Jump to content

rudra34

Members
  • Posts

    3,870
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by rudra34

  1. I'm waiting for the actual rules to pop up so that Dkeift can lay down the "warhammer is ruined" post. Otherwise, I'm not terribly interested in the fancy lads from the woods.
  2. Hey everybody. I was planning on rolling with one of the Black Sheep teams this year, but a few of their guys had to pull out and I'm stranded at the moment. If anyone needs a 4th, give me a heads up. I a completed Skaven Army, and am working on painting my 2800 points of beastmen. If either of those spots will fit, then let me know!
  3. I might be down to get a game in at GG. How many points were you thinking?
  4. OFCC is an event where Americans and Canadians bond over our mutual love of gaming, drinking, and yelling.
  5. Are bastidons a single choice with different options for what they carry, or are they two different unit entries? They may not be the best thing in the world, but having an army with 3 of each would be pretty badass.
  6. Marienburg! Merchants and mercenaries are the way to go! Between the two you have selected, I say go with Averland. Altdorf is jaded and disconnected.
  7. Like many things with GW, you can blame it on bad writing. Still, I have to lean towards number 3.
  8. When I run Skaven and want to dominate in magic I take a grey seer with a power stone and 3 additional warp tokens. That gives me anywhere from 6-8 additional power dice to use throughout the game, and it can e absolutely devastating.
  9. AS this is for OFCC, I vote for the army list with the most slayers.
  10. Are the masters set to go into one unit and deathstar it up? Give a little explanation into where everything goes.
  11. I'll give a beastlord a shot at some point. He's tough, but is a giant point sink, so we will have to see how effective he can be. For now I'm working on this week's list. It's probably going to be similar to last week with some more core to fill up my requirement. The centigors diserve another shot, so I'll run them for at least one more week. Maybe this time I'll try one unit of 5 and one unit of 10, see how that goes. I'm home sick from work today, so I'm getting some modeling work done on my BsB and other models. I'm loaning out my camera to a friend, but here is a really crappy picture of my BsB. Once that all sets the standard will get a couple layers of liquid green to make it look more gnarly and fleshy. If I'm motivated then I might work on another chariot, but I might just try to sleep.
  12. Telephone - Lady Gaga and Beyonce Plush - Stone Temple Pilots Acid 8000 - Fatboy Slim I've gotten way too used to skipping over songs on shuffle, don't even remember when I put these on my iPod.
  13. Monsters University - 6/10 The original was so good that I had high hopes for this one, but it didn't live up to my expectations. It was good for a few laughs, but didn't have the same feel, nor the epicness of the original.
  14. It may seem odd at first, but 16 is, in fact, an even number.
  15. If OFCC were a competitive event then I would consider changing the list to have at least leadership 9 from the general. Since it's a fun, sporty event, I couldn't care less. It will still be fun to smash face, I just need to try and not panic off the board before getting to said faces for smashing.
  16. Pick up an imperial walker from 40k and slap the top of a gyro on it. At the very least that's a good start.
  17. Synergy for sure. Getting primal fury off in combat seems to be more and more essential as I play more games, so leadership can be a real issue. But the rest of the army needs to work well on it's own. Beasts has a ton of great chaff and diverter units, and to get the most out of a game they need to be used. I didn't take my usual small units of raiders this week, and I definitely missed them. The overcosting is an issue with something, but I think more for internal balance than external. The rare section is almost never used because none of the options are worth their points. Ghorgons are probably the closest, but are still not going to be worth their 275 compared to other choices. In pairs though, they will rip an army apart.
  18. Another possible OFCC build! This one is full of different units and quick, fighty goodness. Lords - 691 Doombull (general) - Armor of Destiny, Sword of Swift Slaying, OTS, Shield Doombull - Flying Carpet, Talisman of Preservation, Charmed Shield, Great Weapon Heroes - 341 Wargor - Beast Banner, Gnarled Hide, Heavy Armor, Shield Bray Shaman - Level 2, Dispel Scroll Core - 705 50 Gors - Extra Hand Weapon, Full Command (BsB in here) Tuskgor Chariot Tuskgor Chariot 10 Ungor Raiders (Shaman in here) 5 Ungor Raiders 5 Ungor Raiders Special - 415 Razorgor Razorgor Razorgor (or 5 harpies) 5 Centigor 5 Centigor Rare - 635 Ghorgon 8 River Trolls (General in here) This list is full of weak points, but so are most beastmen armies. Leadership is the main issue, as my general is only an 8, and magic isn't exactly a huge factor here either. Still, the army has lots of small, fast chaff to get in and start messing with my opponent quickly. The two large units will hold the main battle line while the flying bull, centigors, and ghorgon go forward to start mashing things up. Hopefully the pressure that I can put on the other player will give me a chance to safely get my big blocks across the board and into combat, while the razorgor can function as diverters or warmachine hunters.
  19. I definitely think that they have a place in the army, but I need to get in a little more practice with them to see what works best. A unit of 10 might be a great flanking/small unit killer, but it could also be too big of an investment. They could be fun for the OFCC though, so I'll post a list in a few that includes them.
  20. Well, the list worked out with mixed results. Against Fixxer's Slaanesh WoC I lost a tight game which had a lot of potential tipping points. The centigors did a decent job in combat, but once anything serious hits them they deteriorate pretty quickly. Still, they did a good job at keeping pressure on enemy units, and giving me a speedy edge. Against RD's Dwarfs, I got destroyed. I had to get across as fast as I could to engage him in combat, but the majority of my army fell to shooting. My BsB did his best in combat...is a lie. He got popped in one round by a master engineer. *sigh* Oh well. I can see where the centigors have potential. They have an enormous charge range and hit like a truck in the first round of combat. If they were a bit cheaper or had the fast cav rule then they would be worth it. For now I think they are a bit weak for their points, but I will continue to test them. Thanks again for the games, Fixxer and RD!
  21. Last week I got in two games, one with Shane and another game with RD. The games were close, and if I had another turn against RD then I would have been able to pull out a victory (even though my army had almost entirely been wiped off the table). Still, I was able to get a ton of scenario points out of booth games by sticking in the forest. Everyone seems to be trying out some MSU/MMU lists, so let's give it a go this week! This will require some heavy proxies, but I doubt anyone will mind. Lords - 350 Doombull - Flying Carpet, Talisman of Preservation, Charmed Shield, Great weapon Heroes - 341 Wargor - Beast Banner, Garled hide, Heavy Armor, Great weapon Bray Shaman - Level 2 Shadow, Dispel Scroll Core - 423 42 Gors - Extra hand Weapon, Full Command 10 Ungor Raiders Special - 485 Razorgor Razorgor 5 Centigors 5 Centigors 5 Centigors Alright, I realize that a 42 man unit is far from small, but I need something big to anchor down my line. Hopefully the list will have some luck, because I will need it!
  22. I'm still waiting to see the dual Nurgle prince list. At 2500 you can take 2 with the mark or Nurgle and a little bit of kit to make them survivable.
×
×
  • Create New...