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The Last Guardsmen

Warlords
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Everything posted by The Last Guardsmen

  1. So Storm Waring got used yesterday. Seems to work fine but might need a little fine tuning. Anyone give Hostile Battlefields a try yet?
  2. Just too high tech looking for my idea of Imperial Guard troopers. Might use em as storm troopers if at all. The Dvergr I could find seem a bit too goofy. As for me I'm a long time Imperial Guard player. My common sense has long since been eroded and replaced with more lasguns.
  3. Thanks for the recommendation. I might go there for some of the power armored units from the old Squats fluff. Sadly their lightly armored guys are a little too catachan for my taste and lack proper beards in most cases.
  4. So I've been forced to trade off my old Steel Legion infantry due to the little buggers killing my back on long trips. As such I need some grunts for my Imperial Guard army and have been wracking my brain for some time. SQUATS! They fit all my fluff needs. Only problem is the plastics seem real hard to find. Anyone who dose find me some will be rewarded handsomely. Ether by cash or with a portion of the treasure trove of bitz I've gathered over the years. As much as I'd like unpainted and unbuilt plastic figures I know that will be hard but I am willing to offer 25$ for each group of 5 such figures. Painted and built figures will be negotiated for via PM on favorable terms. Anyone who can offer me a whole fresh "Space Dwarves" Box will earn a substantial boon of their choice so long as it is within my power to grant it.
  5. See you Saturday then. Also, has anyone give these a try yet?
  6. I thought about it but I decided to ease up on it. The original draft of Ever Changing Landscape from 4th killed 1d6 models.
  7. Hostile Battlefields A Set of House Rules By Barry Morganti Version 3.0 Special Thanks: PumpkinHead So someone said something supremely unwise the other day when I mentioned some old house rules I'd cooked up for much earlier editions. And I quote: "Wow That sounds like a great Idea. You should update them." And that naive soul is who you have to thank for the return of these nightmarish modifiers. Welcome to the Hostile Battlefields of the 41st millennium. Grab a D6 and see what trouble you'll find yourself in.... The Chart of Pain Vacuum-packed Mayhem Extremely Hostile Environment Rumble On The Bayou Storm Warning Tunnel Fighting Land of Mist & Shadow Vacuum-packed Mayhem Examples: Moons, Space Ship hulls & wrecks, Space Station Exteriors Moonwalkin': When a unit moves it may add 1d3 to its Mv Value OR ignore the -1 BS penalty for heavy weapons Cold Hard Void: Against units with the Infantry keyword any weapon with -1AP or better may reroll wounds. In Space There Is No Up Or Down: All players may have 1d3 units may enter play via deep strike. Extremely Hostile Environment Examples: Acid swamps, Magma Fields, Unstable Spacehulks Volatile Terrain: Roll 1d6 for each unit that moves in the move phase and each unit that charges in the assault phase. on a roll of 1 the unit suffers 1d3 mortal wounds. Distractions & Debris: All ranged attacks are resolved at -1 BS to a minimum of 5+. Ever Changing Landscape: For each piece of area terrain & blocking terrain on the table roll 1d6 at the start of round 3. On a 1 swap that feature with another of the opposite type. I.E Blocking becomes area, and vice versa. Units in area terrain that changes type are treated as exiting a transport and suffer 1d3 mortal wounds. Rumble On The Bayou Examples: Swamps, Sumps, Corps Starch Processing Fields An Unpleasant Situation: All area terrain is clear terrain and all clear terrain is area terrain. Up To Your Chest In It: Units in area terrain ALWAYS receive +1 to their armor saves & a minimum save of 6+. This cannot be negated. Slow Going: Units that advance must roll 2d6 and take the lowest. Charging units roll 3d6 and take the lowest. Storm Warning Examples: Blizzards, Sand Storms, Monsoons Can't See A Damn Thing: All ranged weapons suffer a -6 inch range penalty. Minimum range 12 inchs. Where The Boss?: Characters reduce the range of special abilities by 2 inchs. Trying To Stay Upright: Units cannot make more attacks than the number in their base profile. Tunnel Fighting Examples: Ship Interiors, Caves, Compact Hive Cities Yup That's The Roof: ALL attacks must have line of sight to their intended target. Someone Get Chad: Each player gets 3+1d3 Door/Barricade Tokens Which are ether Small(1-2 inchs across) or Large(up to 6 inchs) They then take turns placing doors.The tokens block movement and LOS and can be removed with a successful Melee attack if S 5 or higher or if the unit attempting the removal action has grenades of some kind. Transporter Mishaps: Deep Striking units roll 1d6 per figure in the unit on a 1 that figure takes 1d3 mortal wounds. Land of Mist & Shadow Examples: Misty Moors, Dense Jungles, Anywhere REALLY Dark Easy To Get Lost: Units in reserve must subtract 1 from their Reserve Roll. How'd We Get Here?: Assign a number from 2 to 5 to each table edge when deploying reserves then roll 1d6. The unit arrives on the designated edge on a roll of 2-5. On a 1 the opponent places the unit, on a 6 the deploying player may choose an edge freely. Unseen Things: Roll 2d6 for each unit in play and reserve excluding units with the Character keyword. On a roll of 2 the unit suffers 1d6 mortal wounds. Urbes Mortis A Hostile Battlefields Expansion The concept of this little add on is simply Urban Warfare 8th Edition without going over board. It doesn't have to be used with The Chart of Pain but it'll really spice things up. Big Changes: Terrain Terrain is now broken down into the following types: Impassable Ground Impassable Structure Light Cover Heavy Cover Impassable Ground: The terrain cannot be crossed by units that lack the Fly keyword and dose not block line of sight. Examples: Pits, Molten Hot Craters, Chemical Spills Impassable Structure: The terrain is blocks line of sight and cannot be moved through. Examples: Monuments, Large Wrecked Vehicles, Plasma Reactors Light Cover: This area terrain provides a cover bonus of +1 to any unit that has at least 75% of its models occupying it. Examples: Ruins, Hastily Built Barricades, Fox Holes & Sandbags Heavy Cover: This area terrain provides a cover bonus of +2 to any unit that has at least 75% of its models occupying it. Examples: Fortified Ruins, Solidly Built Barricades, Fortified Trenches Buildings A number of buildings will be placed on the table as determined by the Urban Density chart and their stats will be decided by the Structural Integrity Chart. These structures may have objective markers placed on them in the appropriate mission types and treat the unit occupying the building as holding the objective. As buildings function largely the same way as transports and bastions any unit occupying a building may not be fired upon unless the attacker is firing a flamer weapon in which case it is assumed that the weapon rolled maximum number of hits. Assaulting units in buildings is also possible. Units can be forced out of a building with an assault if the defenders lose sufficient numbers and fail their Morale Test. The defenders are forced out and the attacker takes their place. The units are no longer in hand to hand after the fight phase regardless of the outcome. Urban Density Chart 1-2 /===/2 3-4 /===/4 5-6 /===/6 Structural Integrity Chart 1 Unstable 2-5 Solid 6 Sturdy Building Stats Unstable Building T/6 W/10+d6 Sv./4+ 8+d6 Fire Points Solid Building T/7 W/12+d6 Sv./4+ 10 Fire Points Sturdy Building T/8 W/14+d6 Sv./+3 8 Fire Points
  8. I have a IG army that needs paring down and you have HH era marine goodies. Care to do a little haggling?
  9. Well this turn of events was unexpected to say the least. If you'll excuse me for a moment. ~Inarticulate maniacal hooting and jumping around ecstatically goes here~ I just might need to dust off my gang.
  10. I just got the loyalist half Know No Fear. Thing is my Cataphracii Terminator Captain is really territorial. As such Capin' Beer Gut is up for trade. Contemptor weapon options or a box of the Easy To Build Reivers would be great but I'm open to any sound offer.
  11. Looking to round out my 30k style space marine force and would like to know if anyone wants to go 50/50 on a box of BoP. I'll be happy to buy just the marines off anyone who has them. Built or base coated works fine. EDIT: Got the guys I needed. Thanks to ThatXboxGuy.
  12. Hmmmm... I'll see what I can do. I know lots of folks who would be willing to toss some scenery your way. You are a great guy and I really hope you get a little help. Scenario concept for you: Shrunk down to the size of tiny action figures your army & your foes must navigate a cluttered desk to find the maguffen that'll return them to normal. Shame its only works once.
  13. Looking for the Loyalist half of the box with rules if possible. Mainly the jump troopers. Have assorted SM & IG bits for trade right now including 20 guardsmen mostly unpainted and 2 Earth Shaker cannons. Cash will be an option next month.
  14. Honestly I'm seeing a movie poster with the Steel Legionnaire And the Space Wolf back to back. Think a mix of a road trip movie, Apocalypse Now and a buddy cop flick.
  15. Ah. My brain was slightly cooked. Good luck getting the misc. minis sorted out.
  16. As always the tables at Red Castle are open 1-8 on Saturdays. Also YAY I have Internet again.
  17. Who wants to paint some dudes for fabulous prizes? ~Prizes~ There will be two prizes. The first prize will be 20$ in store credit for the winner of "Best Model". Second prize will be the "Most Liked Model" and will merit 10$ in store credit. ~Rules~ -Must be finished, submitted & in the display case at the store by the 24th. -Each submission must include a name and phone number. -Fantasy Models only. Age of Sigmar preferred. -Entry must painted by the person submitting it. -Three colors minimum will be enforced. -No time travel. EDIT: Oh bummer. I thought I had closed this. Well kudos to our very own PyreWarden for winning the contest.
  18. We house ruled that defenders got a ranged 'bow' attack when on the ramparts because he had no ranged units available. Arr' Boyz need to be available for Iron Jawz. Those are still in the game, right?
  19. I can confirm that King Oocthur dose indeed have as castle. My Stormcast have layed siege to it over a bar tab.
  20. @Ish@paxmiles The Mantic Zombies are a fantastic deal and if I didn't play Stormcast(Lawful Good Undead) I'd be all over that sort of deal. @Pyre Warden Dude at this rate I'm starting to wounder if you pay dues to some kind of necromancer's guild. I was going to post a WIP shot of Japino's tower but my phone wont even send stuff by wifi right now. Its being built off of a Pringels can. Special mini on the 24th for the first person to guess what flavor.
  21. I See your point, some times I have a little trouble with text only communication. So much is lost some times. I am indeed hoping to barrow some undead hordes. Even better if their owners stick around to help me move their dudes.
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