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Abusing the Battle Company


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When I first read the rules that give free transports to all units if you take a Battle Company I knew I had to make a list that abused this. I had considered taking a few Drop Pods in addition to the wall of Razorbacks but I think I like this better:


Gladius Strike Force Detachment

Space Marines Demi-Company
Captain 90

Command Squad 120
-2 Flamers, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Assault Marines 95
-Sergeant has Meltabombs, Razorback w/ Lascannon & Twin-Linked Plasmagun

10 Devastator Marines 220
-4 Missile Launchers, Razorback w/ Lascannon & Twin-Linked Plasmagun

Space Marines Demi-Company
Chaplain 90

Command Squad 120
-2 Flamers, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Tactical Marines 110
-Meltagun, Combi-Melta, Razorback w/ Lascannon & Twin-Linked Plasmagun

5 Assault Marines 95
-Sergeant has Meltabombs, Razorback w/ Lascannon & Twin-Linked Plasmagun

10 Devastator Marines 220
-4 Missile Launchers, Razorback w/ Lascannon & Twin-Linked Plasmagun

Anti-Air Defense Force
2 Stalkers 150

2 Hunters 140

2,000

 

The Devastator squads split up leaving the 4 Missile Launchers stay behind and the other half of the squad rides the Razorback.

 

I deploy 12 Razorbacks containing 60 marines and 2 characters, 2 5-man Devastator squads with Missile Launchers, 2 Stalkers, and 2 Hunters.

 

By taking the Gladius Strike Force detachment and meeting the Battle Company requirements I get 660 points of free Razorbacks. All of the Marines and transports have Objective Secured.

Any thoughts on this list? Is this over the top?

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Two Demi-Companies so both DC groups have Obsec, Tactical Doctrines, Free Transports

 

Demi Company 1

Captain - 90

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Assault Squad with 2 Flamers in Drop Pod - 80

5 Dev Squad with 4 Grav, Cherub in Drop Pod with Locator Beacon - 225

 

Demi-Company 2

Chaplain - 90

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Assault Squad with 2 Flamers in Drop Pod with Deathwind - 80

5 Dev Squad with 4 Grav in Drop Pod with Locator Beacon - 220

 

1st Company Task Force (PE vs one unit at start of game, -2 Leadership for enemy if within 12" of 3 units)

5 Sternguard in Drop Pod

5 Sternguard in Drop Pod

5 Sternguard in Drop Pod

 

1850

 

My points were wrong for deathwind.

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Personally, short of the drop pod lists, I don't think they are too over the top. The drop pod list is just too good. Being able to blanket the board in obsec is nasty. At least with the razorback lists they have to move to get there.

 

With scout, that should help.  

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Yeah I changed mine:

 

White Scars

Captain
Chaplain

6x 5man Tact with CombiMelta, Melta in a Las/Plas Razor
2x 5man Assault with 2 Flamer in a Las/Plas Razor
2x 5man Devastator with 1 Grav/Amp in a Las/Plas Razor

Stormraven with TL MM, TL AssCan
2x Stormtalon with Skyhammer and TL AssCan

Culexus Assassin (Rides in the Raven and turns off all the Powers on the Table as the Raven flies within 12" of any unit affected by a Blessing.)

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Guest Mr. Bigglesworth

Yeah but it's the av 12 vs av 11 planted on a marker that makes a few pods a necessity for me

 

I have to hull out drop pods more often as I need to devote anti armor to the mobile platforms

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Yeah but it's the av 12 vs av 11 planted on a marker that makes a few pods a necessity for me

 

I have to hull out drop pods more often as I need to devote anti armor to the mobile platforms

 

Consider also that the razors are kicking out significantly more shooting.  

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Yeah I changed mine:

 

White Scars

 

Captain

Chaplain

6x 5man Tact with CombiMelta, Melta in a Las/Plas Razor

2x 5man Assault with 2 Flamer in a Las/Plas Razor

2x 5man Devastator with 1 Grav/Amp in a Las/Plas Razor

 

Stormraven with TL MM, TL AssCan

2x Stormtalon with Skyhammer and TL AssCan

 

Culexus Assassin (Rides in the Raven and turns off all the Powers on the Table as the Raven flies within 12" of any unit affected by a Blessing.)

I just feel it is a waste to only take one heavy on the devs. I know you have a lot of shooting, but I want the four grav to take care of the heavy hitters.

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Yeah I changed mine:

 

White Scars

 

Captain

Chaplain

6x 5man Tact with CombiMelta, Melta in a Las/Plas Razor

2x 5man Assault with 2 Flamer in a Las/Plas Razor

2x 5man Devastator with 1 Grav/Amp in a Las/Plas Razor

 

Stormraven with TL MM, TL AssCan

2x Stormtalon with Skyhammer and TL AssCan

 

Culexus Assassin (Rides in the Raven and turns off all the Powers on the Table as the Raven flies within 12" of any unit affected by a Blessing.)

This is four sources though...

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Two Demi-Companies so both DC groups have Obsec, Tactical Doctrines, Free Transports

 

Demi Company 1

Captain - 90

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Assault Squad with 2 Flamers in Drop Pod - 80

5 Dev Squad with 4 Grav, Cherub in Drop Pod with Locator Beacon - 225

 

Demi-Company 2

Chaplain - 90

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Tac with Combi-Melta/Melta in DP with Deathwind - 105

5 Assault Squad with 2 Flamers in Drop Pod with Deathwind - 80

5 Dev Squad with 4 Grav in Drop Pod with Locator Beacon - 220

 

1st Company Task Force (PE vs one unit at start of game, -2 Leadership for enemy if within 12" of 3 units)

5 Sternguard in Drop Pod

5 Sternguard in Drop Pod

5 Sternguard in Drop Pod

 

1850

 

My points were wrong for deathwind.
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