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peter.cosgrove

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Everything posted by peter.cosgrove

  1. To: _____________ Planetary Directorate, Capellan Confederation Armed Forces Subject: Dignified Transfer of Remains From: Mortuary Affairs, Mercenary Review Board, ComStar, Galatea I have received a request to transfer the remains of Sergeant Joseph Knight. This pilot was Killed or Wounded in Action on contract for McCarron's Armored Cavalry on _______________. In addition, I have received an additional request from McCarron's Armored Cavalry's adjutant, Lieutenant Colonel Naomi Russell, for personal clothing and equipment as well as recordings in memorium as per MRB protocol.
  2. To: [encrypted] Subject: Face to Face request and IO 526Delta It has become imperative that we get agents to the ______________ regional garrison. [Winter is coming, Oak] From: [encrypted]
  3. The dance was over the remains of the victor. If I could chase him off the board, all is good. But he got lucky with a right arm arc headshot.
  4. DAMMIT! Is this the reddit league or a different league?
  5. Long story short, if you have an objective that you have to move with hands, make sure you bring mech's that actually HAVE hands.
  6. RNG. I clicks a button and if it looks canon I checks it and if it is canon I posts it.
  7. To: Major Sanders-Howe, Commander, Detroit Consolidated MercWorks Subject: Expanded Contracts available (as requested) From: Mercenary Review Board, ComStar, Galatea Employer: Lyran Commonwealth Assignment: Garrison Duty Length: 14 Months Payment Multiplier: 2.81xBase Pay Straight Support: 55% Battle Loss: 20% Drop/Jump Ship Compensation: 18% Commercial Compensation: 30% Salvage Rights: Full Rights Command Rights: Integrated Command Employer: Draconis Combine (Rasalhague Military District) Assignment: Garrison Duty Length: 12 Months Payment Multiplier: 2.16xBase Pay Straight Support: 75% Battle Loss: 15% Drop/Jump Ship Compensation: 32% Commercial Compensation: 37% Salvage Rights: Full Rights Command Rights: Independent Command Employer: Federated Suns Assignment: Garrison Duty Length: 16 Months Payment Multiplier: 2.46xBase Pay Straight Support: 65% Battle Loss: 15% Drop/Jump Ship Compensation: 32% Commercial Compensation: 40% Salvage Rights: Full Rights Command Rights: Integrated Command Employer: Free World League Assignment: Garrison Duty Length: 22 Months Payment Multiplier: 3.02xBase Pay Straight Support: 90% Battle Loss: 15% Drop/Jump Ship Compensation: 12% Commercial Compensation: 39% Salvage Rights: Full Rights Command Rights: Liason Officer Employer: Capellan Confederation Assignment: Garrison Duty Length: 16 Months Payment Multiplier: 4.32xBase Pay Straight Support: 65% Battle Loss: 20% Drop/Jump Ship Compensation: 32% Commercial Compensation: 35% Salvage Rights: Full Rights Command Rights: House Command
  8. I am running a table-top campaign. I have scenarios that allow two players on contract to play each other. Notionally they play against each other but in campaign/game the opposing force is part of the contract for each player. After each game each pilot gains an XP point plus each player nominates an opposing pilot as MVP for an additional XP point. To start: Generate 1-3 combat units. I/e 3 lances/1 company. Or you can do like Chris did and have one of the combat units be tracked vehicles. You can start with a lance if you want or a tank company or whatever strikes your fancy. Total up the cost of the combat units, add a bit for spending money and that amount is the starting "loan". The loan is divided up into monthly payments across 20 years. I do want to see a 1 page background on the company commander/unit history so I can do reputation. Finally hire pilots/techs. Veterans are 2,000 C-bills monthly pay, Recruits are 1,000 C-bills monthly pay. Sum up the monthly pay and add it to the monthly loan payment and that is the unit's Monthly Base Pay for contracts. This is an example contract for 3019: Employer: Magistracy of Canopus Assignment: Garrison Duty Contract Length: 20 Months Payment Multiplier: 2.16X Base Pay Support: 60% Battle Loss Compensation: 30% Drop/Jump Ship Compensation 27% Commercial Compensation: 39% Salvage Rights: Full Salvage Command Rights: Independent Command So, for example, if you build a company of 12 mechs that have a C-Bill cost of 50 million C-Bills, your monthly payment is 208,333 C-Bills. 3 veteran/8 Recruit Pilots is 14,000. That makes a Base Pay of about 223K C-Bills. So for this Garrison Contract you would make 480k C-Bills per battle/game/month. You recalculate your Base pay for each contract based on your current combat units value and pilot skill. A battle is one month. So 1 game with a player, do MVP/XP, then get paid, pay your monthly payment and Pilot/Tech pay, and do the post game repairs/reloads. As the campaign progress, build your mechs, get dropships, gain reputation and fame, establish a home planet and get ready for the 4th Succession War. If you make it through that... Then 3048/3050 depending on where your home base/current contract is.
  9. To: [encrypted] Subject: Intercept Overhead IO 380 Echo No databurst. [Oak, The sun shines bright, still have Root, Grafting. Willow] From: [encrypted]
  10. To: [encrypted] Subject: Intercept Overhead IO 90Delta 2nd floor wants a personal, either tonight or first thing tomorrow. [Oak, Willow, Dogwood and Dogwood 2 are timbered, OF secured Root, Grafting. Dogwood 4] From: [encrypted]
  11. Dammit.. Am I doing the right one? Insert stats here-interdivisional opponent? It's the human team without a #1 player? starts at #2? Score 0, FF 0, Fame 1, 40k winnings? Round 7?
  12. I have compiled everything (don't quote me) I want in the campaign into a single double sided cheat sheet. The Tech portion may seem daunting but it is set up for allowing the pilots to do battlefield salvage, conduct their own repairs if necessary, assist more skilled Techs for repairs/refits, modifications/customizing of mechs and allows Techs to become Pilots if necessary. I have included a vehicle cost reference if you want to buy for additional firepower/cargo.If you have any questions/comments/concerns let me know.
  13. I just checked the pricing in the Merc Handbook 3055 and the mechs are slightly more in cost there than on the Mordel site. Use the cheaper one. And another point for first contract being relatively long. You can send the Union out on it's own contracts to gain more cash while you are fighting on the ground. Edit. Your union crew can also double up as techs if you want to keep it on the ground.
  14. Now, I would HIGHLY suggest you not take any raids until you have figured out your recovery section. Raids are the most likely missions to lose Mechs and Pilots. I posted some up here. https://www.ordofanaticus.com/topic/213139-battletech-mercenary-campaign-contracts/ You will also want to have some breathing space to configure/mod your union. But it's up to you. If you want I can post some initial garrison contracts.
  15. To: Major Sanders-Howe, Commander, Detroit Consolidated MercWorks Subject: Initial Public Offerings currently available From: Mercenary Review Board, ComStar, Galatea Employer: Lyran Commonwealth Assignment: Objective Raid Contract Length: 2 months Payment Multiplier: 6.24x Pay=1,185,600 Straight Support: 60% Battle Loss: 15% Drop/Jump Ship Compensation 23% Commercial Compensation 37% Salvage Rights: Full Salvage Command Rights: House Command Employer: Draconis Combine Assignment: Objective Raid Contract Length: 2 months Payment Multiplier: 5.76x Pay=1,094,400 Straight Support: 50% Battle Loss: 20% Drop/Jump Ship Compensation 12% Commercial Compensation 37% Salvage Rights: Full Salvage Command Rights: Independent Command Employer: Federated Suns Assignment: Objective Raid Contract Length: 2 months Payment Multiplier: 6.24x Pay=1,185,600 Straight Support: 55% Battle Loss: 15% Drop/Jump Ship Compensation 32% Commercial Compensation 33% Salvage Rights: Full Salvage Command Rights: Liason Officer Employer: Kallon Industries Assignment: Objective Raid Contract Length: 2 months Payment Multiplier: 4.8x Pay=912,000 Straight Support: 65% Battle Loss: 15% Drop/Jump Ship Compensation 23% Commercial Compensation 30% Salvage Rights: Full Salvage Command Rights: Liason Officer Employer: Capellan Confederation Assignment: Objective Raid Contract Length: 2 months Payment Multiplier: 7.68x Pay=1,459,200 Straight Support: 60% Battle Loss: 30% Drop/Jump Ship Compensation 32% Commercial Compensation 39% Salvage Rights: Full Salvage Command Rights: Liason Officer
  16. The Union is 15 million C-Bills. So your total is hmm. The Archer 2R is 6,180,973, 2 of them would be just over 12 mil. 1st Lance / Command Lance [ 17,997,185 CB ] Marauder MAD-3R (Pilot: Maj. Sanders-Howe) [6,627,250] Catapult CPLT-C1 [5,691,525] Phoenix Hawk PXH-1 [4,066,090] Wasp WSP-1A [1,612,320] 2nd Lance / Fire Lance [ 17,120,041] Blackjack BJ-1 [3,145,775] Archer ARC-2R [6,180,973] Archer ARC-2R [6,180,973] Wasp WSP-1A [1,612,320] 3rd Lance / Recon Lance [ 6,583,590 CB ] Commando COM-2D [1,823,750] Locust LCT-1M [1,535,200] Wasp WSP-1A [1,612,320] Wasp WSP-1A [1,612,320] So, go back through http://mordel.net/index.php or another site and check my numbers. But I got 41,700,816 Mil C-Bills plus the 15 mil for the union is 56 mil. ish. so you get a "loan" for 60 mil. That will give you some spending cash. So your "monthly payments" are 250,000 C-bills. Your base pay is going to be, combat platforms only, get 3 vets, 1 per lance at 2000 c-bills, and 8 recruits at 1000, 187,753 C-Bills. round that up to 190k C-Bills. You will need to hire 14 Crew minimum for the Union, and I suggest 3 Mechtechs at least for the repairs. If you want to do refits you will need more Techs. In my campaign everyone can be a wrench tech (that's the 3rd skill in the 2/3/4 business) So, contracts. I would normally suggest for your first contract a garrison contract, it's up to you though. the Union is helpful for objective raids. Garrison contracts usually run 3-4x base pay multiplier (so 550-750k C Bills per month), Objective raids you can get up to 5-7x multiplier (950K-1.3M C Bills). You will have to "pay off" the loan each month but that's what the scale looks like. We are starting somewhere around 3019 with the wedding announcement sometime after the first 12 ish months of the campaign.
  17. Ok, I am pretty sure I did it wrong. But I can't add anything to the report? This was round 7/chaos vs nurgle?
  18. I am running a Battletech tabletop mercenary company campaign for Damian and Chris Greene. I can be available pretty much any day of the week. To start, do the following things: -1 page backstory on the company commander. (So I can allocate reputation) -A combat unit roster (4 mech lance/12 mech company/Mixed Company) Do the maths to sum the total C-Bill cost for the combat units. Then hire some pilots/crew/techs. I have posted some already, if you need more just let me know. Recruit Pay is 1000 C-Bills/Vet Pay 2000 C-Bills. The third number on the pilots/techs is the technical skill. Once you got that then we can get together to figure out the final base pay for the unit and I can generate some contracts. The company commander is set to 2/3/4 skill. I would suggest for a starting company that you have at least 3 techs available over your combat unit pilots. If you want to do refits then I would suggest having a beefier tech section. The campaign is straight C-Bills, and set to somewhere around 3019 to start. I use a simplified system with a single page tech/transport/costs sheet. If you have any questions call me 503-957-7906
  19. Those look fantastic. Add some barbed wire and a couple tank traps and a couple barrels..
  20. To: [encrypted] Subject: Intercept Overhead IO 54 hotel Another one, no databurst. [Going Fishing, Dogwood] From: [encrypted]
  21. To: [encrypted] Subject: Databurst Intercept 98Romeo Enclosed the 3 data cores, It's all video and battle coms from combat actions, Send to PGMI? This is the overhead from the last one. Anything back on "option C"? [Oak, Dogwood, got chainsawed enroute to 2, suggest Option C is OFSOP because Willow 2 is down , Putting on sunscreen. Willow] From: [encrypted]
  22. To: [encrypted] Subject: Intercept Overhead IO 38Alpha Barely caught this one, no databurst, no contacts [Summer is here, Oak] From: [encrypted]
  23. ___________ Planetary News In today's headline news: Planetary Governer, Mandrissa _________ __________ has announce that her family is experiencing the illness of a loved relative. Sources close to the Mandrissa have stated in confidence that the Mandrissa and her family will be visiting the relative for a short time and are respectfully requesting that their relative's privacy be honored. I am joined by all of us here at ________ Planetary News in our hopes and prayers for the recovery of Mandrissa __________ ___________'s relative. In other news, today..........
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