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Drak

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Everything posted by Drak

  1. i attempted going skellies for my list but conceded that to be at least somewhat playable in my list I needed ghouls, ended up changing the entire theme of the army but I'm hopeful it will work out.
  2. wisetiger is a real life friend, who is giving me crap about only playing one army. not a matter of class but perspective. that being said I agree with Murphy that If they did discontinue a line you could alway convert and/or in most events we play in use the most recent book for rules. I think saying warhammer is a hobby that warrants spending thousands of dollars, while certainly possible, isn't a given.
  3. create display board for the army that provides unifying visual effect
  4. I'm rocking the coven throne in my OFCC lists and have loved the way it's played for me so far and adds a LOT of visual WOW factor.
  5. I whole heartedly agree that the typical blender vamp is "old" already.
  6. they aren't "bad" just a common build that usually tends towards deathstar-esk buses. a few black knights with a wk for support would work well in the list your developing. the banner is needed for them to be effective as Calvary IMO (especially without blender vamps to do the heavy lifting)
  7. I'm surprised that was the case with auto-hit hexies that allow no armor save.... with that many mages did you find you lacked the power dice to be effective with your spells? what are your thoughts regarding the black periapt?
  8. keep us updated on your lists performance when you get the chance for a couple games. I'm interested to see how a mixed bag list can perform.
  9. the vamps are going to be distracted by our fledglings. I'm out this week, good luck to everyone but those pancy high elves with their ridiculous decrees!!! -drak'el
  10. while trying to stay within your expressed theme here is what I would do. drop the ghouls for a block of skellies, this fits well with the idea of ruins and gives you more from master of the dead. make the dog units 6 for optimal dart formation while keeping some drops. try to get the either free up the points to get your hexies to 6 per units (dart formation) and it get the horrrors to a body count of 8. none of these tweeks make any of the units broken/overpowered. while keeping the flavor of variaty that you've got going on.
  11. I think the list will struggle in any sustained combat situation. it appears to rely on ion and without some magic support (black pariapt) all your wizard levels may be for naught.
  12. if drop the ghouls all together and take more blocks of skellies to go with master of the dead
  13. what is that you are wanting to accomplish win this list? knowing that would help guide my input. from a first glance this list appears under powered. there is very little that has any real kind of punch. most of the list looks like chaff. I don't see you having any unit that can deal with blocks of any size. the ghouls are much to small I be of any use. you will need at least 30-35 to make them efficient in combat, even with a ton of ion possibilities. I commend you or taking models that aren't optimal (blood knights and the black coach). do you have a theme your building around?
  14. I'm in and will be there with lists if all values just in case
  15. not familiar with bad dice daily, is this some form of official podcast? would this interpretation be used within ordo events?
  16. harpies as I feel you can convert them better to fit your theme and I don't see many lists with them included.
  17. agreed time to dethrone these fancy pants eal's and il's!!!
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