WestRider Posted December 13, 2016 Report Share Posted December 13, 2016 Yeah, the Hellforged Hunting Pack uses one, but it just says to refer to the FW Rules for it. Doesn't have Rules for the Unit itself. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 Yeah, the Hellforged Hunting Pack uses one, but it just says to refer to the FW Rules for it. Doesn't have Rules for the Unit itself. Forgeworld would make it illegal in any event. But i think there is a dataslate or soemthing for the one you can use? I cannot be sure. Honestly Rory would know so i will hit him up about it. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted December 13, 2016 Report Share Posted December 13, 2016 Yeah, that's the last time I saw it, too, WR. Also, the Hellforged Hunting Pack calls for a Greater Brass Scorpion, not a Brass Scorpion, regardless of current rules for the Brass Scorpion. The Greater Brass Scorpion IS a FW model, ergo the HHP is not a legal choice at Elvensword. Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 13, 2016 Author Report Share Posted December 13, 2016 yeah it is the greater brass scorpion in the hunting pack. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 13, 2016 Report Share Posted December 13, 2016 yeah it is the greater brass scorpion in the hunting pack. Well then forget I said that. Rory was talking about it and it was top of mind so there you have it. So how's the list shaping up? Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 14, 2016 Author Report Share Posted December 14, 2016 I have to pick out my best painted stuff so if I go with the slaughter cult I can pick only three parts of it correct? So like the main part and two sub areas?g Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 14, 2016 Report Share Posted December 14, 2016 The rules are on the website and updated. You can 7se three detachments. If you do, the third must be a CAD. Quote Link to comment Share on other sites More sharing options...
WestRider Posted December 14, 2016 Report Share Posted December 14, 2016 Ooh, I hadn't noticed that it had changed so we didn't need a CAD if we kept it to two Detachments. That opens up quite a few other possibilities for me. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 14, 2016 Report Share Posted December 14, 2016 Forgeworld would make it illegal in any event. But i think there is a dataslate or soemthing for the one you can use? I cannot be sure. Honestly Rory would know so i will hit him up about it. For the record, the one you are thinking of is an apocalypse unit. Those are, technically, the most current rules, but I don't think they are legal outside of apocalypse. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 14, 2016 Report Share Posted December 14, 2016 Will there be any knights at the elven sword? because that is the biggest weakness for the Khornedozer. Sorta got cut off by posting the last post of the previous page. Yours is a good point. As I read it, Imperial Knights are banned from the event on the basis of LoWs being specifically 0-1 AND because Imperial Knights require their own Codex. Those GW Renegade Knights might be legal (not sure if they qualify as their own faction, or are considered a codex supplement) Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 14, 2016 Author Report Share Posted December 14, 2016 Renegade knights are their own army and can be taken as allies. Since there are no allies there will be no knights. https://img.fireden.net/tg/image/1461/61/1461618273711.pdf Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 14, 2016 Report Share Posted December 14, 2016 Yeah, there is no legal way to bring a Knight of any kind to the tournament. Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 15, 2016 Author Report Share Posted December 15, 2016 That greatly increases my chances of killing 888 points in one shot has greatly increased Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 15, 2016 Report Share Posted December 15, 2016 I have to pick out my best painted stuff so if I go with the slaughter cult I can pick only three parts of it correct? So like the main part and two sub areas?g You can only take a total of two formations (or other non-Combined Arms) detachments at the Elvensword. However, the "War Engine" selection in a Blood Host detachment is not a formation, so you are free to take as many of those as you please. So you could, for example, do something like this: BLOOD HOST DETACHMENT SLAUGHTERCULT (CORE) 1 Herald of Khorne (Juggernaut) (90) 8 Bloodletters (80) 8 Bloodletters (80) 5 Possessed (150) WAR ENGINE (AUXILIARY) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Soul Grinder (Phlegm) (165) 1 Soul Grinder (Phlegm) (165) 1 Lord of Skulls (888) Each of the walkers are technically a separate War Engine selection, but I grouped them all together for convenience and readability. The list doesn't have a lot of tricks up its sleeve, but it does throw down a fair number of fast, dangerous walkers. If we had infinite models to pick from I would probably say throw more Maulerfiends and Soul Grinders in to replace the Lord of Skulls, but the big dude isn't the worst thing in the world- he will f*** up a Wraithknight something fierce and anything with less than S10 attacks in melee is gonna struggle to put any damage on him. Also, don't forget he's got an AP3 hellstorm flamer that he can aim at one target while his gattling cannon goes at whatever you wanna charge- superheavies really need to be killing more than one unit per turn. An alternate take would be to remove the Lord of Skulls and include a Gorepack of Brazen Onslaught, probably with some additional models in the core detachment to back things up (additional Cultists for scoring, additional Bloodletters for some Deep Strike threats, etc.) Quote Link to comment Share on other sites More sharing options...
WestRider Posted December 15, 2016 Report Share Posted December 15, 2016 You can only take a total of two formations (or other non-Combined Arms) detachments at the Elvensword. However, the "War Engine" selection in a Blood Host detachment is not a formation, so you are free to take as many of those as you please. So you could, for example, do something like this: BLOOD HOST DETACHMENT SLAUGHTERCULT (CORE) 1 Herald of Khorne (Juggernaut) (90) 8 Bloodletters (80) 8 Bloodletters (80) 5 Possessed (150) WAR ENGINE (AUXILIARY) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Soul Grinder (Phlegm) (165) 1 Soul Grinder (Phlegm) (165) 1 Lord of Skulls (888) Each of the walkers are technically a separate War Engine selection, but I grouped them all together for convenience and readability. The list doesn't have a lot of tricks up its sleeve, but it does throw down a fair number of fast, dangerous walkers. If we had infinite models to pick from I would probably say throw more Maulerfiends and Soul Grinders in to replace the Lord of Skulls, but the big dude isn't the worst thing in the world- he will f*** up a Wraithknight something fierce and anything with less than S10 attacks in melee is gonna struggle to put any damage on him. Also, don't forget he's got an AP3 hellstorm flamer that he can aim at one target while his gattling cannon goes at whatever you wanna charge- superheavies really need to be killing more than one unit per turn. An alternate take would be to remove the Lord of Skulls and include a Gorepack of Brazen Onslaught, probably with some additional models in the core detachment to back things up (additional Cultists for scoring, additional Bloodletters for some Deep Strike threats, etc.) Last year, it was ruled that all the choices in Combi-Detachments counted against the Detachment limitations. I tried to do something similar, and it got shot down. 1 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 15, 2016 Author Report Share Posted December 15, 2016 The list AP posted was something I was looking at. Is it legal? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2016 Report Share Posted December 15, 2016 BLOOD HOST DETACHMENT SLAUGHTERCULT (CORE) 1 Herald of Khorne (Juggernaut) (90) 8 Bloodletters (80) 8 Bloodletters (80) 5 Possessed (150) WAR ENGINE (AUXILIARY) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Maulerfiend (125) 1 Soul Grinder (Phlegm) (165) 1 Soul Grinder (Phlegm) (165) 1 Lord of Skulls (888) Definitely looks legal within the list creation restrictions of the (current) Elvensword rules. Though does seem like they may have intended it to limit each sub-detachment selection, but AP is totally correct that this is within the rules. Though regarding balance, you could end up with a pretty similar power level list with just a CAD: HQ Herald (Juggernaut) HQ Bloodthirster (of Unfettered Fury) Elites Possessed Troops Bloodletters Troops Bloodletters Heavy Soulgrinder (Phlegm) Heavy Soulgrinder (Phelgm) Heavy Maulerfiend Lord of War Khorne Lord of skulls Same cost. Lost 2 Mauler fiends (125pts each) gained 1 Bloodthirster (250pts). @LH: Are daemons summoned via Khorne Daemonkin's Blood Tithe considered part of the detachment, or like the psychic version, are they considered to each be their own detachment? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 15, 2016 Report Share Posted December 15, 2016 Last year, it was ruled that all the choices in Combi-Detachments counted against the Detachment limitations. I tried to do something similar, and it got shot down. *shrug* If Hanaur rules it that way then that's his choice, obviously, but the tournament's rules don't say anything about that and those very clearly are not formations or detachments of any kind, as they don't have a datasheet. Quote Link to comment Share on other sites More sharing options...
WestRider Posted December 15, 2016 Report Share Posted December 15, 2016 That's what both NatoSicarius and I said last year, but we still had to change our lists. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 25, 2016 Report Share Posted December 25, 2016 In case you missed it, LH did do a ruling on this: However, for this year as a trial, we are going to allow people to use the Army List Entries in their super-formations as long as they qualify to do so otherwise. They will not count against your 3 formation limit. Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 26, 2016 Author Report Share Posted December 26, 2016 When I return home I am considering a 8 walker war machine. 3 maulers 3 grinders and 2 helbrutes. Mixed with double thirsters and letters and possessed to make it legal. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted December 26, 2016 Report Share Posted December 26, 2016 We look forward to the Ambassadors relentless pursuit of devastating negotiating capital. Quote Link to comment Share on other sites More sharing options...
Skkipper Posted December 31, 2016 Author Report Share Posted December 31, 2016 I had a nightmare last night that treason of tzeentch was cast upon my Khorne dozer and he killed my army. I had to check the rules to see if it could happen. Thank Khorne it can't. 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 1, 2017 Report Share Posted January 1, 2017 Also good to keep in mind: Despite the fluff in Angel's Blade, the Sanguinor can't solo a Khornedozer, either ;) Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted January 1, 2017 Report Share Posted January 1, 2017 But the Sanguinor can charge it, batter his wimpy little fists uselessly against it, and then die to the first Str D swing from its blade. It's good to remember that. He's a hero, you know. 1 Quote Link to comment Share on other sites More sharing options...
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