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Brother Glacius

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Everything posted by Brother Glacius

  1. I have to go back to the literal meaning. If you are deploying the unit again, and the IC is part of the unit, that implies that he must stay with them. Basically, since you deployed him with the unit the first time, he must deploy with them when redoing it. Redoing the deployment offers no rule to remove him.
  2. I didn't label you as anything, I even specifically stated it was not a reflection on your character. The question itself is, in my opinion, an example of bad rules lawyering. The word "redeploy" is literally "deploy again". So I don't see how you are trying to say that it carries a different set of rules with it. Your argument so far comes down to the fact that an "re" is at the front of "deployment" and thus the deployment rules no longer apply. I also edited my post above as I had incorrectly referenced movement which actually plays no part in this discussion. Sorry for my confusion on that point. So my question to you then is this, do you really think the designers intended for the term "redeployment" to have its own set of rules separate from "deployment"?
  3. I don't see how you justify that redeployment does not need to follow the same rules as deployment. In order for the TWC to redeploy, they must have the scout rule, in order for them to have the scout rule, the IC must be part of the unit. So now you are redeploying the unit, which is still a deployment, and thus has to follow the rules of deployment..which include IC characters that are a part of it, must be within coherency. This is just the worst type of rules lawyering that drives people away from playing. I don't say that as a reflection on your character Pretre. But this type of "shenanigans" makes me want to walk away from the table. The game is fun, why the need to twist things?
  4. I have a few tips for undead: 1) zombies - fairly useless unit, especially in low point games. They suck...to get them to possibly average you need a corpse cart and a successful spell cast. Since this is fairly easy to stop, that means they suck all the time. You could use them as a large tarpit...in which you need at least 40 models to hold up a decent unit. The banner is actually nice as its one point of free CR and zombies need all they can get. Where they might get interesting is when you add a TK liche priest to the mix. They can boost zombies and add to the unit all in one spell. However, the zombies don't get the extra d6 models due to a TK spell as it only applies to invocation. Still, is probably worth looking into. 2) skeletons - only the VC skels can be raised above starting size and only if you have a master of undead necromancer (its an upgrade). I love the models for the vc skels, not so much for the TK, but that is up to you. A necro with the upgrade might be able to raise more TK skeletons...depends on the exact wording of the upgrade. After reading it, you can raise "skeleton warriors" above their starting size, so that does apply to TK warriors as well as VC. It does not let you raise more archers, horsemen, or chariots though. As to your list, I would probably drop the skeleton warriors unless you plan on taking master of undead. I would take a LP as a second character. I think the combo of invocation and desert wind, you'll have two ways to add back wounds, plus move models around. That will be tough for opponents to stop both of them.
  5. I'd also take a Knight in trade too...cuz they are cool.
  6. It really depends on the dip you are using and the method. I've been using dip for quite a few of my armies and have pretty much liked how they turned out. I've used army painter's dip, which is very good, but expensive, and I've used minwax polyshade, which isn't a bad product and much cheaper. Make sure you shake the dip thoroughly before using it, and then I use a drill to "shake" my minis after the dip. Large flat surfaces may require you to soak up the dip manually after the shake. Also, you really need to plan your colors for using the dip. I don't bother dipping dark colored models.
  7. New update as I start my warhammer league notes.
  8. I'm looking for big/new TK kits, new Space Wolf kits, basic dark eldar stuff, and cash. I'll be bringing space marine stuff, nids, and some other game models.
  9. No one has dibs on anything at this moment. I will be at the OFCC Friday night with my box full of minis. $$ is always fine.
  10. the point is, you could have undead whatevers...you could call them forest constructs...take extra dryad bits and make stick people or something...they don't have to be elves...they can be whatever you want...
  11. Have you considered going with a wizard with the lore of Undeath? You could raise up units of undead elves or stuff like that. Would be a great modeling opportunity.
  12. I think you should make the lore of Undead, opponent permission only. This way, if people want to give it a spin, they can. I think it could be interesting to try out, but I wouldn't want to risk my opponent's fun to do so. But if they were fine with it, why not?
  13. So my daughter's 4800 has crapped out. Looking to see if any ordo out there has a used card that will work just as well.
  14. Let me know if you'd like some company. I got painting to do too.
  15. Pax, where have you been? I pushed those damn nids for weeks. If someone is looking for nids, they will find the posts. For those unable to search: http://www.ordofanaticus.com/index.php?/topic/22465-h-nids-w-dark-eldar-or-space-wolves/
  16. Ladies, no need to fight over this. Sheesh. So basically, the advantage of using Vampire or Undead lore is that TK can heal wounds more than once per magic phase. The number of wounds healed is still dictated by the restrictions of Undead rules. The advantage of having a TK lore wizard, is that you get the heal in addition to the other buff. See? that wasn't so hard.
  17. Hey guys, I'm going to bow out of this. I'm focusing on other projects right now and don't have the time to relearn this enough to give good games.
  18. with the new ET undead, how does the healing work on TK? Is it still just as restrictive?
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