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VonVilkee

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Everything posted by VonVilkee

  1. VonVilkee

    MalifOFCC?

    So @Fixxer what do you have to say about Bishop? Still waiting on my gencon order... I know he isn't a master but I love my model so much I'll be building around him so master suggestion etc would be nice... Gimme a place to start! Please?
  2. I've already been approved the time off from work!
  3. Also BTW there are no special characters in the Marine Dex anymore. I don't have any of the supplements so I don't know the interactions there. The main Dex got a few more generic relics and has very little to no chapter specific things. Kinda nice really!
  4. You get to pick two tactics... But it is clearly defined which ones you can pick. The main chapters each get one that is unique to them and another that shows up on the list of build your own. You have the option in the build your own to get all the main chapter things but that takes both your options. Depending on what things he was taking from the build your own the chapter Astral Claws as a successor (undefined) could take half what white scars had (have) and another tactic that would be seen as what they previously had... Any clearer? The ambiguity comes with naming for special characters as <astral claws> were never truly defined.
  5. It is named the same but at the cost of them I'm not worried, never gonna take them. Just deploy the dreads as you can afford a whole extra dread per pod and almost get there in the same time. Yeah going second you lack that off the board protection but more dreads is better in my book.
  6. VonVilkee

    MalifOFCC?

    Do a late Friday and late Saturday and I'm there! I run a 40k team and won't leave those guys twisting but give me time for travel Friday and dinner Saturday and I'll play Malifaux in addition.
  7. I really liked this years missions TBH. The secondary points tho could have been a little different, they were kinda just win better for the most part. I do really like when there is a legitimate way to win by denial of primary and getting a few secondary but that requires allot of play testing. OFCC isn't super balanced missions it is some crazy fun with just a little bit of score keeping!
  8. So the above! It is the missions and the idea of fairly consistent competition around the mission structure that makes it feel different not the game rules themselves.
  9. This the jack of all trades master of none shtick that Marines have leave them competing but not really able to capitalize on anything. I feel like with the little things that I'll be able to leverage the just keep rolling dice in every phase that works for the Marines. Those doctrines! So looking forward playing around with when to aim for what weapons getting a -1 ap. Heavy bolters at -2 is gonna be entertaining.
  10. Hey there ordo! Kinda surprised there hasn't been a thread opened up on this yet... Then again OFCC did just happen! Either way what ya all think? Lots of little buffs I'm finding. Dread strategem for half damage, points reductions, drop pod being actually useful, centurions getting additional attack and wound, tech Marine Gunner and thunder fire getting better stats, double shoot thunder fire strategem, warlord traits getting better, more relics, Chaplin litanies and baller relic. Redid my OFCC list and wow did it get better!
  11. I'll be circling back with more details but. Game one: Acribus (librarian) perfectly over watching overcharged plasma at charger. Slayed himself (preventing secondary chargers getting the extra movement) and hit with the other die giving me extra damage to capitalize on! Game two: Khan cookies... Some how finished 7 turns. Pretty sure we just played the same 5 turns late game but we rolled lots of dice and did stuff. Game three: having to advance my devestator centurions AND my thunder fire Cannon out of my deploy zone. Mission point random and came up be out of your deployment. Kinda figured this would happen but still managed to deploy these two slow pokes just to far back. I even ended up command point re rolling the thunder fire advance just to clear the base. Got my point tho! Game four: almost killing Magnus the red through all his defense in a single turn. Stupid reroll misses mechanic! 3 separate mortal wound things rolling 3 denying me the reroll then -1 hit means swing and a miss. Magnus had 2 wounds left after that flank hit him hard. Also the reaction on my opponents face when all of my Marines on the left flank charged into tzangors he was not expecting that! This was in competition for my fav game. I also kept ” warming up” my paltry single two die deny the witch dice, bringing a chuckle to him, and not working at all. Game five: my 6 scouts spending 4 turns effectively in his deployment zone on an objective and surviving! The army supported them just right killing just enough and it slowing down vehicles enough to let them hide and avoid assaults. This was my favorite opponent.
  12. Totally cool he can just have it no purchase required. @pretre @Huffnpuff I do reserve the right to consider @Huffnpuff my champion and claim part of the accolades he wins! 😋
  13. @Huffnpuff I bought a ticket but it is super unlikely I'll be attending. If you want my spot post and I will definitely not be on time
  14. VonVilkee

    MalifOFCC?

    I still don't have my 3rd Ed stuff sadly... Nor the time to track down printables. I'll watch any game that does happen!
  15. Something is gonna die first turn... Best you can do is force a poor choice on your opponent. If the whole force is phobos equivalent who cares! It is still wounds on the table. Difference between T6 and T7 with the new chart is pretty negligible.
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