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ClassicFlava

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Everything posted by ClassicFlava

  1. I have. I played against an army that had 3 units of 6 wild riders, unit of 8 sisters, unit of 5 sisters, and a level 4 shadow mage.
  2. I have thought about using them as the models are amazing and their rules are really cool. 75 pts a piece is a lot tho
  3. I believe the other thread is for the 3000pt tournament on Friday. Different HOG's for each event.
  4. having played against both WR, SoT and warlocks i think the warlocks are better than both WE units. They have the survivability of the SoT and the offensive power(doombolt) of the WR. I think the restrictions are spot on.
  5. if i make the 2+ roll to discount the first hit taken and its a cannonball, does it only discount the hit on the rider or does it also discount the hit on the monster he is riding? Essentially is the cannonball treated as one hit that hits the whole model or two separate hits (one on the rider and one on the mount)?
  6. I agree that virtual pivot should not get u into combat
  7. I have been cranking out a lot lately but still have a lot left. Assemble and paint .5 ungor raiders Paint .4 trolls .gorebull bsb .2 tuskgor chariots .20 gor .30 gor(refreshing/finishing old paint jobs) .ghorgon .28 bestigor(current unit I am working on and about 2/3 done with) .great bray shaman .bray shaman(refresh old paint job)
  8. I haven't played against the new chaos dwarves yet but looking at all of the rules this list doesn't seem super toufgh at all. I think it is appropriate for OFCC
  9. Ethereal dread saurian seems really strong. Haven't played against it so I can't say for sure tho
  10. everywhere i have played has the extra ranks using the rule. I personally think they should get it and i am playing beastmen for ofcc
  11. looking for 10 ungor with shortbows. I have $$ and lots to trade .
  12. i would like to point out that the list herozero posted is a very tough list IMO.
  13. looking for 2 great eagles and some way watchers to finish up my wood elves. If you have them let me know and i am sure we can work out a trade or sale. Thanks
  14. ticket bought. I will be there. Looking forward to seeing some of you oregon guys there :-)
  15. After playing the game, I now know High Magic is the Schizz. I dig it. The lore attribute keeps your Mage alive. I cast three high magic spells and the Mage and the unit took three wounds….The lore Atrribute is a life saver. Secnd. Walk Between Worlds is a great spell. Essentially, it lets you teleport around the board, so your mage can cast where she likes. I dropped Fiery Convo for Drain, and took Quench, Walk and Apotheosis. High Magic is a tool box begging to be used. This is exactly how i was thinking high magic would play out. i def think it is the lore to take
  16. I can tell you that I can't see this list being rejected.
  17. As a list rater I can tell you that we can not give any estimations on ratings as we won't know what a 3 is until we have all of the lists in. Make sense?
  18. Yeah that's pretty much the plan. The for with shield I usually have ambush. It has worked fairly well in the games I have played.
  19. pretty sure this is going to be the final list. THought i would toss it up for some opinions tho Beastlord 392 armor of destiny chalice of dark rain razorgor chariot great weapon Great Bray Shaman 299 talisman of preservation jagged dagger ironcurse icon lvl 4 beast lore additional weapon Gorebull 239 blackened plate talisman of endurance bsb shield Gorebull 222 ramhorn helm gnarled hide sword of might heavy armor, shield Bray Shaman 100 lvl 1 beast lore dispel scroll Tuskgor Chariot 80 Tuskgor Chariot 80 Tuskgor Chariot 80 Gor Herd (29) 257 full command addional hand weapon Gor Herd (23) 209 full command shields Bestigor Herd (27) 354 full command Ghorgon 275 Trolls (6) 210
  20. How bout beast men? U can pm the list to me if you don't want to post it here. Either way
  21. I have 3. What do you have in the way of wood elves to trade?
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