Jump to content

SPaceORK

Members
  • Posts

    593
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by SPaceORK

  1. Tried to build a trukk, made a buggy instead.
  2. Probably the fw book, which I no longer have so I couldn't check. Also probably shouldn't ask the competitive 40k fb page. They tend to go overboard on cheating accusations and then the thread gets locked.
  3. See the problem I have is I have two modes. 50 hours on a model or 2 hours on a model. Both do not work for the majority of models I have. But I'm definitely not not playing my models, regardless of how much paint is on them.
  4. Yea orks dont have much ap in general. Not like other armies at least.
  5. It was like watching lemmings off a cliff, cept it was into a shining gold wall of sword guns.
  6. Played some more games this week. Second game against a "new" opponent. He played guard with the main thing being earthshaker cannons. Now they are immobile and according to this gentleman because of that my units did not count as being locked in combat if I was within 1" nor did it prevent him from shooting with them. First game was with orks and I didn't care during the game but it didn't sound right. Second game I shoved 9 bullgryns down his throat and did some shifty movements to pull 2 cannons into 1". Now I was thinking since they are immobile I can now spend the rest of the game slamming through cannons and crew. He says "no, I can shoot and your not locked" Ok... no that's not right. I'm 99.99% sure that's not the way that unit functions. Unless its hidden in a FAQ somewhere I think hes getting the immobile and immobile (fortifications) rule mixed together. Am I missing something? Warboss on bike. 2 down, 427 to go...
  7. I've played index orks vrs custodes. 200+ models vrs 14 models. I lost badly.
  8. Even a non-loota Ork list seems to want a bunch of CP. Mob up, Tellyporta, Get stuck in ladz, rerolls, etc eat up a lot of CP.
  9. I always have high ambitions which is quickly drained away as I get a model in. I paint ok, but I really hate it.
  10. SPaceORK

    Tau...

    They didn't when I was there like 6 months ago... but that was 6 months ago.
  11. I think this edition is the first time I've ever uses a grenade? And with orks!
  12. Since I have 300-400 orky models to paint (most of them being second/third hand models as well) I needed something easy quick and simple to paint. I think this will work nicely. Blue for shooty, purple for sneaky and red for fast orks. With yellow to tie all them together.
  13. Fair enough. But trying to optimize a bit is not WAAC. The game has a winner and a loser and it feels nice to win with something you built.
  14. The kit is fine for titan size models. Not the worst I've built, not the best. The worst part is it has tiny ankles supporting a fat body. Yea I know what rules it has but the total package is not worth 1100+ point. It would be competitive at 837 (essentially making it the Tau Castellan). It would be appropriate for semi competitive and casual at 950ish. You just want some more support or troops with it.
  15. SPaceORK

    Tau...

    I'll add all mine to the box I need to actually send you... I think it's like 10 -15 tau heads.
  16. Do you like the shokk gun? Kinda feel it should just be another mek with kff.
  17. So I think the nob with waaaaaagh banner is a trap. You already hit on 3's with 87,534,278 attacks. If it's for the buzzsaw big boyz, more nobs may be better? Swap out the tankbustas and Waaagh banner for more nobs. So you can either da jump them or have them ride in the trukk. I think you end up doing more wounds overall because the rockets probably wont hit and more buzzsaws will overcome the lose of +1 to hit from the banner. I dunno. Why death skulls over evil sunz?
  18. Well 2&3 shot per gun is pretty good. And with a cp reroll they become pretty reliable. But your absolutely right. Relying on just them is not great. That's where kommandos and deepstriking boyz come in. They give you that second wave you need. And throwing them at anything t7 or lower is absolutely doable through weight of dice. The whole 3 deff dredd thing may be another wave that does some work as well. The stats support it, I just dont know if they are worth the points.
  19. Both... so at 2k with 20 units you can reserve up to 10 units that dont exceed 1k points total.
  20. I believe you cant exceed half your total units or power level.
  21. I have two, so after I get another I will definitely be trying it. I just feel I would still rather have the boyz as they do more than just smash things. And plus if you have lootas in your list knights arnt that scary.
  22. The best load out, I think, is triple claw and flamer which is about 120. So you get around 17 boyz. So 50+ boyz vrs 3 dredds, I think you just want the boyz. But your absolutely right, the idea of three coming down and rampaging in your opponents back field is scary as heck. Also they would be waaaaay better at smashing knights than boyz.
  23. Didn't play much 4th as 5th came out a couple months after I started. And in 5th I believe I was playing a ton of GK and orks were not common in my area. Lash Princes on the other hand, was everywhere. I also was really obsessed making deathwing for Dark Angels.
  24. SPaceORK

    Tau...

    So when you get this upgrade to the stormsurge can you do a review? I'm kinda worried that it will have the typical "lines" of 3d printed things. Kinda think the stormsurge is in the not great category but the whole upgrade kit makes me want to have one if it's of good quality.
×
×
  • Create New...