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Gathering Storm - Cadia Drift - Third Book Coming?


pretre

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From Atia:

 

Incoming transmission
The Gathering Storm is over.

We saw Cadia burn, a Craftworld shattered, and we followed Eldar and Saint into the nightmare. We saw a Primarch rise again, and we went into hell itself to reach Terra.

The Gathering Storm is over.

Old Night is once again upon us. The gods fight against each other and laugh. But we won't give up without a fight either. We will muster. A new Great Crusade must begin. For Terra, and for the Emperor!

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onin_cse - some of the other rules in the book (source: podcast)
 

Well I can only listen so fast!
 
There's a formation that includes Cato, honor guard, and a unit of sternguard or vanguard. Adds 1 to all their WS and BS and allows Guilliman to look out sir with models in the formation


 

The big detachment gives everything ob sec. Gives you more doctrines for ultra marine models. Sounds like it's just another version of the regular gladius. Also it includes relics for Ultramarines in the book. There is a Triumvirate formation of course but they didn't go over the rules for that


 

Warlord traits too, one allows you to seize on a 2+.
 
there's a cloak that gives IWnD and Eternal Warrior. There's a standard that allows a killed model to complete a shooting or combat attack before it is removed. 60 pts though
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Voldis has frag grenades...his thunder hammer IS NOT unwieldy 


 

Daemonic adversaries chart: basically a way to come up with a reason for GK to fight something that ISN'T daemons. Could add effects like xenos that are possessed by daemons for example, really just a narrative tool


 

Bulwark of purity: 1 librarian, 2 units of paladins, 2 terminators (all grey knights). Librarian must wear terminator. While 3+ units on battlefield you can add +1 to deny the witch tests, and if any unit casts banishment all daemons within 12" of any unit in the formation are also affected
 
Sete, on 04 Mar 2017 - 5:28 PM, said:
I need a bit of explanation on that one

 
That's all they said about it. Think of it like the empearyon (spelling?) chart from GS1, really just there to add flavor to the game
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Thanks, obtained it from this Spanish site:
http://www.lavozdehorus.com/nuevas-unidades-angeles-caidos/

According to them (with aid of google translate):

"The champion can be equipped with:
Relief knife, combat fist or power weapon.
Plasma gun, combi-flamethrower, combi-fusion or combi-plasma.
Fusion pumps

One of the Fallen can exchange their bolter for flamethrower, heavy bolter, fusion rifle, plasma rifle, missile launcher, automatic cannon or laser cannon.

Up to 4 of the Fallen can be equipped with:
Blade knife, combat fist, power gun or plasma pistol.
Flamethrower, plasma rifle, fusion rifle, combi-flamethrower, combi-fusion or combi-plasma."

Potential translations courtesy of others:
Fusion = melta ?
Fusion pumps = melta bombs ?
Relief Knife = Lightning claws ?

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100 points for squad can add up to extra 5 fallen for 20 points each. formation grants them Stubborn adn ATSKNF. (they compare them as choosen Chaos marine with VotLW)

champion gear options:
Lighthing claw, power fist and power weapon (sorry no *relief knife*),
Plasma pistol or Combi melta/plasma or flamethrower.
melta bombs.

1 fallen swap weapons are right (just remember fusion = melta weapon)

up to 4 fallen can be equipped with:
Ligthing Claws, power fist, power weapon or plasma pistol.
Flamethrower, plasma rifle, melta rifle or a combi melta/plasma or flamethrower.

they comment that no clue about wich kind of dedicated vehicles they may have, theorize maybe a rhino and have great doubts they'll be get access to drop pods.

P.S: btw in previous post they comment Cypher rules remain unchanged

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Think I'm going to make a count as for the Fallen formation and Cypher. Make them Knights of blood (or whatever that excommunicated BA successor was) and give 5 of them plasma guns. Infiltrating plasma-teers would work wonderfully with my drop podding meltacide squads and infiltrating scouts.

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+4 to seize?  Wowa.  

Ironic that we just were talking about eliminating the Seize mechanic from tournaments on another thread.  No one seems to like the mechanic ( well I imagine some do of course).  I am personally in the camp that wants it gone.  There's already been a roll for first time, fair is fair.  Why introduce yet another roll when a fair roll off has already happened and worse one that can be manipulated this much?  It is somewhat further exacerbated by the fact that alpha strike type forces are so advantaged in the ITC format (specifically).

+4 is pretty crazy.

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