Jump to content

VonVilkee

Members
  • Posts

    6,893
  • Joined

  • Last visited

  • Days Won

    26

Posts posted by VonVilkee

  1. So much red to finish it off!

     


    ++ Battalion Detachment +5CP (Chaos - Daemons) [107 PL, 1,993pts] ++

    + No Force Org Slot +

    Chaos Allegiance: Khorne

    + HQ +

    Bloodmaster [3 PL, 56pts]: Rage Incarnate, The Crimson Crown, Warlord

    Bloodthirster of Insensate Rage [17 PL, 260pts]

    Skarbrand [18 PL, 330pts]

    + Troops +

    Bloodletters [12 PL, 235pts]: 29x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

    Bloodletters [8 PL, 165pts]: 19x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos

    Bloodletters [4 PL, 70pts]: 9x Bloodletter, Bloodreaper

    + Elites +

    Bloodcrushers [22 PL, 448pts]: 8x Bloodcrusher, Bloodhunter, Daemonic Icon, Instrument of Chaos

    + Fast Attack +

    Flesh Hounds [4 PL, 84pts]: 4x Flesh Hound, Gorehound

    Flesh Hounds [4 PL, 75pts]: 5x Flesh Hound

    + Heavy Support +

    Skull Cannon [5 PL, 90pts]

    Skull Cannon [5 PL, 90pts]

    Skull Cannon [5 PL, 90pts]

    ++ Total: [107 PL, 1,993pts] ++

    Created with BattleScribe

  2. Better late than never?

    Brendan's official list


    ++ Brigade Detachment +12CP (Imperium - Space Wolves) [120 PL, 2,000pts] ++

    + HQ +

    Iron Priest [5 PL, 70pts]: Helfrost pistol, Thunder hammer

    Primaris Battle Leader [4 PL, 75pts]: The Armour of Russ
    . Power axe and bolt carbine: Power axe

    Wolf Lord [5 PL, 81pts]: Master-crafted boltgun, Power sword, Saga of Majesty, Warlord

    + Troops +

    Grey Hunters [6 PL, 95pts]: 4x Chainsword
    . Grey Hunter Pack Leader
    . 3x Grey Hunter w/Bolt Pistol
    . Grey Hunter w/Plasma Pistol: Plasma pistol
    . Wolf Guard Pack Leader: Bolt pistol, Power fist

    Grey Hunters [6 PL, 101pts]: 4x Chainsword
    . Grey Hunter Pack Leader
    . 3x Grey Hunter w/Bolt Pistol
    . Grey Hunter with Special Weapon: Bolt pistol, Plasma gun
    . Wolf Guard Pack Leader: Bolt pistol, Power fist

    Grey Hunters [6 PL, 101pts]: 4x Chainsword
    . Grey Hunter Pack Leader
    . 3x Grey Hunter w/Bolt Pistol
    . Grey Hunter with Special Weapon: Bolt pistol, Plasma gun
    . Wolf Guard Pack Leader: Bolt pistol, Power fist

    Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
    . 4x Intercessor
    . Intercessor Pack Leader: Chainsword

    Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
    . 4x Intercessor
    . Intercessor Pack Leader: Chainsword

    Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle
    . 4x Intercessor
    . Intercessor Pack Leader: Chainsword

    + Elites +

    Dreadnought [7 PL, 114pts]: Assault cannon
    . Dreadnought combat weapon w/Storm Bolter: Storm bolter

    Redemptor Dreadnought [10 PL, 162pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

    Venerable Dreadnought [9 PL, 145pts]
    . Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe

    + Fast Attack +

    Inceptor Squad [10 PL, 135pts]: Assault Bolter, 2x Inceptor, Inceptor Sergeant

    Land Speeders [6 PL, 98pts]
    . Land Speeder: Heavy bolter, Typhoon missile launcher

    Land Speeders [6 PL, 98pts]
    . Land Speeder: Heavy bolter, Typhoon missile launcher

    + Heavy Support +

    Hellblaster Squad [8 PL, 165pts]: Plasma Incinerator
    . 4x Hellblaster
    . Hellblaster Pack Leader: Bolt pistol

    Predator [9 PL, 180pts]: Predator autocannon
    . Two Lascannons: 2x Lascannon

    Vindicator [8 PL, 125pts]

    ++ Total: [120 PL, 2,000pts] ++

    Created with BattleScribe

  3. This isn't so bad!

    Kevin's official list


    ++ Brigade Detachment +12CP (Aeldari - Drukhari) [107 PL, -3CP, 2,000pts] ++

    + No Force Org Slot +

    Detachment Attribute
    . Ynnari

    Exalted of Ynnead [-1CP]

    Fixed Combat Drug Selections

    Shrine of the Whispering God [-2CP]

    + HQ +

    Archon [4 PL, 76pts]: Huskblade, Splinter pistol, Walker of Many Paths, Ynnari Warlord
    . Hungering Blade

    Succubus [4 PL, 50pts]: Archite Glaive, Serpentin (Combat Drug), Splinter pistol, Warden of Souls

    The Yncarne [17 PL, 337pts]

    + Troops +

    Kabalite Warriors [2 PL, 47pts]
    . 3x Kabalite Warrior
    . Kabalite Warrior with special weapon: Blaster
    . Sybarite: Splinter Rifle

    Kabalite Warriors [2 PL, 47pts]
    . 3x Kabalite Warrior
    . Kabalite Warrior with special weapon: Blaster
    . Sybarite: Splinter Rifle

    Kabalite Warriors [2 PL, 47pts]
    . 3x Kabalite Warrior
    . Kabalite Warrior with special weapon: Blaster
    . Sybarite: Splinter Rifle

    Wyches [2 PL, 49pts]: Grave Lotus (Combat Drug)
    . Hekatrix: Power sword, Splinter pistol
    . 3x Wych
    . Wych with Wych Weapon: Shardnet and impaler

    Wyches [2 PL, 49pts]: Hypex (Combat Drug)
    . Hekatrix: Agoniser, Splinter pistol
    . 3x Wych
    . Wych with Wych Weapon: Shardnet and impaler

    Wyches [4 PL, 65pts]: Painbringer (Combat Drug)
    . Hekatrix: Agoniser, Splinter pistol
    . 5x Wych
    . Wych with Wych Weapon: Shardnet and impaler

    + Elites +

    Beastmaster [2 PL, 36pts]: Beastmaster's scourge, Splintermind (Combat Drug)

    Incubi [4 PL, 80pts]
    . 4x Incubi
    . Klaivex: Klaive

    Incubi [4 PL, 80pts]
    . 4x Incubi
    . Klaivex: Klaive

    + Fast Attack +

    Razorwing Flocks [2 PL, 24pts]
    . 2x Razorwing flock

    Razorwing Flocks [2 PL, 24pts]
    . 2x Razorwing flock

    Reavers [3 PL, 60pts]: Adrenalight (Combat Drug), Grav-Talon
    . Arena Champion
    . 2x Reaver

    Reavers [3 PL, 60pts]: Adrenalight (Combat Drug), Grav-Talon
    . Arena Champion
    . 2x Reaver

    Scourges [5 PL, 92pts]
    . Scourge with Special / Heavy weapon: Haywire blaster
    . Scourge with Special / Heavy weapon: Haywire blaster
    . Scourge with Special / Heavy weapon: Haywire blaster
    . Scourge with Special / Heavy weapon: Haywire blaster
    . Solarite: Shardcarbine

    + Heavy Support +

    Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

    Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

    Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

    + Dedicated Transport +

    Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

    Raider [5 PL, 81pts]: Disintegrator cannon, Shock Prow

    Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

    Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

    Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

    ++ Total: [107 PL, -3CP, 2,000pts] ++

    Created with BattleScribe

  4. I'll see posting lists as they were submitted over the weekend

     

    Corey's official submitted list...


    ++ Brigade Detachment +12CP (Imperium - Space Marines) [147 PL, 2,000pts] ++

    + No Force Org Slot +

    **Chapter Selection**: Salamanders

    + HQ +

    Captain [5 PL, 93pts]: Relic Blade, Storm shield

    Librarian in Terminator Armor [9 PL, 123pts]: 1) Veil of Time, 2) Might of Heroes, Combi-plasma, Force axe, Iron Resolve, Warlord

    Techmarine [5 PL, 61pts]: Boltgun, Power axe, The Primarch's Wrath
    . Servo-harness: Flamer, Plasma cutter, 2x servo arms

    + Troops +

    Scout Squad [10 PL, 76pts]
    . Scout Sergeant: Bolt pistol, Boltgun
    . 4x Scout w/Boltgun
    . Scout w/Heavy Weapon: Heavy bolter

    Tactical Squad [9 PL, 102pts]
    . 4x Space Marine
    . Space Marine Sergeant: Bolt pistol, Storm bolter
    . Space Marine w/Heavy Weapon: Multi-melta

    Tactical Squad [9 PL, 102pts]
    . 4x Space Marine
    . Space Marine Sergeant: Bolt pistol, Storm bolter
    . Space Marine w/Heavy Weapon: Multi-melta

    Tactical Squad [9 PL, 100pts]
    . 4x Space Marine
    . Space Marine Sergeant: Bolt pistol, Combi-plasma
    . Space Marine w/Special Weapon: Plasma gun

    Tactical Squad [9 PL, 100pts]
    . 4x Space Marine
    . Space Marine Sergeant: Bolt pistol, Combi-plasma
    . Space Marine w/Special Weapon: Plasma gun

    Tactical Squad [9 PL, 90pts]
    . 4x Space Marine
    . Space Marine Sergeant: Bolt pistol, Storm bolter
    . Space Marine w/Heavy Weapon: Heavy bolter

    + Elites +

    Dreadnought [7 PL, 120pts]: Missile launcher, Twin lascannon

    Ironclad Dreadnought [8 PL, 139pts]: Heavy flamer, Hurricane bolter, Ironclad Assault Launchers, Seismic hammer

    Venerable Dreadnought [8 PL, 134pts]: Multi-melta
    . Dreadnought combat weapon w/Storm Bolter: Storm bolter

    + Fast Attack +

    Assault Squad [5 PL, 88pts]
    . 2x Space Marine
    . Space Marine Sergeant: Lightning Claw, Plasma pistol
    . Space Marine w/Special Weapon
    . . Plasma Pistol & Chainsword: Plasma pistol
    . Space Marine w/Special Weapon
    . . Plasma Pistol & Chainsword: Plasma pistol

    Assault Squad [5 PL, 84pts]
    . 2x Space Marine
    . Space Marine Sergeant: Plasma pistol, Power sword
    . Space Marine w/Special Weapon
    . . Plasma Pistol & Chainsword: Plasma pistol
    . Space Marine w/Special Weapon
    . . Plasma Pistol & Chainsword: Plasma pistol

    Attack Bike Squad [3 PL, 49pts]
    . Attack Bike: Multi-melta, Twin boltgun

    + Heavy Support +

    Centurion Devastator Squad [19 PL, 240pts]
    . Centurion: Centurion missile launcher, Two Heavy Bolters
    . Centurion: Centurion missile launcher, Two Heavy Bolters
    . Centurion Sergeant: Hurricane bolter, Two Heavy Bolters

    Devastator Squad [8 PL, 135pts]: Armorium Cherub
    . Space Marine
    . Space Marine Sergeant: Boltgun
    . Space Marine w/Heavy Weapon: Lascannon
    . Space Marine w/Heavy Weapon: Missile launcher
    . Space Marine w/Heavy Weapon: Missile launcher

    Thunderfire Cannon [6 PL, 92pts]
    . Techmarine Gunner
    . . Servo-harness: Flamer, Plasma cutter

    + Dedicated Transport +

    Rhino [4 PL, 72pts]: Storm bolter

    ++ Total: [147 PL, 2,000pts] ++

    Created with BattleScribe

  5. So take what is said about points with a boulder of salt you just don't care!

     

    I totally love playing power level so much easier and totally works with my garage buddies. Do I want match points when I'm at the store? Yeah there are a few store players I want a tighter leash on...

    • Like 1
  6. In general the army painter primers are kinda slick/glossy I think of them like m&m shells. Using a GW wash over them is all you need to do then go back with more traditional paints.

     

    I love the prime and wash method for army painting and did a grey knights army with specifically platemail then a wash followed by details. If I tried to do the details before the wash the regular paint behaved oddly but if the wash was there totally normal.

    • Like 1
  7. 1 hour ago, TheBeninator said:

    Question about airbrushing....

    Can we have an airbrush all setup and our tank pressurized before we start? Or do we need to eat the prep time?

    I'm pretty unlikely to bring an airbrush, but I was considering bringing it if I did 90% airbrushing only.

    What is this performance enhancing nonsense! I like the thinking but seriously $5 entry this is an excuse to get rid of models that won't even go for free 😜

  8. I've never wanted to use command points to roll on a random boon chart. My characters have a plan if I wanted a deamon Prince I would have taken one in matched play where it matters. In basic power level maybe I'd try the roll but there I don't need reinforcement points.

    For the psychic power that one you can plan the spawn a bit better but I'd prolly just take a different power; buff powers are better. The need for reinforcement points is really just allowing for summoning in matched play but also discouraging it as it is a little too random. You want your 40k random and a bit more whacky? Get playing power level where you belong! <Tongue in cheek> you filthy casual 😝

    • Like 1
  9. 2 minutes ago, necrontyr said:

    For the Daemonettes, I'm pretty sure you can still summon then in without messing up your traits, or just grab one Herald and run a Patrol detachment if you really want them in.

    Correct summoning does not add them to a detachment just the table.

    • Like 1
  10. 32 minutes ago, Brother Glacius said:

    Hmmmm okay, so chaos seems to have lots of ways to add models to the battlefield. For example, I can use a psychic power, kill an enemy character, and a spawn appears. Does that mean I need to pay for the spawn ahead of time in my army list? I read through the CSM FAQ and I didn't see good examples. So lets go forward with my plan of playing 100pt PL games. I'll need to field say 90pts on the table, and say I'm reserving 10pts in reserve. Then if I want to summon a unit, or if I create one through other means, I subtract that cost from those 10pts and once they are used up, I can't summon/create anymore. Is that about right?

    I always assumed summoning deamons was the reason for the inclusion. If you wanted a more permanent addition taking a patrol or minimum battalion is an option. Summoned stuff is not added into any detachment so won't break things. I've seen other people who when mixing detachments just fill it with stuff that doesn't get the legion trait any way. Remember those units still have the relevant keyword they just don't get the perks. Alliances have levels and depending on how similar they are impacts your access to more specialized rules. Remember those command points can always be used on rerolls, combat interruption, auto pass morale and mission specific things.

    "Reserve points" is what I assume you are looking at now, and they only matter again in match play with points not in power level. In power level go wild doesn't matter, it is all rounded and stuff any way. 

     

    A big part of the complication of 40k now is there are really 3 versions and most people play match or at least plan to play match and it gets really persnickety due to the ” need” to optimize.

    • Like 1
  11. Okay so this is where it gets a little tricky...

     

    Deamonettes are troops (core) however they do not have more than the chaos keyword in common with the rest of that detachment. For match play this matters however for main rules it does not. Battle scribe was prolly coded to match play not what you can do...

    Be aware this breaks any legion trait you were hoping to get and technically you don't get chaos space Marine strategems (heretic astartes) from your battalion. You can use strategems on them just fine and your spear head gives you access to the strategems. You are good just in a round about way...

    • Like 2
  12. 1 hour ago, BigFred said:

    I'm the Tau guy in question.  I'm new to the group, and new to Warhammer (about a year?). 

    I am considering dropping the RipTide and buying some more pathfinders and maybe another start collecting box.  I do love the markerlights...

    Any thoughts?  Would that make it more OFCC friendly?

    Lean on your Captain and build towards a list that is flexible or gives good matches against something that the rest of your team doesn't. Having four lists to match for the closest matches is the goal of a Captain, you as the player can help support that by being as versatile a list as possible.

     

    Just my two cents.

    • Like 1
    • Thanks 2
  13. @evil_bryan

     

    Played the 4th mission, tons of fun but little interaction between the players over objectives. Based on the roll then score same player turn it was more a take position and hope rather than a true struggle over the objectives...

     

    Not bad really just my observation maybe you roll random to start (during deployment?) Then spend command points during your turn to make the roll to change the powered up ones? Otherwise the objectives stay the same... Just a suggestion, probably too complicated but tossing it out there.

    • Like 1
  14. Nothing here says single detachment, match play recommendation for number of detachments is 1 plus another per 1000 points. At this power level two detachments should be totally fine, especially considering you are probably keeping the same keywords.

     

    I'd take your original list with the Lord. This would allow you a battalion (most of your list of units) and a spearhead (1 hq required and 3 heavies required).

    • Like 1
  15. 19 minutes ago, evil_bryan said:

    Fate decided what fate decides, she cannot be commanded. 🙂

    Also, if you roll a 3 on turn one then fate is screwing with you (she can be fickle.) 🙂 

    And you can hold it over, while still rolling for all your objectives! It just says no selection to count. Love this mission BTW so ready to play it soon.

     

    Played the pyre mission. We worked through it but what if a model has the smoke drifting through it? We played if it was partially obscured the firing player could choose to suffer the penalty to hit for the points or not.

     

    Also we used a scatter die  for the drift more fun!

×
×
  • Create New...