PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 Yeah, it is possible for them to attack themselves. If you roll a 1-3 on instinctive behavior. I almost feel like we are going to the "squabble" table that fantasy goblins deal(t) with. (Not sure if it is still a mechanic for them or not) Depending on the wording, Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 In any event, for 13 pts, we can all safely agree that they are not worth it. For 12 pts one can get 3 termagaunts which are more useful on every conceivable level. Quote Link to comment Share on other sites More sharing options...
winterman Posted January 9, 2014 Report Share Posted January 9, 2014 Tervigons no longer give poison or adrenal to termagants, their spawns no longer get to move or assault, counter assault now keys off of base gant leadership and they kill gaunt broods out to 12" when they die. Not to mention the overall price increase to 195 and the 30 gant tax. Or how gants for scoring are pretty negatively affected by IB. Knowing how little tervigons synergize with termagants now and how much faster and cheaper hormagaunts are, I am surprised people still cling to the old ways. Tervigons and gants will still be effective but they are not (in my early estimation) so far head and shoulders above the other troop choices any longer. Quote Link to comment Share on other sites More sharing options...
intrizic Posted January 9, 2014 Report Share Posted January 9, 2014 Mike Brandt did a great job of explaining all the points from the rumors on a unit by unit basis. It's Mike Brandt, so it's a wall of text that may crit you into a coma, but it's worth the read. I'll only post the link because of the length. http://whiskey40k.blogspot.com/2014/01/tyranids-early-reaction-from-long-time.html?showComment=1389294341345#c5312070433982064917 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 9, 2014 Author Report Share Posted January 9, 2014 And because MVB's a good guy and I don't mind giving him clicks. :) 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 That's a pretty upsetting rundown. Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 9, 2014 Report Share Posted January 9, 2014 And one of his positives doesn't even work. SniperFex is still an illegal build, no StrangleThorn and HVC together. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 This makes me less excited about the bugs. But I refuse to give up on them! I may just have to play them while crying all over my codex. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 The good news is that since tervigons aren't as good as they used to be, at the present, it doesn't appear that there is any specific monobuild. Time will tell. I'm still pretty bummed that most of the 3 wound nids remained T4. I REALLY wish they'd upped them to T5. The real big bonus is now that both the SM dex and the Nid dex aren't super powerful we can hear less about codex creep! HOORAY! Quote Link to comment Share on other sites More sharing options...
pretre Posted January 9, 2014 Author Report Share Posted January 9, 2014 we can hear less about codex creep! HA! Man, you are a funny guy. 1 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 The good news is that since tervigons aren't as good as they used to be, at the present, it doesn't appear that there is any specific monobuild. Give it time, there will be a monobuild if you want to "compete". And by compete I mean try for best sportsman or best paint. :P 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 9, 2014 Author Report Share Posted January 9, 2014 Give it time, there will be a monobuild if you want to "compete". And by compete I mean try for best sportsman or best paint. :P I lol'd. Quote Link to comment Share on other sites More sharing options...
winterman Posted January 9, 2014 Report Share Posted January 9, 2014 I agree with a lot of what he says and maybe in the east coast meta he is spot on. For me I think he dismisses some considerations like hormagants and warriors. Warriors since the 5ed dex have been decent deck chairs, you just didn't really need a deck chair with tervigons. Now that termagants fall back 50% of the time when they fail IB, I can see warriors being a default cheap scoring unit for bugs. Hormagaunts gained an extra 3" run and base are more effective point for point then they were. This is where swarmlord comes in, giving them the USR they need to get the job done. Look I am not trying to white knight the codex and I am 100% in agreement with his assesments on the core rules in the book. I just see some new units emerging as worth considering and that's a good thing to me. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted January 9, 2014 Report Share Posted January 9, 2014 Warriors since the 5ed dex have been decent deck chairs, you just didn't really need a deck chair with tervigons. Now that termagants fall back 50% of the time when they fail IB, I can see warriors being a default cheap scoring unit for bugs. I will be running 9 Warriors with Boneswords and Fleshhooks as a CC scoring unit. If the opponent ignores them, they will destroy non-dedicated CC units. If the opponent dedicates heavy weaponry to them, my Tervigons and Hive Tyrants will live that much longer! Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 Hormagaunts gained an extra 3" run and base are more effective point for point then they were. This is where swarmlord comes in, giving them the USR they need to get the job done. Are we sure that swarmy does the same thing as before? Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 I will be running 9 Warriors with Boneswords and Fleshhooks as a CC scoring unit. If the opponent ignores them, they will destroy non-dedicated CC units. If the opponent dedicates heavy weaponry to them, my Tervigons and Hive Tyrants will live that much longer! That unit is 450 pts. Quote Link to comment Share on other sites More sharing options...
winterman Posted January 9, 2014 Report Share Posted January 9, 2014 Are we sure that swarmy does the same thing as before? He can grant Monsterhunter, Furious Charge or Prefered Enemy to his unit or a unit within 18". I don't recall when he does it but its otherwise seems like before with the addition of monsterhunter. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 9, 2014 Author Report Share Posted January 9, 2014 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 He can grant Monsterhunter, Furious Charge or Prefered Enemy to his unit or a unit within 18". I don't recall when he does it but its otherwise seems like before with the addition of monsterhunter. Sounds pretty good. I could see running like 4 units of 20 barebones for just 400 pts and then using Swarmlord in a unit of tyrant guard to buff them as needed and provide synapse. You could supplement with venomthropes for sexy cover saves and then round it out with tyrannofexes or something. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 Hmmm, in regards to the lictors, looks like they are functionally identical to before with the slight buff of being AP5 in general. With a drop in points they seem to be a smidge better than before. Not sure if they are worth it at all, but at least they aren't terrible. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted January 9, 2014 Report Share Posted January 9, 2014 That unit is 450 pts. I know, and I'm excited to play with it lol. Other than point reductions I think Venomthropes are the only unit which actually got better. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 If you are going to run 9 warriors, you might as well add a Prime to the group to help them out. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 I could see this working in conjunction with getting adrenal glands and the prime and having them surrounded by a sea of hormagaunts and then venomthropes. The venomthropes would be key as they should be getting the first salvos of S8+ shooting to thin them out, which gives the warriors more time to stay alive. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 Get too much stuff close together and you are asking for pie plates. The unfortunate thing is a few ignores cover shots and that plan falls to the way side. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2014 Report Share Posted January 9, 2014 Then you only have to worry about Tau! And who plays Tau!?!?! 1 Quote Link to comment Share on other sites More sharing options...
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