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TheBeninator

Warlords
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Everything posted by TheBeninator

  1. Its like any influencer on You-Tube. They get money to get people hyped about a product. DL core is not per-se better than special choices, but since you are obligated to take the core here is the quick and dirty. Imps - Can gain a spell to cast + ranged attack + 3+ Aegis from ranged. So they are basically a shooting unit that does not count against any other restricted category. They are reasonably fast, with scoring so they spend a few turns support shooting + casting, then grab objectives later in the game. Succubi - They have 3 attacks per model. 3! That is freaking unheard of for core except for like chaos warriors with paired weapons. They are also OWS 4, which is fairly elite for core (dwarf/elf status). Strength 3 is not great, but if you are able to buff them to strength 4 you end up getting a lot of mileage out of small units of them. They will chew up other core. Lemurs - R5 + Parry. Again, R5 is unheard of for core, they are a solid anvil Myrmidons - S5 + Battle focus + FIER - Str 5 is also rare for core but certainly not unheard of due to great weapons. Add to any of these units the choice of 5 different upgrades which allows you to further fill their role to the purposes of your list. Core has to be thought of as a bag of lemons. You always have to take said bag of lemons, but being able to choose what you want to do with the lemons is really helpful. DL appears to have a ton of agency over these decisions. I don't know if there are any other factions that have close to as many options as DL.
  2. I notice that too. Even in the European masters some players don't even paint their models. For demons, I think a lot of it has to do with the new book. People are still trying to figure out what they want their list to look like, so they hold off on painting stuff up. That said, there are some BR casters that have very good commentary and beautiful armies. I am a sucker for chihammer myself. Follow-Furion is also good for really well explained tactics, but he has a somewhat arrogant You-tube persona, and only has a handful of T9A BR. In general, I think most T9A BR are pretty basic in quality. It's difficult to produce one and there is little incentive since being a T9A influencer will get you 0 dollars from the T9A project. Death stars are somewhat out of vogue, long gone are the days of winning a match because you have banner of the world dragon + a bunch of characters in a pheonix guard unit. The lack of Lemurs is likely just due to the specific meta that caster is coming from. Resistance 5 core is nothing to scoff at, demons just happen to have a lot of really awesome core options to compete with Lemurs.
  3. I have always been somewhat interested in Demons as a pure hobby army. You can literally just green stuff random bits and other stuff together an call it an abomination. I was at the coast this summer doing some crabbing, looking at all the dried and discarded crab claws and stuff all over the place. At a 28mm scale they would be terrifying. THey also have a crazy amount of 3D detail that would make them super easy to paint. Certainly not a conventional approach to minis.
  4. The T9A echos your desire for siege play. There is an enormous amount of homebrew built off the T9A engine, if you are still interested you should look there. To say that T9A does not want siege rules is to not fully appreciate what the project is, what it’s goals are, and what resources it has to work with. Siege rules will happen eventually, as will a skirmish game, heck even an RPG. The timeline for these things is just far off.
  5. Damn @Ish That's some serious dedication to tincture. When I do the heavy infantry ill come up with something that you don't have a name for! Fun OCD fact. Every peasant (after the first 8 ) is composed of 2 main colors. Every shield is composed of those 2 same colors. The primary color of every peasant matches one of the colors of the shield that they are carrying, but never do both colors on the shield match the peasant colors. A little bit of order among the chaos!
  6. @valourunbound All that are born can be born again. March to war 2020 only happens once in a lifetime!
  7. How the heck did Ben get the #1 spot?! Throw me in for the next rank. So long as I am ahead of John...
  8. What do you get when you combine a 3 day weekend and some serious procrastination on Adulting? A finished unit! Way ahead of the December schedule! Heres a shot of the shields before I put them on. I had planned on masking / airbrushing all the shields, but that turned out to be a pain in the butt and I was still getting crummy results. I just decided to go freehand with it. Afterwards I made an executive decision to use a black marker of sorts to outline (as per @Ish's suggestion) as to not displease the Heraldry gods. I did make up some unconventional symbols, and some of the stuff certainly came out a bit crooked, but hey! They are peasants, and I still have another 70 infantry on sprue, so I shouldn't get hung up on little details like that. Overall I am pretty happy with the unit. Not a whole lot I would change doing it again. Certainly some steps I could cut out of the assembly line. Also, I did about a 50/50 dilution of the Strong tone with water, worked like a charm! Thanks @Andrewgeddon for the tip! Though now it occurs to me that you had used a thinning medium, not water, whoops! 😅 Next up is some light cavalry!
  9. Ah wow, yeah that's bigger than I was thinking.
  10. You could also just use the towers as a big unit filler. It’d look pretty cool!
  11. Looks like it was all just point balances. Changes to books are always highlighted in blue text within the AB. In addition, there is a change log at the bottom which has a summary of changes. Some of the blue text in the book is normally changed for clarification, there were very few examples during the last update of actual rules changes. There will likely be 1 or 2 more minor point tweaks before they call this set of balance updates done. It's an interesting process they use. The team gathers as much tournament data as they can together and looks at win/loss with certain armies and army composition. They then apply point changes to try and balance out the favoring of one unit over another. The team appears to want to try and do this once a year, since they can gather a decent amount of tournament data in a 1 year period. The data is by no means "all telling", but they use this as a chance to address over performing units/lists/combinations as well as help mix up the meta. For instance, if everyone takes Myrmidons in a list, then Myrmidons will see a point hike OR all other choices will see a point decrease, or something in between. Its a tenuous process as you are trying to internally balance books at the same time as maintaining external balance. The point changes are all a little here, a little there, typically never enough to "invalidate" a list, but sometimes it means you have to take a couple fewer R&F models, or drop a magic item / upgrade.
  12. You might not be able to finish a game if you show up at 5. I’m likely busy this Sunday.
  13. So as I read it, The Harbinger of Father Chaos can take "Manifestations of Father Chaos and those available to the General" Vanadra's Scourge can be a general, and has access to Manifestations of Father Chaos and Wrath. So, Vandras Scorge general allows Harbingers to take Wrath Manifestations, of which if you take the dominant version, pass that manifestation benefit to R&F within the unit. It is certainly not an inexpensive way to get flaming attacks, but you do get a flying murder machine caster out of the deal.
  14. Well the DL is the newest book. Since T9A is built on the framework of 8th edition, it borrows a lot of legacy concepts from that game. However, in order to not stagnate, it is moving towards a new identity for it's armies. Khorne does not feel like Khorne anymore because Khorne no longer exists. There are other projects that recreated 8th edition lore but just changed a few rules, T9A is different than that. If what you are really longing for is a Khorne themed army, T9A is probably not the best solution. It is easy to get caught up in the similarities, since a lot of it is totally identical. But as with Warriors of the Dark Gods, DL was completely reworked and is something new. It had to shed it's old pigeon holed identity in order to achieve this. I have mad respects for the old universe, but that just isn't the direction of the game. I think you may be confused about some of the list building aspects, as you can join a Savar, a Harbinger, or a Deceiver to a unit, in the cast of the Savar it can be the only hero in the unit. In addition, you can get Myrmadons to have flaming attacks if you also have a Harbinger who takes the wrath upgrade which also requires a Wrath GD. Yes, it sort of forces you to go with a "mono-manifestation", but that is how they are balancing the book. You cant just pick the cream of the crop from all the demon manifestations and expect the army to even come close to being balanced. Conversely, you can skip the Greater Demon and always take manifestations from Father of Chaos to your Harbinger, or from the several manifestations hand picked that are unique to each unit. The number of combinations are staggeringly high. Balance, whether we like it or not, is one of the primary motivators of why things in the books are the way they are.
  15. Is that ultra marine holding a fantasy axe? Awesome! What is it about Simple Green that you did not like, not enough stripping? Blade Dancers all have paired weapons right? Plus you can dance up another attack, so 20 attacks from a 10 dancer unit. Sounds like a west side story knife fight.
  16. Update! So, hobby stuff stopped for a while there. Finally got back on and added a few more deets to the peasant horde. Weapons are now mostly done, have moved on to heads. All of this (in pic) was accomplished in perhaps an hour or so. Last touch is leather for the heads, leather for the boots, and leather for some weapon handle wraps. After that comes the shields, which will bog me down quite a bit due to masking. Hoping to have the unit done by Dec as an arbitrary goal!
  17. @valourunbound Points will start at 2k, and will increase by roughly 500-750 each time. I think the whole campaign is 5 or so matches, the scenarios and conditions of which depend on the results of players for Order/Chaos. You should fill out the poll! Obviously you will not be held to these days, its just to figure out where we should generally try to schedule. https://forms.gle/uiADYooHzoy5jPuY6
  18. Does 15 blade dancers really count as a "deathstar"? Seems more like a Victory-1 class Star Destroyer....
  19. Huzzah! @Andrewgeddon This is the perfect chance to break in your new forces of Good (SE) @valourunbound What an opportunity to start a VC army! @OreoGolem We need Orcs! @Jason The Dwarven Holds would rely on you to be represented in this struggle @splinx Will the dark elves heed the call of their chaos masters? @Exile No better way to ease into a new ruleset All others are highly encouraged to join! My Lizards and Dwarves are up borrowing if you don't have an army to play with.
  20. I’m interested, I imagine we could fill 8 slots pretty easily. With 3 rounds that’s pretty simple pairing. you should start a thread for it. I’ll tag a bunch of folks to make sure they see it. You down to be the TO for it?
  21. The hope harvesters have a volley gun which can optionally fire unused veil tokens. Veil tokens are primarily used in the magic phase to produce additional power dice for casting magic. So, not taking any casters means you wont have to make the decision between using the veil tokens in the magic phase, or loading them into the muzzle of your volley gun and blasting the veil tokens out at your foes. Going no magic can work, you just have a lot less versatility since in T9A, you get to pick your spells after you see your opponent's army. Magic relies on a smaller number of dice rolls, so it is inherently more fickle. Some games it is of no use at all, some games it is the difference between win and lose. There are people who run no-magic lists, it is not all that common, but it is quite doable.
  22. Good stuff! I look forward to the opportunity to send your demons back to the void. You are skipping out on the magic phase tho. I would suggest having a wizard simply because the magic phase is a cool part of the game. The hope harvesters do not really take the place of having a wizard, as you will only have at most 3 veil tokens to spend every turn. But, I can for sure respect a no-magic list.
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