Raindog Posted October 3, 2016 Report Share Posted October 3, 2016 200 points. 4 SWCIt is finally time to take Lts. and Command Tokens. Scenario: Front Mine! Each player places five mines in the opposing player's half of the table, outside their deployment zone before deployment. No matter who places the mine, the mines start the game as hostile to both forces. 1) The side who deactivates or destroys the greatest number of mines will score a league point Note: Causing a mine to detonates with a troop who suffers a wound will not count for scoring purposes. 2) The player with the model the farthest into his opponent's half of the table will score a league point. Bring food.Bring a friend. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 4, 2016 Report Share Posted October 4, 2016 So you're saying there will be mines? 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 4, 2016 Author Report Share Posted October 4, 2016 Yes. 1 Quote Link to comment Share on other sites More sharing options...
Jay Posted October 4, 2016 Report Share Posted October 4, 2016 So let me get this straight. There are mines in this scenario? 2 Quote Link to comment Share on other sites More sharing options...
Justjokin Posted October 5, 2016 Report Share Posted October 5, 2016 Who's mines? Mine? 1 Quote Link to comment Share on other sites More sharing options...
Norrad Posted October 5, 2016 Report Share Posted October 5, 2016 A mine is a terrible thing to waste! 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 5, 2016 Author Report Share Posted October 5, 2016 I thought a mime was a terrible thing to taste......... 1 Quote Link to comment Share on other sites More sharing options...
Jay Posted October 5, 2016 Report Share Posted October 5, 2016 I may be a bit distracted this week as there will be a lot of stuff on my mine. 2 Quote Link to comment Share on other sites More sharing options...
Jay Posted October 5, 2016 Report Share Posted October 5, 2016 Maybe I should have led with; This scenario blows my mine. 1 Quote Link to comment Share on other sites More sharing options...
Norrad Posted October 6, 2016 Report Share Posted October 6, 2016 I thought a mime was a terrible thing to taste.........well they are French! I'm just saying... Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 7, 2016 Author Report Share Posted October 7, 2016 Everybody who has made a mine pun, make sure you give yourself points for telling a joke. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 7, 2016 Report Share Posted October 7, 2016 Yes! Those points are as good as mine! 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 7, 2016 Author Report Share Posted October 7, 2016 Yes! Those points are as good as mine! That earned a good laugh! Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 7, 2016 Author Report Share Posted October 7, 2016 This thread is everything I like about Ordo, Escalation League, and the Infinity crew.. 1 Quote Link to comment Share on other sites More sharing options...
Norrad Posted October 7, 2016 Report Share Posted October 7, 2016 The hardest prison to escape is your own mine. Hey, that one would also work with mime! ???????? 1 Quote Link to comment Share on other sites More sharing options...
Hirangren Posted October 8, 2016 Report Share Posted October 8, 2016 For the purpose of this scenario is flipping a mine with a minesweeper considered a deactivation? 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 8, 2016 Author Report Share Posted October 8, 2016 Absolutely! Quote Link to comment Share on other sites More sharing options...
Justjokin Posted October 9, 2016 Report Share Posted October 9, 2016 So the info on dealing with mines seems scattered, and I am unsure how to deal with them. http://wiki.infinitythegame.com/en/Mines has 0 information on how to deal with them except that Impersonation 1 and 2 do not trigger them. Are the hackable? This page provides no info on how engineers might deal with them: http://wiki.infinitythegame.com/en/Engineer This page has some info, but is also kind of useless for a whole picture. http://wiki.infinitythegame.com/en/Minesweeper Sometimes I really don't understand how you are supposed to figure out this game. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 9, 2016 Report Share Posted October 9, 2016 Things are only hackable if they have the hackable trait, or the hacking program in question states specifically that they can be affected. For mines the only applicable program would be spotlight, and only after they had been discovered. This is the important line on the Engineer page: This Special Skill also grants its user the Deactivator Equipment, allowing him to deactivate enemy D-Charges and Deployable Weapons. Deactivator is essentially a BS attack that can be made against deployable equipment. It can not be made against camo markers, so the item must be discovered before use. You can get the rest of the details if you go back to the engineer page and click on deactivator. Never once in any game have I needed to use this ability, as in most cases shooting at the mine will full burst is just as good and can be done by any trooper. Also it's important to note that the +6 range band is essentially useless against deployable weapons, as a successful deactivation roll does not prevent the mine from going off when you are within it's activation zone. Minesweeper is another neat, but almost never used ability. You basically walk the troop into the devices range, and then pray as you make a wip roll. If you win, the weapon is now friendly to you and works against your opponent. If you fail, you end up taking the hit. And don't worry about figuring the game out 100%, after playing for a year I still revert to the rules book in nearly every game. Knowing the bare-bones is good enough in most games, and then you will pick up useful tidbits either by experimenting with a rule or by having somebody use it against you.Edit: Those were the HS2 rules for minesweeper, which are no longer true It now functions as a BS attack and will not stop a mine from going off if you enter it's area of effect. 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 9, 2016 Report Share Posted October 9, 2016 It's also worth noting that for the scenario you CAN get points for setting mines off by walking into their activation zone, but you have to live. So if all else fails just bring your best dodgers and run up the board. Caution be damned! 2 Quote Link to comment Share on other sites More sharing options...
Exile Posted October 9, 2016 Report Share Posted October 9, 2016 Bakunin Uberfalkommandos laugh at mines. Dodging on a 22? 19 vs deployable weapons? Yes please! 2 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 9, 2016 Report Share Posted October 9, 2016 Bakunin Uberfalkommandos laugh at mines. Dodging on a 22? 19 vs deployable weapons? Yes please! *rolls three 20s* 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 10, 2016 Author Report Share Posted October 10, 2016 Thank you Josh, Edward, Thomas, Jenni, Joel, Jay, Justin, Don, Pete, Evan, Darron, and Josh! 2 Quote Link to comment Share on other sites More sharing options...
Justjokin Posted November 22, 2016 Report Share Posted November 22, 2016 Also it's important to note that the +6 range band is essentially useless against deployable weapons, as a successful deactivation roll does not prevent the mine from going off when you are within it's activation zone. Minesweeper is another neat, but almost never used ability. You basically walk the troop into the devices range, and then pray as you make a wip roll. If you win, the weapon is now friendly to you and works against your opponent. If you fail, you end up taking the hit. I'm still chewing on this, but something doesn't sit right... Quote Link to comment Share on other sites More sharing options...
rudra34 Posted November 22, 2016 Report Share Posted November 22, 2016 I'm still chewing on this, but something doesn't sit right... Which part? The first part, against deactivator is sad but true. You cozy up to a mine for the +6 without setting it off, deactivator just doesn't have that ability. The second part, however, is now wrong. We looked in the HS3 book at last week's game and saw that it has new rules. It now works with range bands and does not protect you from a mine going off when you get close. It is essentially deactivator which gives you control of the mine instead of disabling it. Another way to think of it is just like any other BS attack. You can walk up to a mine and shoot it from within 8", but that won't stop it from exploding on you. Here's a whole big thread about it, and I'll edit my original post so that wrong info isn't floating around. http://infinitytheforums.com/forum/topic/43346-deactivator-and-minesweeper-at-0-8/ 1 Quote Link to comment Share on other sites More sharing options...
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