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Posts posted by VonVilkee
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Better late than never?
Brendan's official list
++ Brigade Detachment +12CP (Imperium - Space Wolves) [120 PL, 2,000pts] +++ HQ +
Iron Priest [5 PL, 70pts]: Helfrost pistol, Thunder hammer
Primaris Battle Leader [4 PL, 75pts]: The Armour of Russ
. Power axe and bolt carbine: Power axeWolf Lord [5 PL, 81pts]: Master-crafted boltgun, Power sword, Saga of Majesty, Warlord
+ Troops +
Grey Hunters [6 PL, 95pts]: 4x Chainsword
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Plasma pistol
. Wolf Guard Pack Leader: Bolt pistol, Power fistGrey Hunters [6 PL, 101pts]: 4x Chainsword
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt pistol, Plasma gun
. Wolf Guard Pack Leader: Bolt pistol, Power fistGrey Hunters [6 PL, 101pts]: 4x Chainsword
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt pistol, Plasma gun
. Wolf Guard Pack Leader: Bolt pistol, Power fistIntercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Pack Leader: ChainswordIntercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Pack Leader: ChainswordIntercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Pack Leader: Chainsword+ Elites +
Dreadnought [7 PL, 114pts]: Assault cannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolterRedemptor Dreadnought [10 PL, 162pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon
Venerable Dreadnought [9 PL, 145pts]
. Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe+ Fast Attack +
Inceptor Squad [10 PL, 135pts]: Assault Bolter, 2x Inceptor, Inceptor Sergeant
Land Speeders [6 PL, 98pts]
. Land Speeder: Heavy bolter, Typhoon missile launcherLand Speeders [6 PL, 98pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher+ Heavy Support +
Hellblaster Squad [8 PL, 165pts]: Plasma Incinerator
. 4x Hellblaster
. Hellblaster Pack Leader: Bolt pistolPredator [9 PL, 180pts]: Predator autocannon
. Two Lascannons: 2x LascannonVindicator [8 PL, 125pts]
++ Total: [120 PL, 2,000pts] ++
Created with BattleScribe
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This isn't so bad!
Kevin's official list
++ Brigade Detachment +12CP (Aeldari - Drukhari) [107 PL, -3CP, 2,000pts] +++ No Force Org Slot +
Detachment Attribute
. YnnariExalted of Ynnead [-1CP]
Fixed Combat Drug Selections
Shrine of the Whispering God [-2CP]
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Splinter pistol, Walker of Many Paths, Ynnari Warlord
. Hungering BladeSuccubus [4 PL, 50pts]: Archite Glaive, Serpentin (Combat Drug), Splinter pistol, Warden of Souls
The Yncarne [17 PL, 337pts]
+ Troops +
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter RifleKabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter RifleKabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter RifleWyches [2 PL, 49pts]: Grave Lotus (Combat Drug)
. Hekatrix: Power sword, Splinter pistol
. 3x Wych
. Wych with Wych Weapon: Shardnet and impalerWyches [2 PL, 49pts]: Hypex (Combat Drug)
. Hekatrix: Agoniser, Splinter pistol
. 3x Wych
. Wych with Wych Weapon: Shardnet and impalerWyches [4 PL, 65pts]: Painbringer (Combat Drug)
. Hekatrix: Agoniser, Splinter pistol
. 5x Wych
. Wych with Wych Weapon: Shardnet and impaler+ Elites +
Beastmaster [2 PL, 36pts]: Beastmaster's scourge, Splintermind (Combat Drug)
Incubi [4 PL, 80pts]
. 4x Incubi
. Klaivex: KlaiveIncubi [4 PL, 80pts]
. 4x Incubi
. Klaivex: Klaive+ Fast Attack +
Razorwing Flocks [2 PL, 24pts]
. 2x Razorwing flockRazorwing Flocks [2 PL, 24pts]
. 2x Razorwing flockReavers [3 PL, 60pts]: Adrenalight (Combat Drug), Grav-Talon
. Arena Champion
. 2x ReaverReavers [3 PL, 60pts]: Adrenalight (Combat Drug), Grav-Talon
. Arena Champion
. 2x ReaverScourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine+ Heavy Support +
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance
+ Dedicated Transport +
Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow
Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
++ Total: [107 PL, -3CP, 2,000pts] ++
Created with BattleScribe
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I'll see posting lists as they were submitted over the weekend
Corey's official submitted list...
++ Brigade Detachment +12CP (Imperium - Space Marines) [147 PL, 2,000pts] +++ No Force Org Slot +
**Chapter Selection**: Salamanders
+ HQ +
Captain [5 PL, 93pts]: Relic Blade, Storm shield
Librarian in Terminator Armor [9 PL, 123pts]: 1) Veil of Time, 2) Might of Heroes, Combi-plasma, Force axe, Iron Resolve, Warlord
Techmarine [5 PL, 61pts]: Boltgun, Power axe, The Primarch's Wrath
. Servo-harness: Flamer, Plasma cutter, 2x servo arms+ Troops +
Scout Squad [10 PL, 76pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolterTactical Squad [9 PL, 102pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Storm bolter
. Space Marine w/Heavy Weapon: Multi-meltaTactical Squad [9 PL, 102pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Storm bolter
. Space Marine w/Heavy Weapon: Multi-meltaTactical Squad [9 PL, 100pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Combi-plasma
. Space Marine w/Special Weapon: Plasma gunTactical Squad [9 PL, 100pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Combi-plasma
. Space Marine w/Special Weapon: Plasma gunTactical Squad [9 PL, 90pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol, Storm bolter
. Space Marine w/Heavy Weapon: Heavy bolter+ Elites +
Dreadnought [7 PL, 120pts]: Missile launcher, Twin lascannon
Ironclad Dreadnought [8 PL, 139pts]: Heavy flamer, Hurricane bolter, Ironclad Assault Launchers, Seismic hammer
Venerable Dreadnought [8 PL, 134pts]: Multi-melta
. Dreadnought combat weapon w/Storm Bolter: Storm bolter+ Fast Attack +
Assault Squad [5 PL, 88pts]
. 2x Space Marine
. Space Marine Sergeant: Lightning Claw, Plasma pistol
. Space Marine w/Special Weapon
. . Plasma Pistol & Chainsword: Plasma pistol
. Space Marine w/Special Weapon
. . Plasma Pistol & Chainsword: Plasma pistolAssault Squad [5 PL, 84pts]
. 2x Space Marine
. Space Marine Sergeant: Plasma pistol, Power sword
. Space Marine w/Special Weapon
. . Plasma Pistol & Chainsword: Plasma pistol
. Space Marine w/Special Weapon
. . Plasma Pistol & Chainsword: Plasma pistolAttack Bike Squad [3 PL, 49pts]
. Attack Bike: Multi-melta, Twin boltgun+ Heavy Support +
Centurion Devastator Squad [19 PL, 240pts]
. Centurion: Centurion missile launcher, Two Heavy Bolters
. Centurion: Centurion missile launcher, Two Heavy Bolters
. Centurion Sergeant: Hurricane bolter, Two Heavy BoltersDevastator Squad [8 PL, 135pts]: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcherThunderfire Cannon [6 PL, 92pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter+ Dedicated Transport +
Rhino [4 PL, 72pts]: Storm bolter
++ Total: [147 PL, 2,000pts] ++
Created with BattleScribe
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1 hour ago, paxmiles said:
One of the main reasons I never got into drugs.
It's so true! My mom has said she loves my hobby cuz she knows I couldn't afford anything too dangerous along side lol
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I go for the stuff from professionals... Doing it myself was and still is a hobby I'm not interested in spending time or money on... I want more plastic army men!
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31 minutes ago, Chikin said:
D'oh, I forgot that mortis was from the Index. I will have to switch his weapons.
Funny that switch his weapons became vindicator, tehehe.
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Not old school mortis dread is forgeworld you have two sources 😭... I miss my hamster bullet double twin autocannon dread in my old school list
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39 minutes ago, evil_bryan said:
They say it would never be done, but they were wrong...Mission 5 is posted!!!!
Check the first post for details!
What have you done with the real Bryan?
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The apothecary white isn't so much white as it is a grey wash designed for white.
Look back to my little cherub the wings are the apothecary white single coat and look wonderful but I used wraith bone GW primer...
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So take what is said about points with a boulder of salt you just don't care!
I totally love playing power level so much easier and totally works with my garage buddies. Do I want match points when I'm at the store? Yeah there are a few store players I want a tighter leash on...
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In general the army painter primers are kinda slick/glossy I think of them like m&m shells. Using a GW wash over them is all you need to do then go back with more traditional paints.
I love the prime and wash method for army painting and did a grey knights army with specifically platemail then a wash followed by details. If I tried to do the details before the wash the regular paint behaved oddly but if the wash was there totally normal.
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1 hour ago, TheBeninator said:
Question about airbrushing....
Can we have an airbrush all setup and our tank pressurized before we start? Or do we need to eat the prep time?
I'm pretty unlikely to bring an airbrush, but I was considering bringing it if I did 90% airbrushing only.
What is this performance enhancing nonsense! I like the thinking but seriously $5 entry this is an excuse to get rid of models that won't even go for free 😜
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I've never wanted to use command points to roll on a random boon chart. My characters have a plan if I wanted a deamon Prince I would have taken one in matched play where it matters. In basic power level maybe I'd try the roll but there I don't need reinforcement points.
For the psychic power that one you can plan the spawn a bit better but I'd prolly just take a different power; buff powers are better. The need for reinforcement points is really just allowing for summoning in matched play but also discouraging it as it is a little too random. You want your 40k random and a bit more whacky? Get playing power level where you belong! <Tongue in cheek> you filthy casual 😝
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2 minutes ago, necrontyr said:
For the Daemonettes, I'm pretty sure you can still summon then in without messing up your traits, or just grab one Herald and run a Patrol detachment if you really want them in.
Correct summoning does not add them to a detachment just the table.
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32 minutes ago, Brother Glacius said:
Hmmmm okay, so chaos seems to have lots of ways to add models to the battlefield. For example, I can use a psychic power, kill an enemy character, and a spawn appears. Does that mean I need to pay for the spawn ahead of time in my army list? I read through the CSM FAQ and I didn't see good examples. So lets go forward with my plan of playing 100pt PL games. I'll need to field say 90pts on the table, and say I'm reserving 10pts in reserve. Then if I want to summon a unit, or if I create one through other means, I subtract that cost from those 10pts and once they are used up, I can't summon/create anymore. Is that about right?
I always assumed summoning deamons was the reason for the inclusion. If you wanted a more permanent addition taking a patrol or minimum battalion is an option. Summoned stuff is not added into any detachment so won't break things. I've seen other people who when mixing detachments just fill it with stuff that doesn't get the legion trait any way. Remember those units still have the relevant keyword they just don't get the perks. Alliances have levels and depending on how similar they are impacts your access to more specialized rules. Remember those command points can always be used on rerolls, combat interruption, auto pass morale and mission specific things.
"Reserve points" is what I assume you are looking at now, and they only matter again in match play with points not in power level. In power level go wild doesn't matter, it is all rounded and stuff any way.
A big part of the complication of 40k now is there are really 3 versions and most people play match or at least plan to play match and it gets really persnickety due to the ” need” to optimize.
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Okay so this is where it gets a little tricky...
Deamonettes are troops (core) however they do not have more than the chaos keyword in common with the rest of that detachment. For match play this matters however for main rules it does not. Battle scribe was prolly coded to match play not what you can do...
Be aware this breaks any legion trait you were hoping to get and technically you don't get chaos space Marine strategems (heretic astartes) from your battalion. You can use strategems on them just fine and your spear head gives you access to the strategems. You are good just in a round about way...
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1 hour ago, BigFred said:
I'm the Tau guy in question. I'm new to the group, and new to Warhammer (about a year?).
I am considering dropping the RipTide and buying some more pathfinders and maybe another start collecting box. I do love the markerlights...
Any thoughts? Would that make it more OFCC friendly?Lean on your Captain and build towards a list that is flexible or gives good matches against something that the rest of your team doesn't. Having four lists to match for the closest matches is the goal of a Captain, you as the player can help support that by being as versatile a list as possible.
Just my two cents.
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Played the 4th mission, tons of fun but little interaction between the players over objectives. Based on the roll then score same player turn it was more a take position and hope rather than a true struggle over the objectives...
Not bad really just my observation maybe you roll random to start (during deployment?) Then spend command points during your turn to make the roll to change the powered up ones? Otherwise the objectives stay the same... Just a suggestion, probably too complicated but tossing it out there.
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Nothing here says single detachment, match play recommendation for number of detachments is 1 plus another per 1000 points. At this power level two detachments should be totally fine, especially considering you are probably keeping the same keywords.
I'd take your original list with the Lord. This would allow you a battalion (most of your list of units) and a spearhead (1 hq required and 3 heavies required).
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Looks like both are the same hive fleet, I'm cool.
As for the CP... A single brigade is 15 and is encouraged through achievements. This list isn't looking to make some combo just lots of bodies which is right for nids.
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Power level is just the grab and play. It only really works if both players are compromising and not optimizing any way. If you are at a point where you care if the power level is right you should be playing points any way...
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19 minutes ago, evil_bryan said:
Fate decided what fate decides, she cannot be commanded. 🙂
Also, if you roll a 3 on turn one then fate is screwing with you (she can be fickle.) 🙂
And you can hold it over, while still rolling for all your objectives! It just says no selection to count. Love this mission BTW so ready to play it soon.
Played the pyre mission. We worked through it but what if a model has the smoke drifting through it? We played if it was partially obscured the firing player could choose to suffer the penalty to hit for the points or not.
Also we used a scatter die for the drift more fun!
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That's what I thought and was going with but in this day and age there were worries!
Completely unfounded but worries...
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Bellingham Warhamsters OFCC 2019
in Ordo Fanaticus Club Challenge (OFCC) August 16th - 18th, 2019
Posted
So much red to finish it off!
++ Battalion Detachment +5CP (Chaos - Daemons) [107 PL, 1,993pts] ++
+ No Force Org Slot +
Chaos Allegiance: Khorne
+ HQ +
Bloodmaster [3 PL, 56pts]: Rage Incarnate, The Crimson Crown, Warlord
Bloodthirster of Insensate Rage [17 PL, 260pts]
Skarbrand [18 PL, 330pts]
+ Troops +
Bloodletters [12 PL, 235pts]: 29x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos
Bloodletters [8 PL, 165pts]: 19x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos
Bloodletters [4 PL, 70pts]: 9x Bloodletter, Bloodreaper
+ Elites +
Bloodcrushers [22 PL, 448pts]: 8x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos
+ Fast Attack +
Flesh Hounds [4 PL, 84pts]: 4x Flesh Hound, Gorehound
Flesh Hounds [4 PL, 75pts]: 5x Flesh Hound
+ Heavy Support +
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
++ Total: [107 PL, 1,993pts] ++
Created with BattleScribe