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TW_Haines

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Everything posted by TW_Haines

  1. I will be there at 1700ish. Well my list looks to play right into your hands. A lot of stuff for tank hunter to work on. Looks like i will be working on slowing down my rush so as to keep you out of position with devs and cents. Be a fun game trying to keep tanks alive on my side and you trying to shoot me off the table. fun fun see you tonight. TW Haines
  2. buggies and coptas gona see alot of both I think. Meganobs are a solid buy better then termies, with killsaws and 2 wounds, Lack of a invul save is the only down side, at 40 points there a steal. Dont know about trukks to move maganobs with. Thinking the trukk will get popped and your nobs will struggle to reach a target. Battle wagon may be the better transport for them. TW Haines
  3. You can always kit bash him There are some 3rd party bits producers out there that do good stuff.
  4. mJust cant wait to get the codex and and start my army speed freaks and a mr taterhead stompa that will be a fun build mr potatohead with the derby hat and silly stompa sneekers. TW Haines
  5. I have never used or seen them used. That said I can see them used as a mid field speed bump. cut down some transports and let the launcher hit the troops that fall out. Guard and ork will fall in buckets, so will bugs troops but a pie plate wont do anything to a big bug. The real place that deathwind launchers fall flat is in mutiwound models. Also the smash attack will pop it.
  6. I think the thing for me is I'm making a ork army for a speed game. Trukks to me are only there to move the troops and the ones that pop those troops will support mid table. I look at it this way orks dont stick to the table well. If I cant get in there and beat on some face then my game is lost. I want to lock people down on there side of the table with orks. Unlike my Marines who really work best mid table My more competitive army is Iron Hands, its more of a 5th ed list. Funny thing for me is I only played in 6th and now 7th. So I dont have the best advise only what I think My 2 cents TW Haines
  7. I think Pretre has a good idea for a list. 6 trukks will make assault, I would add in planks for the extra. boss on bike, I think this will be boss most people use. mek with bike and KFF will help the boss out a bunch biker squads I think will be a good buy. I'm many ways I feel a better buy then nobs on bikes. mek gunz are cheap my list will go something like this hq warboss in a battle wagon full of boys meks where I can fit them troops boys in trukks rinse repeat as many times as you can fast attack buggys or storm boys. Bikes are nice bit I like buggys, coptas can be fired on buy to much sky fir at full ballistic. heavy second battle wagon boyz or nobs I like the idea of mek guns but orks for me are about speed so looted wagon with killcannon its a cheap scary gun and a fire magnet to keep presser off my trukks and wagons. TW Haines ps And if I can make it fit, grot tanks there is my grins and giggles unit. Fun silly and kinda killy.
  8. Pax the joke about brit cars is old in the 60s-80s you could not keep the 6 volt system working, also the jag was notorious for being in the shop for electrical work. Bad British Punk is a 70s-80s thing bands like the damned, Exploited, sex pistols, and the worst of all Crass. Lol never looked at soccer as pong with more players, but yes that is so true.
  9. Well you see the weaknesses that the important part. Watch out for any melta's getting in close to that baston if you look at the building damage chart it can go down hard if your not carefull. Yes a lord on a wolf, fun as heck and a good good beat stick. At 1500 points you, wont see 1 land raider or flyer at most. Solid list TW Haines
  10. Looks a little weak vs av14 heavy armour like landraiders and russ tanks. Not alot of bodys with the hq being as as many points as it is thunderwolf wolf lord is solid but expensive. Thunderwolf cav are good, but whats there function a shield and a ccw its going to go down to mass bolter fire or in cc with a squad of troops. Sadly the troops will be a cheaper buy. My opinion is that thunder wolf cav hardly make there points back unless its as a fire magnet. I like the Hunter squads, I been thinking of adding in razorbacks in myself but cant find the points with all the other shiny toys out there. Long fangs are always a good buy! I cant see any reason to play wolves without them. I like to mix in a few lascannons for a better punch on av13-14, but its expensive. The ML will knock out transports and infantry well, but thats the job of the gray hunters and the wolflord. Common thing I've seen in 7th and I use it to is to run a landraider or 2 and a thunderfire cannon. Cannon will beat on your long fangs making it real hard to get a ap14 kill outside of cc. Not that its worth to much but thats my 2 cents TW Haines
  11. the tin can boyz clankers or what ever thay are called, are one of my favoured models you can use for the Orks.
  12. I cant see how you can have Ghaz as anything but the warlord/warboss. for gods sake he is the badest Ork in the galaxy.
  13. Im sorry but you cant call soccer football in the USofA. All the toothless beerbellyed hairy backed shirtless fans of the cowboys would get confused, so would there husbands. TW Haines
  14. Well well well, I think I need to remake my list with a few devs and las cannons. As I never bring anti air that will solve the problum for me
  15. Dear god of drunk English Gits, I know I dont pray to you often (ok well ever, but come on I am Irish, my people and your people dont realy get along). That being said, I need you to watch over Games Workshop and smash dar bloody ead in if da muss up Da Ork book. My offerings to you lord of the little island that was to big for its britches. Are as follows! 1 willing to sit threw a soccer game 2 not drink weak American piss water....( I mean Budweiser) 3 Stop making fun of the fact brits cant make a car where the electrical system works 4 listen to even more bad punkrock from my misspent youth 5 Play propa orkz wit trukkz an boyz wit choppas Thank you for hearing me lord god of Britain aka Winston Churchhill TW Haines
  16. Cory its a game how many points 1850 or 2000? You shound like 2000 was what ya want but ofc is 1850, I think. Anyway if you want 2000 I already have a list. If you want 1850 I can out one together. TW Haines
  17. ill play you or anyone else 40k be my iron hands TW Haines
  18. list and help clan Rakkua Iron hands 2000 HQ Chapter master term armour, claw, p fist, and gorgon chain (smash face) 235 (open) Troops scouts 10 sniper rifles 120 Tac squad 10 melta combi-melta 160 tac squad 10 plas plas-cannon 170 tac squad 8 plas combi-plas 137 elite assault terms 5 hammer shield 225 Ironclad dread heavy flamer dread cc weapon and hammer heavy support storm raven multi-melta 200 thunderfire cannon 100 vindicator siege shield extra storm bolter140 transports 3 drop pods 105 land raider redeemer m/melta 250 Plan is for the hq and the 8man squad to drop 1st turn in a pod. Hq is in termi so I can relentless drop the orbital bomb then let the squad shoot things up untell I need to send face smasher off to deal with tanks/ hq. Same turn dread drops to keep presser up a squad of tac marines and the hq with this guy should keep presser off rest of forces. scouts deploy med field in ruins just a speed bump that may get a few shots off. Other 2 tac squad hold in reserves 1 is a drop pod unit other in storm raven. vindicator and redeemer full of terms move up to put more presser on as I count turn for reserves to drop in. 13 points left would love to put a tech marines in the land raider for repair but dont see where to strip the points. any pointers will help. Thanks TW Haines
  19. I'm gona bomb down for the to kill and maim, anyone else want to head down I will pay the gas and do the driving. Bring a 40k army and a want for fun and killin sounds like he will be orks and there a bloody lot. TW Haines
  20. I seat 4 easy in my big ol grampa car. I will see if anyone wants to come down with me.
  21. I haven't seen the dex, I do know there's a rumour about if a unit is in close combat within range of a ork weird boy it counts for making charges. So a few of them and a lot of boys in battle will put out a bunch of dice if this is true.
  22. I am just giddy about the new book. I will have to make a army totally against the way I play my marines. Less about the boss and a few units, more about simple units in mass. SPEED FREAKS ftw trukks, buggyz, and a few battle wagonz and boyz boyz boyz and nobz
  23. Looks like my trukks and 2 battle wagons as a back bone for my ratfink speed freak Orks will work out. maybe a few buggys and a unit of grot tanks and as many nobs as I can fit in a list.
  24. TW_Haines

    GK+MT+DA

    I have not tried a Gray Knights contingent added to a SM army, this said I have played against one. The synergy of Gray Knights adding to the psychic pool, really allows powers to go off for your libbies. I like the SM codex good primary detachment, lots of options, I like Iron Hands myself. If your looking at black Templars drop pods work well and legion of the damned make a survivable killer unit.
  25. Any chance there a relic that adds eternal warrior? wondering if orks can make a smash mouth hq somthing on par with a chapter master with the eternal shield?
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