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Posted

The OFCC rules pack at the top of this forum lists them as legal units. They seem to have a reputation of being pretty brutal, so if the opponent would prefer (outside of the event obviously) I would probably use them as Mournfang stand-ins.

Posted

James, you may use them whenever you want.  They are 100% welcome in the Ordo Fanaticus Fantasy Open if you want to run your Ogres with them then.  Otherwise in normal gameplay who cares? Bring them and if your opponent is going to cry about it then have them counts as Mournfang and remember them for being sissies.  This entire mindset that Forge World not being allowed is just stupid, but that is a rant for another day.

Posted

Well, as I recall, the Forgeworld rules weren't particularilly well written or balanced.  And since they're not readily available, I could see a tournament goer feeling blindsided or having to rely entirely on blind faith that their opponent it reading / interpreting / playing the rules correctly.

Posted

Well, as I recall, the Forgeworld rules weren't particularilly well written or balanced.  And since they're not readily available, I could see a tournament goer feeling blindsided or having to rely entirely on blind faith that their opponent it reading / interpreting / playing the rules correctly.

Neither are the Regular rules anymore! Ha!

Posted

Seems to me they are fairly straightforward.

 

http://www.forgeworld.co.uk/Downloads/Product/PDF/r/Rhinox.pdf

 

Insofar that they are too tough, I simply wouldn't know. I've not played WHFB8 save for one quick game in which I was mercilessly crushed by Raindog's dwarves. 

 

I am going to get a rematch! I have an Empire Horde growing.

 

http://i862.photobucket.com/albums/ab188/nidsexpo/Mobile%20Uploads/2014-02/IMG_20140223_194331.jpg

 

I also have Skaven, and an incoming OK army from Austria, and a smallish contigent of Tomb King mercenaries. I've been trading off my unused Warmachine/Hordes for them.

Posted

1+ armored ten str 5 attacks a piece, d3+1 impact hits and stubborn Mon cav for under 120 each.... Seems totally reasonable

/eyeroll

 

James frankly the are very powerful, expensive units that are a must deal with unit. If you enjoy a gigantic hammer unit style of play go for it.

Posted

Don't forget they still get the Ogre ability to parry while mounted.

 

I think most people are put off of them because, for 45 points, you get +1 WS (rider), Str (rider), T, W, A (rider), Ld, Impact Hits, and AS not to mention a Best-Of list of USR's. That's a little much to swallow when such a clear alternative is offered with the Mournfang. That said, anything putting people off from using Jervis pompous-as-hell Johnson's units is alright in my book.

Posted

I guess I don't know how to read it properly. I see eight attacks, nine with an extra weapon at st 5, half the attacks at WS 3. Ogres wear light armor so they are 2+ save (which is still good), and you can give them a magic standard, which makes sense all things considered.

Posted

9 attacks base with age, ten with thunderlord upgrade.

It's pretty rough. Much like any experimental rules unit...but I digress.

 

It's a unit for 500 ish points can generate 4d3+4 impact hits and 40 attacks+ stomps. That is a lot of ass whoop.

Posted

They also have Frenzy so that's ten attacks each with four at strength five. Add that to the impact hits plus stomps and that's pretty deadly for a 1+ AS (with Parry), Stubborn, T 5, W4 Monstrous Cav model.

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