HeroZero Posted April 1, 2014 Report Posted April 1, 2014 List one Slann Mage Priest BSB, Focus of Mystery, Standard of Discipline Saurus Scar Veteran Carnosaur, loping stride Great Weapon, Armor of Destiny Skink Priest Lvl 1, Lore of Heavens Dispel Scroll Skink Priest Lvl 1, Lore of Heavens Cube of Darkness Core 25 Saurus, Standard, Musician 25 Saurus, Standard, Musician 10 Skinks, Javelin/Shields 10.Skinks, Javelin/Shields 10 Skinks, Javelin/Shields Special Bastilodon, Solar Engine 21 Temple Guard, Full Command Rare Stegadon Ancient, Sharpened Horns, Stampede Stegadon Ancient, Sharpened Horns, Stampede Or List 2 Saurus Old Blood Carnosaur, loping stride Great Weapon Armor of Destiny, Dawn Stone, The other tricksters shard Saurus Scar Veteran Carnosaur, Loping Stride BSB Light Armor, Spear Enchanted Shield, Talisman of Protection Skink Priest Lvl 2, Dispel Scroll, Lore of Beasts Skink Priest Lvl 2, Cube of Darkness, Lore of Beasts 50 Saurus Warriors, FC 10 Skinks 10 Skinks 24 Temple Guard, FC, Banner of Eternal Flame Stegadon, Sharpened Horns, Stampede Stegadon, Sharpened Horns, Stampede Bastilodon, Ark of Sotek 4 Jungle Swarm Salamander pack Salamander pack Troglodon Quote
ratrek Posted April 2, 2014 Report Posted April 2, 2014 List two looks way more fun. Aside from the crazy large Saurus block and the Jungle swarms I'd play that list in a heart beat. If Carno's/Trog's weren't $100 a pop up here, I'd consider getting it right now. Quote
MexicanNinja Posted April 2, 2014 Report Posted April 2, 2014 I'm torn on this one. List 1 is very magic heavy and list 2 is very monster heavy. I like list 2, but I think some changes with 2 monsters for other things would be neccessary. They are both tough lists. Quote
HeroZero Posted April 2, 2014 Author Report Posted April 2, 2014 List 2 is also about 400 points over because AB fail. So there is that. I always thought it would be hella amusing to pull off the trog roar+spear horde+poison combo impractical as hell though. I do like list one, I think I need WM hunters though. Why play LM if I don't bring gribbly monsters and cool magic? Also what makes it so hard? I felt its pretty middle of road without being too soft or hard. Quote
Munkie Posted April 2, 2014 Report Posted April 2, 2014 I like list 1 but a Slann and 2 skink priests seems overboard. Why not drop a priest and give his cube or scroll to the Slann? That'd free up a 100 points that I don't think you'd miss. Quote
HeroZero Posted April 2, 2014 Author Report Posted April 2, 2014 Why 2 skinks? Because of skink nodes my man. Being able to cast through them seemed too good to pass up on short range spells. Note both are level 1. Not likely to work as casters anyway. But if everyone feels like its OP to have 6 total levels I can drop one ( hell I didn't go for a blow out slann, and skipped the convergence/channel staff combo, or the book of ashur/SoS/WD combo) Quote
MexicanNinja Posted April 2, 2014 Report Posted April 2, 2014 List 2 is also about 400 points over because AB fail. So there is that. I always thought it would be hella amusing to pull off the trog roar+spear horde+poison combo impractical as hell though. I do like list one, I think I need WM hunters though. Why play LM if I don't bring gribbly monsters and cool magic? Also what makes it so hard? I felt its pretty middle of road without being too soft or hard. Allow me to retort then....why play dwarfs if you don't take war machines? See how this works? You have monsters and they kill them. Quote
Munkie Posted April 2, 2014 Report Posted April 2, 2014 Why 2 skinks? Because of skink nodes my man. Being able to cast through them seemed too good to pass up on short range spells. Note both are level 1. Not likely to work as casters anyway. But if everyone feels like its OP to have 6 total levels I can drop one ( hell I didn't go for a blow out slann, and skipped the convergence/channel staff combo, or the book of ashur/SoS/WD combo) I don't think it's OP, I actually think it's inefficient. You're spending 65 points (oops, thought they were lvl 2s at first) you really don't need to. Quote
MexicanNinja Posted April 2, 2014 Report Posted April 2, 2014 Being able to cast Lore of Death "snipe" spells through them is well....BEAST MODE! Quote
Fixxer Posted April 2, 2014 Report Posted April 2, 2014 I like having all the spells or at least 6 of the 7 on the table and available to cast. Most lores have a single spell that you dont need, but the combination of the other 6 can really make magic phases powerful. Quote
lustriangod2 Posted April 3, 2014 Report Posted April 3, 2014 Well first off 2 skink priests are really awsome for casting through them. You don't need to use there magic, but they also allow for 2 more channeling attempts, not to mention 2 scroll caddies. I think if you play them correct, your opponent will being looking at trying to get rid of those pesky skinks. Quote
Munkie Posted April 3, 2014 Report Posted April 3, 2014 The 2 scroll caddies point is kinda moot since the Slann could be carrying the other scroll/cube, putting it on a more fragile character isn't an advantage. Extra channeling is nice, but not worth paying for. Similarly, I'd rather not plan my magic phases around my Slann not being in range or LoS of his targets. I've used the Arcane Vassal thing a couple times but mostly my Slann just casts spells at folks, rather than being so out of position that up to 2 important targets are out of his reach. Quote
lustriangod2 Posted April 3, 2014 Report Posted April 3, 2014 Yeah, but if your slann is turned around or is behind something that would not allow LoS. Of course it's not always going to work, but it's an option that I can use from time to time, and sometimes at the right moment. Also what if I want to give my slann something else to carry instead of a scroll. This is a great option. Quote
Munkie Posted April 3, 2014 Report Posted April 3, 2014 I'm not saying 2 skink priests is always a bad idea, I just don't see the reason for it in this list. I think one level 2 priest would serve you better and cost less. But if you're set on it, enjoy. Otherwise, I would highly recommend finding the points to upgrade those skink blocks to skirmishers. I ran the blocks of 10 at first too, but being able to march and shoot with skirmishers is well worth the points. 24" threat range is huge! Plus they've got all the other benefits too. Quote
HeroZero Posted April 4, 2014 Author Report Posted April 4, 2014 Munkie- they are skirmishers. I just didn't feel like typing skirmishers over and over. Fyi the top list is 50 points short on purpose. It's for extra toys on the slann as needed. Been highly debating dropping the basilodon for some WM hunters. Right now I for see a punishing if I face any army with 2+ cannons. Quote
Munkie Posted April 4, 2014 Report Posted April 4, 2014 Those first two points are fairly important pieces of information to include... I'm a huge fan of terradons (though the models give me fits), so I'd definitely make the change. But I also don't even own a bastilodon model ;) Quote
HeroZero Posted April 4, 2014 Author Report Posted April 4, 2014 I love everything there is about terradon/rippers except the model cost. Yowsa. I'm gonna go with chameleons skinks because they are easy to convert from normal skinks. Quote
lustriangod2 Posted April 4, 2014 Report Posted April 4, 2014 Bastiladons serve a purpose. Mostly in a game were you don't plan on bringing a slann. He provides some really good magical blasts. One good hit from that guy, and your opponent starts to look his way. Quote
ClassicFlava Posted April 4, 2014 Report Posted April 4, 2014 In my limited bastiladon experience I have found them to be very effective for their point cost. I think people expect more out of them based on the look of the model and the fact that its a monster. As lustriangod said in a non slann list it provides quite the punch Quote
HeroZero Posted April 5, 2014 Author Report Posted April 5, 2014 I wasn't saying the bastilodon is bad. Far from it. It's points gold imho. It's just I have to find points for some warmachine hunters somewhere, and sadly he gets the shot. Quote
MexicanNinja Posted April 5, 2014 Report Posted April 5, 2014 I wasn't saying the bastilodon is bad. Far from it. It's points gold imho. It's just I have to find points for some warmachine hunters somewhere, and sadly he gets the shot. The bastilodon is only good until it gets into combat. As a support role that thing is great. As a combat role that thing is a waste of points. Quote
HeroZero Posted April 5, 2014 Author Report Posted April 5, 2014 They aren't useless in melee, just not winning awards for damage output. I've reworked my core choices to free up some points 30 Saurus Warriors, Spears, Standard, Musician 10 skink skirmishers 10 skink skirmishers 10 skink Skirmishers 10 skink cohorts, poison, 1 kroxigor, musician 100 point refund. Quote
ClassicFlava Posted April 5, 2014 Report Posted April 5, 2014 The bastilodon is only good until it gets into combat. As a support role that thing is great. As a combat role that thing is a waste of points. Its not horrible in combat. Especially against infantry as long as they don't have great weapons. I find it really shines when used with my saurus block in combat. Quote
MexicanNinja Posted April 5, 2014 Report Posted April 5, 2014 Yeah, it's worthless. The Strength of the attacks are garbage. If a monster is in combat, especially, with infantry and isn't putting out a decent number of wounds per combat phase.....it's worthless in combat. Empire swordsmen could kill that thing in a few rounds of combat. No, I'm not talking about using it to support charge. That's a whole other thing. I'm just talking about the bastilladon in combat with stuff on it's own. Quote
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