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rudra34

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Everything posted by rudra34

  1. I'd be willing to captain as well, but I have no problem If you would rather do it. Either way, we do need to settle on a name and start getting our lists ready. I'm glad that we found enough people for a team, it's going to be sweet!
  2. Just for kicks, here's an adjusted list 1. With the changes that Mr. Platypus has suggested, this wouldadd up to 2559, leaving a big 241 for possible upgrades. CLEARLY the thing to add would be more Centigors! ...And maybe something else. If I had my way, I'd bump one unit of Centigors up to 10 (situational at best, but these guys really do hurt when they get the charge on you), give them both musicians, and then maybe another unit of harpies. That puts me at 2753, which is enough...for an 8th troll! Lords - 641 Great Bray Shaman (General) - Lore of ?, Talisman of Endurance, Fencer's Blades, Jagged Dagger Doombull - Talisman of Preservation, Sword of Swift Slaying, Black Plate Armor, Shield Heroes - 206 Wargor - Beast Banner, Gnarled Hide, Heavy Armor, Shield Core - 705 50 Gors - Extra Hand Weapon, Full Command Tuskgor Chariot Tuskgor Chariot 10 Ungor Raiders 5 Ungor Raiders 5 Ungor Raiders Special - 609 Razorgor Razorgor 5 Harpies 5 Harpies 5 Centigor - Musican 10 Centigor - Musician Rare - 635 Ghorgon 8 River Trolls Total - 2796 I have to say, this looks pretty good. Thoughts?
  3. All three of those lores are insanely good with the new woodies. I would vote that dark will edge the other two out, but lowering toughness with shadow and then unleasing a hail of no-armor-save arrows could be devastating.
  4. Hey, aside from their long list of flaws, Centigors are awesome. When I get home I'll take a look at switching out one of the bulls for a great shaman, but I like the idea of having two bulls on the field. It might be just because I have never run them before, but 7 trolls doesn't sound like enough to me. Especially in the unit that I'm housing my general. Some play-testing will show if I'm wrong on that, we'll have to wait and see.
  5. Well, that's one to one. Anything else to add? Do they look like reasonable OFCC lists?
  6. Oh I know that that can be taken, I just never see anyone taking them. Because unless you know that you will need them for Blood and Glory, then why would you take them?
  7. It seems to be the time of year when we all finalize our OFCC lists, so I'd like some feedback on a couple of options. List 1 - Bulls and Trolls! Lords - 691 Doombull (general) - Armor of Destiny, Sword of Swift Slaying, OTS, Shield Doombull - Flying Carpet, Talisman of Preservation, Charmed Shield, Great Weapon Heroes - 341 Wargor - Beast Banner, Gnarled Hide, Heavy Armor, Shield Bray Shaman - Lore of Beasts, Level 2, Dispel Scroll Core - 705 50 Gors - Extra Hand Weapon, Full Command (BsB in here) Tuskgor Chariot Tuskgor Chariot 10 Ungor Raiders (Shaman in here) 5 Ungor Raiders 5 Ungor Raiders Special - 415 Razorgor Razorgor 5 Harpies 5 Centigor 5 Centigor Rare - 635 Ghorgon 8 River Trolls (General in here) This list has a lot of combat potential, but pretty sucky leadership and low magic. I enjoy having river trolls because the -1 to hit gives them a very nurgley feel which fits in with my theme. They could get pretty brutal with a doombull leading the unit, but with a leadership of 8 they might find themselves failing stupidity from time to time. Everything else is pretty standard. I would feel cheesy bring the beast banner BsB, but without the extra strength gors are pretty worthless. List 2 - Flying Circus! Lords - 650 Great Bray Shaman (General) - Lore of Beasts, Talisman of Endurance, Fencer's Blades, Jagged Dagger DoomBull - Magic Carpet, Rune of the True Beast, Glittering Scales, Great Weapon Heroes - 206 Wargor - Beast Banner, Gnarled Hide, Heavy Armor, Shield Core - 705 50 Gors - Extra Hand Weapon, Full Command (BsB in here) Tuskgor Chariot Tuskgor Chariot 5 Ungor Raiders 5 Ungor Raiders 5 Ungor Raiders 5 Ungor Raiders Special - 625 30 Bestigors - Full Command, Standard of Discipline (Shaman in here) Razorgor Razorgor 5 Harpies 5 Harpies Rare - 615 Giant Great Dragon (Storm Dragon) The real appeal of this for me is just getting to take a dragon in a game of warhammer. The list itself is pretty standard beastmen, with a flying bull who is at -2 to be hit by monsters and most mounts. Harpies and Razorgors will do there magic at dealing with chaff and warmachines, and the two combat units move up to start banging heads together. What do you think? List one or two? What changes would you like to see? I don't think anything is over-the-top, but what do I know?
  8. The only issue I've seen with wood elf lists is that every one of them auto-fails blood and glory. This might have been an issue in the last book, but other than that scenario there are just so few reasons to take banners.
  9. I've been shown this by 3-4 different people lately. It is still amazing.
  10. I want to come this week. I promised you that I'd try a mini herdstone list before the end of the league.
  11. He has gut magic on the level 1 if he wants to be able to take heavens on the level 4.
  12. I don't see anything too powerful about your list. You don't spam anything, you bring a giant (WOO!), and you aren't overloading on unkillable characters. Looks like you would give a good game, but have weaknesses. Depending on what items you bring, I'd rate this aound a 3.4. It could be softer, but it's far from waac or optimization. For the characters I'd go for defense. A ward on the wizard for some combat and miscast protection, and a decent save on the BsB to keep those rerolls around. If you brought beasts I'd suggest making the characters more fighty, but with heavens I think defense is the way to go on them. On the bulls, can you use both ironfits and the extra hand weapon, or can you only take one?
  13. There is no perfect comp system, but I think that some is needed for this event. Of the years that I have attended, people seemed to have the most complaints after we went with little-to-no comp. Again, there is no perfect system, and somebody is going to be put out no matter what is done.
  14. http://s98.photobucket.com/user/CommissarGinn/media/imagejpg6_zps023078f8.jpg.html Pics and some rules.
  15. That it is. If you're looking for a team, then you could be our fourth. What do you guys think? Team Devo, Nephen-Ka, Kremmet, and Rudra34?
  16. Yeah definitely not going to make it this week. I'll be there next time with some new painted models!
  17. THe moving watchtower was fun. It gets rid of a lot of the advantages that some armies have and adds an interesting twist to the scenario. King of the hill is always good (especially with the magic/flaming hill), Mr. Lucky is nice because it adds a small twist without interrupting an otherwise normal game, same thing with reserves.
  18. Is there a rune of the drunk, ugly, ass-faced half-man? Because I played against dwarfs the other day, and I'm pretty sure every unit had it.
  19. I still wish that the treeman looked more like a tree and less like a man.
  20. I'll try to make it this week, but my parents might be down visiting.
  21. Devo, if two other people need a team then I would absolutely be down for that. You hear that, others? If you are looking for a team then this is the thread for you!
  22. Best I could figure is that all elves know both high and dark magic. The High Elves refuse to use Dark Magic due to taboo, and the Dark Elves refuse to use High Magic out of pride. The Woodies have no such worries, and are free to use either.
  23. That's true. At least having this thread open keeps me relevant as a substitute.
  24. Ha, somebody needs to visit the burn ward. Thanks for the good word, guys. Hopefully somebody out there has an opening.
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