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Dark Trainer

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Everything posted by Dark Trainer

  1. Should be 1000 points, but whatever you can field is fine. It's a casual league. I'll update the timeline in the rules post.
  2. This missions starts 3/14/2020! Google doc version for printing: https://drive.google.com/open?id=1dUpJeKOF1ftzt1FtAF14b_J3Q5XNY4HU League week 3, Mission 3, Forgive me NARRATIVE Battle brothers, we have secured our position on this desolate rock. However, dire news has reached our lines. An altar of Chaos has been unearthed by the destruction of this war. We have been ordered to purge its heresy from existence. Prepare the Thunderfire cannons, all of them. But sir, we have friendlies in the area! I know, the Emperor protects and I hope they can forgive me...FIRE!!! ...Sir, they’re firing on our position. We need to retreat NOW! Hold your line soldier, you see those ancient relics near that altar? They are not Chaos, but command doesn’t know that! We must retrieve them at all costs! Sir, our vox is dead, we have no way to request a cease fire. I know, the Emperor protects, right? CHARGE!!! THE ARMIES Each player selects a 1000pt Battle-forged army with no more than 2 detachments. THE BATTLEFIELD Create a 4’x4’ (4’x6’, if more than 2 players) table with proper 40k terrain density. Setup one piece of area terrain to represent the altar in the center of the battlefield. The players then roll off and, starting with the winner, alternate placing objective markers until four have been placed within 12” of the center but not within 6” of another marker. DEPLOYMENT (one on one, two on two, or four man free for all) Use Front-Line Assault deployment (pg 217). Players roll off, highest roller picks deployment zone. Their opponent uses the other deployment zone. The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone (unless special rules allow otherwise). Continue setting up units until both sides have set up their army. FIRST TURN The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead! BATTLE LENGTH Chaotic explosions: Start of each battle round (not player turn) all of the objective markers move 3” from the explosions around them. Alternate who moves a marker first. Starting with the 2nd player, each player may move one objective 3” in any direction they choose until all 4 moved. You may not move an objective already moved in this turn. Friendly fire: Start of each battle round after chaotic explosions, roll a D6 for each objective marker. If a 6 is rolled, a direct hit has happened. The objective marker is removed from play and any units within 3” of it suffer 1 mortal wound. For every unit of yours that suffered a wound this way, score 1 victory point for their sacrifice to Khorne. At the end of battle round 5, roll a D6. On a 3+, the game continues. At the end of battle round 6, roll a D6. On roll of 4+, the game continues. The battle automatically ends at the end of battle round 7. VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the game is a draw. Victory points are achieved for the following: Secured: At the end of the game, each objective marker still in play is worth 3 victory points to the player who controls it. Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point. First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round. LEAGUE POINTS 40k Escalation League Scoring Sheet Player 1 real name: _____________________________________________ Player 1 forum name: _____________________________________________ Player 2 real name: _____________________________________________ Player 2 forum name: _____________________________________________ League week game #: __________ (Win=5, Draw=3, Loss=1) P1 score: __________ <<>> P2 Score: __________ Painting points - single model (1pt each, max 3pts.) OR unit/monstrous creature/vehicle (5pts, max 5pts]) P1 Painting: __________ <<>> P2 Painting: __________ Sportsmanship points: Update your thread on the Ordo forums tracking your missions & progress (+1pt) Bring food for your league mates or buy opponent a snack/drink? (+1pt) Provide feedback about what you’d like to see in the league via to your league organizer (+1pt) Did you laugh and grin during the match OR crave a rematch? (+1pt for your opponent) Travel to a different location than you usually play OR play an opponent you have ‘never’ played/met before (+1pt) Bring a new person to the league (+1pt) P1 sports score: __________ <<>> P2 sports score: __________
  3. Yup, any you can be in the league...even if not playing all the time, it's open to all 😎
  4. @NewPlayer, sounds like you have a matchup. I think they usually open around 3pm (barring any changes).
  5. @Inquisitor66, you thinking about a Sunday game? Looking for a matchup for @NewPlayer
  6. You should find it in the 40k section of the forums: https://www.ordofanaticus.com/forum/7-warhammer-40000/ I create the main posts in there every week. I'll be getting it up Saturday's as I can. In fact, i'm going to post them by Friday night now. I also make an announcement in the league rules post at the end: https://www.ordofanaticus.com/topic/213385-2020-winter-warzone-40k-escalation-league-rules/
  7. ACK! I won't make it for the league tonight, some things came up. Kahn will sub for me tonight. You can get the mission below. Be sure to PM me your scores, or turn them into @DisruptiveConduct tonight. Thanks! Hope you enjoy!
  8. I do recommend setting up a game in advance on the Sunday game night thread. Tuesday nights has larger crowds for sure.
  9. $40 a book? sheesh, that's a codex. What kind of rules is this, more than a chapter approved?
  10. ACK! Can't make it. @DisruptiveConduct will sub for me tonight.
  11. I have failed this city! Here's this week's mission! Sorry for anyone on Sunday who missed this. Any previous mission would count if you did play.
  12. OOPS! Sorry about the delay, here's week 2's mission! Google Doc Version for printing here: https://drive.google.com/open?id=1xA-oV5Bb1SHCmHr3mH4Tb3jKrt7LrpSo League week 2, Mission 2, Secure & defend NARRATIVE Alright lads. Now that we’ve scouted this sector properly, we need to secure a base of operations so we can land the rest of our forces. Unfortunately we’re not the only ones interested in this planet. Our patrols ran into a nearby enemy fortification not far from our landing site. We’ve already lost a number of patrols in that sector! It’s time to remove the threat. There is no place for the weak willed or hesitant. Only by firm action and resolute faith will we survive. No sacrifice is too great! No treachery too small! Move out… THE ARMIES Each player selects a 750pt Battle-forged army with no more than 2 detachments. THE BATTLEFIELD Create a 48”x48” table with proper 40k terrain density. Place 1 objective marker in the center of each deployment zone. DEPLOYMENT (one on one, two on two, or four man free for all) Use Search and Destroy deployment (pg 216). Players roll off, highest roller picks deployment zone. Their opponent uses the other deployment zone. The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone (unless special rules allow otherwise). Continue setting up units until both sides have set up their army. FIRST TURN The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead! BATTLE LENGTH Raze the enemy base: If controlling the enemy deployment zone objective marker at the end of two of your consecutive turns. You may choose to burn the enemy base to the ground. Remove the objective marker from the table. See victory conditions. At the end of battle round 5, roll a D6. On a 3+, the game continues. At the end of battle round 6, roll a D6. On roll of 4+, the game continues. The battle automatically ends at the end of battle round 7. VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the game is a draw. Victory points are achieved for the following: Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls it. If you razed the enemy base to the ground instead of ‘holding it’ as above, you gain 5 victory points instead for destroying it. Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point. Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point. LEAGUE POINTS 40k Escalation League Scoring Sheet Player 1 real name: _____________________________________________ Player 1 forum name: _____________________________________________ Player 2 real name: _____________________________________________ Player 2 forum name: _____________________________________________ League week game #: __________ (Win=5, Draw=3, Loss=1) P1 score: __________ <<>> P2 Score: __________ Painting points - single model (1pt each, max 3pts.) OR unit/monstrous creature/vehicle (5pts, max 5pts]) P1 Painting: __________ <<>> P2 Painting: __________ Sportsmanship points: Update your thread on the Ordo forums tracking your missions & progress (+1pt) Bring food for your league mates or buy opponent a snack/drink? (+1pt) Provide feedback about what you’d like to see in the league via to your league organizer (+1pt) Did you laugh and grin during the match OR crave a rematch? (+1pt for your opponent) Travel to a different location than you usually play OR play an opponent you have ‘never’ played/met before (+1pt) Bring a new person to the league (+1pt) P1 sports score: __________ <<>> P2 sports score: __________
  13. I haven't solidified the full details. But it will be a 1750 point ITC tournament using their latest round of rules. 3 rounds, starting around 9am (maybe 10, not set yet) at the Ordo clubhouse. It'll probably be a $15 tournament fee, and $10 for Ordo champions that paid their 2020 dues (warlord, emperor, etc). If you play at least 5 missions in the league and renew your Ordo dues, the tournament is FREE and slots open to league members 'first'. We have 18-20 player slots we should be able to make due with. Maybe 22. Yes, there will be prize support 😎
  14. Hopefully week 1 at Ordo (Sun/Tues) was fun! Some stores still have yet to play if you want to get more games in! Next week is 750 points, starting Saturday (since one store plays on Saturdays), should have started 2/29! Also, YES, you can do make-up games even if people have already played. Meaning if you missed 500 point week, grab someone and get a game in (make sure to pass on the results). That said, keep on escalating! Week 6, 7, 8 will be ITC missions preparing for the ITC tournament on April 25th! So looking forward to it!
  15. I should be there around 430/5pm looking for that 40k escalation game (or 2v2)!
  16. There is no approval for the Xenos infestation that will arrive! 😈
  17. There are also stores hosting too on various days. But yes, home games can count just fine. Ordo/WoW clubhouse: (Tuesdays 5pm+ and Sundays 3pm+) Goin' Gaming: (Sundays, starts at noon) Gambit's Cards & Hobbies: (Thursdays, starts at 5:30pm). Play at their league night and receive 10% off product, food, & drinks. Fate & Fury games: (Saturdays, call ahead for time) Geeks and Games: (Mondays, call ahead for time). Come enjoy a beer and have a great game!
  18. Btw, please PM me any scores if you get a game in on a Sunday, or I miss your scores on a Tuesday, etc.
  19. I am hoping to be there for some 40k escalating! First mission is ready, I'd be down to teach 40k if anyone needs it, else a 2v2 would be cool too! First mission has been posted here:
  20. I posted this week's mission up early! Starts this weekend! Let loose the dogs of war...
  21. Google Doc printable version: https://drive.google.com/open?id=1LqeKyIGJSh6QsMwt6MaqXpTMtI_Yp9cO League week 1, Mission 1, No Mercy NARRATIVE "Commanders...facts are, this planet is going to hell and we're the solution. It's cold, soldiers are dying, and did you hear? Them damn bugs just landed in the south. Add to that those damn robots with their gauss weapons searing men to death. Plus those damn Orks appear to be here in force...things are tough. But who's tougher than us? NO ONE. We've been sent here in advance to recon this frozen wasteland of a planet that has emerged directly from the warp. No one is sure how an entire planet can be brought from the warp to reality, but it has the deepest librarians concerned! This tainted planet doesn't show the usual signs of decay and rot you would expect from the mark of Chaos. Instead it's as if a bone chilling winter has frozen the effects. Time will tell what horrors this planet will reveal. There can only be victory, but in order to do so, many must lose." THE ARMIES Each player selects a 500pt Battle-forged army with no more than 1 detachment. THE BATTLEFIELD Create a 48”x48” table with proper 40k terrain density. Mission follows “No Mercy” on page 219. DEPLOYMENT (one on one, two on two, or four man free for all) Use dawn of war deployment (pg 216). Players roll off, highest roller picks deployment zone. Their opponent uses the other deployment zone. The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone. Continue setting up units until both sides have set up their army. FIRST TURN The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead! BATTLE LENGTH At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 4+, otherwise the game is over. The battle automatically ends at the end of round 7. VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the game is a draw. Victory points are achieved for the following: No Quarter: Each player scores 1 victory point for each enemy unit that is destroyed. Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point. This is in addition to the 1 victory point you score for each destroyed enemy unit. First Blood: The first unit, of any kind, to be destroyed during the battle is worth 1 victory point to the opposing player at the end of the game. If two or more units from opposing forces are destroyed in the same phase, then both players get 1 victory point. Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point. LEAGUE POINTS 40k Escalation League Scoring Sheet Player 1 real name: _____________________________________________ Player 1 forum name: _____________________________________________ Player 2 real name: _____________________________________________ Player 2 forum name: _____________________________________________ League week game #: __________ (Win=5, Draw=3, Loss=1) P1 score: __________ <<>> P2 Score: __________ Painting points - single model (1pt each, max 3pts.) OR unit/monstrous creature/vehicle (5pts, max 5pts]) P1 Painting: __________ <<>> P2 Painting: __________ Sportsmanship points: Create a weekly updated thread on the Ordo forums tracking your missions & progress (+1pt) Bring food for your league mates or buy opponent a snack/drink? (+1pt) Did you laugh and grin during the match OR crave a rematch? (+1pt for your opponent) Travel to a different location than you usually play OR play an opponent you have ‘never’ played/met before (+1pt) Bring a new person to the league (+1pt) P1 sports score: __________ <<>> P2 sports score: __________
  22. Thanks for posting this. Sadly I will not make this months Senate meeting. HOWEVER, I did receive the sample shirt and will bring it for discussion next time.
  23. I'll also be bringing chocolate bars and Tillamook meat sticks for my Son's fundraiser. Help support him. It's $2 for candy and $1 for the meat sticks! Load up!
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