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galahad911

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Everything posted by galahad911

  1. Dos that mean everyone can self-ally now?
  2. Alright, so, with 3 devourer flyrants, 3+ crones with their flamers, and 2+ harpies with their long range blast guns, what interceptor units are living long enough to intercept gargs coming back on in the latter parts of a game. Just because you start with interceptors certainly doesn't mean you'll have them forever. How the hell is someone being able to field 8 FMCs comfortably at 1850 *not* changing how you fight them?
  3. Yes they can, but with 6-9 FMCs flying about, if you had any Ork trucks left after a couple turns you're playing an idiot.
  4. Siren daemon bomb when Bloodletters had a 3+ armor and old power weapons. ugh
  5. Hmm, so it does. Granted I've only played at GG for the most part for the last few years but it doesn't seem terribly common to me to see ruins with floors tall enough to fit the huge broadside models into the levels. If they can't be physically placed in there, you can't be there.
  6. Ongoing Reserves If a unit enters reserve part way through the game, such as a Flyer leaving the battlefield, this is referred to as entering Ongoing Reserves. Units in Ongoing Reserve always re-enter play at the start of their controlling player's following turn, but otherwise follow the normal rules for Reserves. If a unit is in Ongoing Reserve when the game ends, it awards Victory Points All of the broadsides being on different levels limits how many you can lose, but it doesn't make it so a mawloc can't do anything. Blast Weapons When firing a weapon with the Blast or large Blast type into a ruin, declare which floor you are aiming at, and continue. Wounds can only be allocated to models on the stated level, starting with the closest model to the fi.ring unit. Other models in the target unit that are on different levels cannot have wounds from that shot allocated to them. If a Blast or large Blast weapon scatters, it can still only hit models on the level targeted, though this may be the corresponding level of a nearby ruin. If there is no corresponding level, it instead hits the highest level under the templare, and can only wound models on that level. If the blast marker scatters to non-ruin, or open terrain, resolve as normal. as if it had been destroyed.
  7. 385 is much closer to half what actual deathstars cost now as well.
  8. Unfortunately, the factor is only on the assault phase. :/ At the start of every Assault phase, a model with the Ymgarl Factor must alter their form into one of the three listed below. The bonus gained lasts until the end of the phase. The same form cannot be chosen in two consecutive turns. Until the end of the phase being the issue. Doesn't mean anything when you're getting shot at.
  9. If you can combat squad them, you can split the lascannons into 2 units, and fire on 2 targets.
  10. So... turn the tank a little so you can see around the turret? Why would you bother with sponsons when you have HWTs shooting out of it? Yes, it's a lot of points, but if you have to point at a revenant as a reason not to do it. Well, thanks for making my point about the revenant for me.
  11. This topic is about a tournament. If you think a tournament is going to allow the AV15 building, well, you're wrong. Most of the big events are polling their player base. The overwhelming majority are against SA and Esc. Basing a list around either of those things in a discussion about tournaments is a nonstarter.
  12. IMO, the Stormlord with 20 HWTs in it is likely the best, all around Baneblade variant. The amount of fire that puts out really is strong.
  13. I'm not sure when you play outside of the GG league, but we only do 2k one month out of 4 or 5. No tournaments are doing double FoC. I mean, ideas for garage games... Seems to me that taking a skyshield would be a good idea, but 2 just seems overkill. Would rather have a bastion or something that you can put a synapse and/or venomthrope into for the other one myself. Like take a tyranid prime and attach it to a venom and put that unit inside the bastion to increase the area of synapse and shrouded and be fairly difficult to kill. In a single FoC game I'm leaning much more towards a bastion or FSR than a skyshield just for such a use. I'm not saying it's a bad idea, just that the second one seems more redundant that needed.
  14. What solutions did I not address? You know what? You just want to think what you think. That's cool. Wear your blinders. Levels of a ruin are the only place on the entire table that you can hide and this is a solution? What game are you playing?
  15. Everyone is inexperienced against LoWs. The Barges were clumped because he was trying to get out of LoS because if a d weapon has LoS to a non SH vehicle, 2+ and it explodes. Yes, he moved the c'tan wrong once, but moved it there to attack the revenant. You are not going to assault a revenant, IT MOVES 36" A TURN. There is no way Anrakyr, or w/e his name is, is going to get range to use MitM because, again, IT MOVES 36" A TURN. Yes, you can hide in levels of ruins, where the objectives generally AREN'T going to be. Night fighting doesn't matter, D wepons ignore cover saves and, again, IT MOVES 36" A TURN. 36" move + 36" nightfight range = 72" range. YOU CANNOT HIDE FROM A 12+" TALL MODEL THAT MOVES 36" A TURN. Monoliths get 1 shotted, like every other normal vehicle. Engage the other parts? When you're down FB, LB, Warlord, and the VPs for the wounds lost on the c'tan.... Yes, he likely should've tried to drop warriors on objectives turn 5, but the game didn't end turn 5, and they all would've died turn 6 anyway. Revenants are just a confluence of BS. 4 StrD large blasts, 36" jump movement, ignoring any incoming damage results on a 4+ which stacks with any other kind of save you might be able to get for it. It's really just the move. If you could catch it to assault it like other titans like warhounds and the like, it wouldn't be so bad. But you won't ever catch this thing unless the guy playing it is just plain dumb. The move makes it exceedingly hard to hide from it. Thinking this thing is anything less than stupid is willful ignorance.
  16. It's the Revenant. The guns + the range + 36" movement... It's just stupid. That Necron army isn't bad in my opinion, but once he lost the c'tan it was pretty much a situation where he's going to lose everything on the ground to the titan. Simply put, without using FW LoW units, there is no battle of equally skilled lists when there's a revenant involved, unless it's 2 revenants.
  17. Or, and I know I'm going out on a limb here, make a list with the new codex and not just throw your old list out there and expect to do well? Reece is upset, and that's his right to be so. But that Tyranid list is just less than garbage, and would've lost just as horribly with the 5th ed book.
  18. Daemon FMCs are around 300 points. Of course they're better than FMCs are are close to half the cost. Since 4-5 FMCs for Daemons are 1100-1500 points there isn't anything left after you deal with those. The 5 Tyranid FMCs are coming in at about 900 points, and then there's 3-5 other T6 4-6W MCs and another 60-100 infantry models to deal with. These really are 2 different builds. Apples/Oranges
  19. Cool! We've got book powers back guys!
  20. Then in that same FAQ, with no page references, Tyranids psychers can swap to book powers. I'll take it if we're going to use a clearly out of date FAQ. Psychic Powers Any model with psychic powers may use the psychic disciplines found in the Warhammer 40,000 rulebook, instead of those in Codex: Tyranids.If it does so, for each psychic power it has from Codex: Tyranids (including those it has purchased), generate a new power from either the Biomancy,Telekinesis or Telepathy disciplines (in any combination) before armies are deployed.
  21. When you get the 2-3 you're not deep striking to where they put it, at least imo. "Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult terrain, which of course counts as dangerous for deep striking units), in a valid Deep Strike formation, but without rolling for scatter." Terror From the Deep: When arriving from Deep Strike Reserve, a Mawloc can choose to Deep Strike onto a point occupied by another model (friend or foe) – roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. The when arriving part is the part that leads me to this conclusion. You've already arrived and set of the attack once at this point. Again, just my opinion, fwiw
  22. Ummm, I''m not saying I'm "positive" about it. It's the same book with points reductions and a few new models. That is what I said was what all I *really* needed from the 5th ed book, but I am disappointed. What I am saying is that it's going to be viable in the hands of the right players with the right expectations. This is definitely no Tau or Eldar that would be much easier to new or inexperienced players. You *will* have to out-play the other guy if he's running those armies. But I don't think you'll be so outclassed that you simply have no chance. And really, that's all I ask for, myself.
  23. Seems to me this book is going to rely completely on pressure and board control. You're never going to have the damage output to fight straight up with Tau or Eldar. Fiddling with lists, I'm easily getting 5 FMCs *and* 4 oval base size normal MCs with around 80-100 gaunts. Throwing 3 crones and 2 flyrants in someone's face should, in general, give you the turn or 2 you need to get control of the table with mawlocs/exocrines/haruspex to clean up whatever they try to push out on objectives with. No, you're never going to table a competent player with a good list, but I think you can win an objective game against them with good positioning/movement.
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