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scottshoemaker

Warlords
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Everything posted by scottshoemaker

  1. Id like to run a 40k combat patrol event Friday night. Who do I talk to about that?
  2. So in a rather unfortunate session of adulting I did a time and financial budget for the next year in prep for OFCC. Short answer I'll be bringing the Evil Sunz again, no Dred Mob. But I can add new units to the existing army, so there's that. Here's the current prep list: Build team display boards Build and paint Tank Wagon Build and paint Braincrusha Build and paint 3 Gunwagons Paint 20 Choppa Boyz Paint Big Mek Build cosplay big choppa Build Cosplay Thunderhammer Build Cosplay Imperial Preacher Book and costume Prep for possible Friday night Combat Patrol event Build Funhammer trophy master and molds Build 30K Iron Hands Build a table for the table competition Repair the table I already have Whew! Add in trying to save $$$ for a summer trip and other non gaming projects, I think I need to hold off on a second Ork army right now. So, I'll focus on the list for now!
  3. FF was more successful with GW IP than GW was with GW IP, that's my theory.
  4. This is where the Wood Elf Army book went!
  5. Back on the modeling train, got a little bit of tankwagon work done over the weekend, a very little...
  6. I avoid "hobby" magnets as the markup is huge. A specialist usually sells them at a much fairer price with lots of variety. I use K&J, but I'll check out local.
  7. That's the intent. The top space is 24"x24", with the trim acting as a retaining edge to allow the insertion of a custom terrain top deck.
  8. Let's assume no other responsibilities, I could make 4 in a weekend. Most of the time is waiting for glue to dry.
  9. Display board progress. Internal framing in place, leaving room for the drinkholder storage:
  10. I lied. Red Army dreadmob. Russian green, rusty, whitewashed winter camo. I'll see if I can KV1 a deff dred. Turret with a cast mantlet. Great coat boys. Dreds as troops. Wintery bases.
  11. Their viewpoint is very much a grognar one. "we are right because we are". To me it's the difference between a simulation and a game. A simulation (as fostered by the military input) is meant to be a highly accurate training aid. It can be enjoyable, but the devil is in the details. Having played this kind of ruleset in the past once you are in your 4th hour of gaming it begins to be slog, albeit a very accurate one. I honestly don't think I ever finished a 1/285th session. A Game ruleset is meant to be an abstraction, more fast paced and loose. Realism plays little part, it's more of a based in reality concept. Neither is wrong, just a preference based on the individual. I'd like to ask what they'd think of someone who started out with their games, then moved to a "beginner" ruleset, because I had no desire to play literally all day.
  12. Found my ork bits box, so I was able to spec the layout for the Tankwagon: Based of\n this I found on the interwebs
  13. "Units with 'Ere we go! don't apply results from overwatch shooting until the Intitative 0 Fight subphase. Any casualties from overwatch shooting do not count for combat resolution" The intent is that overwatch shooting won't stop the charge, and the boys would get to fight before they die. The dead boys wouldn't cost the mob the combat.
  14. The turret hole, when bored out will hold a shot glass. Just sayin...
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