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TW_Haines

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Everything posted by TW_Haines

  1. nice thing about Ghaz being a l.o.w. is that just 1 more hq in your list, but still dont think he belongs there and abadon is still not.
  2. I use vanguard vet as honour guard remove the jump packs, and kit them out with power weapons and pistols. Honour guard are cheaper and can shred most units. I found a 7 man squad and the company banner is a real beat stick. Add in a chaplain or run it with the chaptermaster. I have found that to be a winning unit, always has worked for me. My 2 cents TW Haines
  3. Also you will have denial dice, with or without a psyker. A dice is rolled for charges both sides get that many dice, plus 1 per mastery level. As a race without psykers you get the base roll number of dice to deny. Chances are you wont keep much from happening unless your lucky, or have a lot of mastery levels in your army, But you can get lucky.
  4. I will show if ya got room. TW Haines
  5. Man the pain boy is a sweet lookin model. gona be fun to paint. Crossing fingers, that orks are as good as they look when the book comes out.
  6. looking for a 40k game this tuesday any points no unbound armys please, I'm still learning and that just confuses me. Thank you for your time TW Haines
  7. I dont know anything about it. Looks alot like mechwarrior to me. Is it close to the same?
  8. I understand, the squeeze is getting me 2. I also look at the fact a case of beer is $20.00, smokes $5.00, and a big mac meal is $8.00. Knowing that the cost of a box of ork boyz or rule book, is a cheep habit (I quit smoking drinking and driven fast). I understand there tanks cost about $10 more a kit than other models. I just look at all the things I spend on and what it what. I am on a fixed 60% income with 2 kids and a wife, Took me around a year and 1/2 to make a army. All in all worth every penny to me. TW Haines
  9. yes the bubble chucka is the worst of the gun options. Kustom maga Kannon, lobba and smasher kannon are the ones I'm looking at, the trakktor gun is good, and I think will see a lot of play.
  10. its not right i say how can I make a speed freak army with so many good big guns. Dam you GW dam you for making me think of other ways to make my army!
  11. That list scares me alot more than the razor spam list. Dont get me wrong, I am a mech junky and would get crushed by your razor spam. Only thing is I can fight back against it. That many marines up close and in my face forces me to play your game plan not mine. For me I can hang if I get to run the tempo, but rocked back on my heels I struggle. I think thats a winning list you have there. PS only change I can see is, I love setting my preds up with the autocannon and las sponsons. TW Haines
  12. I think battle wagons are awesome as long as the price is the same. Well and you understand its a 1 way trip. 14 front armour should get there for assault. Just wont be there for much longer. problem is that barrage hits side armour that's where the battle wagon falls short. 3 running at you top speed with deffcoptas and bikes should be all the havoc you need to get them into assault. I hope anyway. Im gona try a speed freak army and the only way it works is if I can get those wagons to the squishy pinkskins. As for flashgitz well there a flash in the pan to me, haven't seen a rule anywhere that makes then good. Lootas shoot better and burna boyz are powerweapons so If the rules are all about the same I cant see using flashgitz. My 2 cents TW Haines
  13. why use gitz when Grot tanks will do just as good and look all the better?
  14. Wow the rule that you cant have more lancers than other knights. so only going to see them in unbound armys.
  15. I am not holding my breath that it will happen. Truth be told, boots of any kind allowed to assault flyers is out of the power curve for the rest of the armys. I want to build a ork army, just holding out tell I know what the new orks will be like. If its a shooting army, I will hold out for Dark Eldar. I want Orks to be a Assault army with effective units. Armour 14 front open top battle wagons are what Needs not to change. 14 front should let it get into range before it pops, so you can assault. Open top makes it so a multi-melts will kill it, shortly after the boys hop out. Maybe we will get a iron clad equivalent big mek=) would be cool. Open top eating a flamer to the occupants keeps balance to the ork rigs, if to many changes to armour dont happen. All and all excited about the new orks TW Haines
  16. The idea of stormboyz assaulting flyers is what excites me. Thats a rumour I am looking forward to knowing. Will fit real nice in my Rat rod orks idea.
  17. Well My Marines are almost complete, Thinking a slow build on a ork army kitbash/scratchbuild all the vehicles. bikes, trucks and the mighty battle wagon! Red paint everywhere. all done up as a Rat Fink army of speed freaks from the old Hot Rod cartoon of "Big Daddy". TW Haines gona be sweet
  18. That thing is a beast, going to be fun trying to remove that from the table with the new rules. Role a 7 with it ignoring melta and lance rules. Vonvilkee and I where talking about how to run one. Cant wait to face that in a game, I may have to make a crazy landraider variant TW Haines.
  19. I think if you look how many times marines have turned to chaos, its not braking the fluff. Now on the flip side I wont pull demonology, as I dont walk with chaos. I was talking to a space wolves player last weekend at Flugers, he is going to run demonology and kit bash some giant wolfens and the like and call them spirits of Fenris.
  20. Thank you Scott I looked at your conversions and there outstanding. If you think the scale is to far off, I will take your word for it. Thank you for replying I think you do a amazing job. What I am thinking of is a old school "Rat Fink" army of speed freaks less about the ramshackled more about being a rat rod army. I will have to see what I can get my hands on to make it work. Thank you again for the input TW Haines
  21. looking at your list how do the tac marines get to range, I didnt see a transport?
  22. Hello all, I am looking at making some orks. Not wanting to use the kits as much as bash and smash making fun models. Found a cool model A ford hot rod its 1/25 scale can that work for a truck or what scale would a truck be for alternative stuff. Thank you TW Haines
  23. I like assault the way it is, and as a rule over half the boots on the table I bring are assault. I use rhinos as a second line rush, landraiders are my primary assault, full of honour guard, or termys. I have tryed to use crusader squads, but it was a lot of points and just not cost effective. My hq is always a face smasher last one is in termy armour with a powerfist, lightning claw and the gorgons chain. I am also thinking of puting together a biker squad armed with lances or mauls. thats alot of attacks on the charge. It will put a big dent in something even better if I drop a chaplain on a bike in the mix. I think the new rules are ok, balanced lists are the rule for me. I cant run a all guns no guts list it will get crushed. And thats my 2 cents TW Haines
  24. Well I just got my book and man it looks good. Real good! Fixed so much, assault a squad that has gone to ground and it has no overwatch. Whoot Transports are harder to blow up and dont get removed. No more rhino eats it and, your squad gets stuck on open ground. We get to hide behind our burning box. Whoot If you surrounded said box the squad is killed in the box as they cant be placed on the table. Assault is on baby! I think assault got better in 7ed, you just need to think about how you assault. Exit a rhino and assault next turn. Force them to ground with artillery before assault. All in all balanced out the assault and shooting armys a little. I dont like d weapons (never played with or against, they just scare me). Not that there broken just got me quaken in my boots. Not liking the option of lords of war mixed in with my old army rosters but I will live. Psychic phase is the big game changer. I dont see it brake the game, just a game changer. This one hurt my Templars a bit. Deny the witch is a little to weak, not going to stop a deamon army from over running you, so allies with psykers is a must. Allies got fixed for everyone, looks good with still bringing a xeno mix up, but now there not all hugs and kisses. looking at you Tau/Eldar. No more commie elves in space list holding hands. Gray knights can be allied to any SM force now, and not scare the crap out of them! Awesome fixes in my mind. With some cool options to bring the comp and fluff players together. The cards make it so a comp player is equalized a bit to the garage player, and I dont see ternys using the cards. Also the option for a mass of models army is cool, I dont see it being used to much, unless its for a beer and pretzels game. All in All good job GW TW Haines
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