After playing the game, I now know High Magic is the Schizz. I dig it. The lore attribute keeps your Mage alive. I cast three high magic spells and the Mage and the unit took three wounds….The lore Atrribute is a life saver. Secnd. Walk Between Worlds is a great spell. Essentially, it lets you teleport around the board, so your mage can cast where she likes. I dropped Fiery Convo for Drain, and took Quench, Walk and Apotheosis. High Magic is a tool box begging to be used.
This is exactly how i was thinking high magic would play out. i def think it is the lore to take