smashthedean Posted January 31, 2014 Author Report Share Posted January 31, 2014 No green turns. They have a couple of straights and a couple of banks that are green. Quote Link to comment Share on other sites More sharing options...
Munkie Posted January 31, 2014 Report Share Posted January 31, 2014 Oh okay. I was very much second-guessing my decision to order one. Quote Link to comment Share on other sites More sharing options...
Burk Posted January 31, 2014 Report Share Posted January 31, 2014 no good green manuevers. the best manuever with a b-wing is the 2 turn. couple that with advanced sensors and it can almost just do a 90 turn on the spot, or move quite a buit away from your starting point. but if you use PTL with that, than advanced sensors are useless. Plus you want to avoide stress on Bwings as the AS cannot be used on the turn after you are stressed unlike ties with PTL as they stress to get action bonus's then do green to clear and stress again on the same turn. Much more useful then on bwigns who can only do it every other turn. Quote Link to comment Share on other sites More sharing options...
Munkie Posted January 31, 2014 Report Share Posted January 31, 2014 Now I'm even more confused. Can you use PTL to take actions before moving? I thought it was just an additional action during the action step. Quote Link to comment Share on other sites More sharing options...
Burk Posted January 31, 2014 Report Share Posted January 31, 2014 you could with advanced sensors. without, PTL is after an action, which is after movement. Quote Link to comment Share on other sites More sharing options...
Wiccus Posted February 2, 2014 Report Share Posted February 2, 2014 Really liking Firesprays with the heavy laser cannon. Kacy inspired me to make a list with one though I used Krassis instead. 4 attack dice all the time and the ability to fire from the rear allowed me to make short work of Lando. I love how there isn't one uber list that crushes all others. That said a friend of mine came up with a pretty uber list. Omicron Group Pilot (21)Heavy Laser Cannon (7)Omicron Group Pilot (21)Heavy Laser Cannon (7)Omicron Group Pilot (21)Heavy Laser Cannon (7)"Backstabber" (16)Total: 100View in Yet Another Squad Builder The idea is to just sit on your board edge with the Lambdas and permanently select their sit and hover movement option and then proceed to throw out 4 attack dice a turn while the enemy has to chew through 15 shields and 15 hull points. Backstabber can go out and chase stuff once they get close. Quote Link to comment Share on other sites More sharing options...
Burk Posted February 2, 2014 Report Share Posted February 2, 2014 note your HLC cannot fire to the rear. Secondary weapons only fire to the front arc unless a turret. you are stuck with your primary weapon value to the rear. on your list, once the enemy gets to your sides, you have trouble. Quote Link to comment Share on other sites More sharing options...
Wiccus Posted February 2, 2014 Report Share Posted February 2, 2014 I know the cannon can't fire out the rear its just that when someone is behind me they are usually at range 1 so I still get 4 dice. In regards to the list its nearly impossible for people to get to the sides. If they do you just make a slight turn and you have them again. If you deploy wisely you should pretty much be covered with 2 ships all the time. Not to mention Backstabber can harass people attempting to get at my sides. Its not unbeatable but it is tough to overcome. That many shots and that many shields and hp is crazy. Quote Link to comment Share on other sites More sharing options...
Burk Posted February 2, 2014 Report Share Posted February 2, 2014 Honestly, Lambda's only hard turn is a 2 red. I dont think this list would be very good. as soon as I see this list, I would deploy on both extreme wings. Then full forward and I am at range 1 on turn 3 with you only getting 1 shot with each ship. at that point a lambda dies each turn as you concentrate fire. HLC is not that good for its cost. 7 pts is horrible. Half the cost of a full ship. I would much prefer having more ships. Hey dont get me wrong, I like my lambda, but it doesnt have the manueverbilty to use that firepower and with only 1 AG, it is dead in a turn or two max. give it a try, but against a competent list, i think they will fail badly. Quote Link to comment Share on other sites More sharing options...
Wiccus Posted February 3, 2014 Report Share Posted February 3, 2014 I honestly don't see that as the case. You can easily pile up in a corner and say bring it with nobody able to do really anything about it. You can focus fire but so can they. I do not agree that the HLC is a bad buy as it is a consistent 4 dice each turn. Again I am not saying that this list is unbeatable but I definitely don't think that it is as easily picked apart as you are implying. Lambdas are not very maneuverable but the point of this list is to never have to move after like turn 1 with overlapping fire lanes of 4 dice each and a lot of HP to chew through. Quote Link to comment Share on other sites More sharing options...
Burk Posted February 3, 2014 Report Share Posted February 3, 2014 you have to move every other turn, as the 0 move is red. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted February 3, 2014 Author Report Share Posted February 3, 2014 When you say permanently select their sit and hover maneuver... you know that one is red right? At the least they'd have to do 1 maneuvers in between hovers, which for a large base ship actually pushes them forward a decent amount. I think you'd have a good alpha strike with that list, but I agree that you'd be in trouble once people start being able to get behind you. I don't think it's horrible though and would probably win its share of games, but I wouldn't call it overpowered or unkillable by any means. Quote Link to comment Share on other sites More sharing options...
Wiccus Posted February 4, 2014 Report Share Posted February 4, 2014 Well its not quite "permanent" but you only have to inch out of your little corner the tiniest little bit over the course of the game. I also think that getting behind them won't be that terribly easy and if you do it will be for one turn then you have to go in front again or at least just slam into the back of them and be unable to shoot. At any rate I don't intend to buy 2 more Lambdas as I like fast lists. It was just an idea that a friend came up with that seems pretty mean. If there was some sort of scenario it would probably get owned but in a straight up dog fight it seems pretty vicious. Quote Link to comment Share on other sites More sharing options...
Burk Posted February 4, 2014 Report Share Posted February 4, 2014 actually, staying behind them is easy. you just make hard turns to go downthe line, then k and repeat. sorry, I would salivate seeing this. but give it a try. Quote Link to comment Share on other sites More sharing options...
sounder Posted February 5, 2014 Report Share Posted February 5, 2014 If they stay stationary/inch forward slowly there wouldn't really be any space to exploit behind them, plus in order to get behind them you'll need to pass through their vicious fire arc. That's the main benefit for keeping them pinned back in their own deployment zone with good long range firepower, it helps negate their poor maneuverability Quote Link to comment Share on other sites More sharing options...
Burk Posted February 5, 2014 Report Share Posted February 5, 2014 1 1 forward for that ship (or any big ship) puts them at a minimum of 5 from the edge and that assumes, the tie player goes full 5 in his first two moves....if he does some slow hard 1 turns for a few turns, then the big ship is in trouble having to take hard turns (red) to match....more than enough room, and I only need to go through 1 of their arcs if we do it right. I encourage you to play it. A competent player will go through it like the proverbial $%@T through a goose :) Quote Link to comment Share on other sites More sharing options...
Fix Posted February 5, 2014 Report Share Posted February 5, 2014 Welp, I had my first win ever with Rebels tonight, so I guess I went and bought a lot of those. Thanks, Kacy, your bad rolling cost me lotsabux. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted February 5, 2014 Author Report Share Posted February 5, 2014 Nice! Did you pick up a Falcon? After seeing it in action in our game I ran a rebel list with: [52] Han Solo Millenium Falcon -expert handling -millenium falcon -hull upgrade [25] Blue Squadron B-Wing -advanced sensors [23] Gold Squadron Y-Wing -ion cannon turret Against Joey's Imperials and holy [big bad swear word] the Falcon with Expert Handling (barrel rolls) is crazy and sticking it on Han and his PS 9 is pretty much awesome as are Advanced Sensors B-Wings. The Y-Wing didn't end up doing much but soaking up a lot of fire and dying, but it did soak up a pretty huge amount of fire so I'm not complaining yet. Both games tonight taught me the lesson that the sure-fire way to kill Soontir Fel is to get him to run into things. Quote Link to comment Share on other sites More sharing options...
Fix Posted February 5, 2014 Report Share Posted February 5, 2014 Yeah, I snagged a Falcon, HWK, A, B, and one more X-wing. Anyone want to sell me a couple of spare dice? I think I need two of each. Actually, is there any point where you'd need to throw five dice at a time? Quote Link to comment Share on other sites More sharing options...
smashthedean Posted February 5, 2014 Author Report Share Posted February 5, 2014 There is. Advanced Proton Torps are Attack 5 and an Agi 3 ship can get up to 6 Defense if it has Stealth Device, Cover, and Range 3. I have 9 or each die that I could probably trade away. No chance you'd want to trade the A-Wing's Push the Limit card for two of each would you? Quote Link to comment Share on other sites More sharing options...
Burk Posted February 5, 2014 Report Share Posted February 5, 2014 you cannot use extra defence (or attack) dice for range on 2ndary weapons, so against an advanced torp, max woudl be 5. (3 base, obsticale, stealth) Quote Link to comment Share on other sites More sharing options...
smashthedean Posted February 5, 2014 Author Report Share Posted February 5, 2014 Yeah that's what I said I think, Attack would cap out at 5. I just meant Defense would cap out at 6 against other stuff. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted February 5, 2014 Report Share Posted February 5, 2014 Yeah, I snagged a Falcon, HWK, A, B, and one more X-wing. Anyone want to sell me a couple of spare dice? I think I need two of each. Actually, is there any point where you'd need to throw five dice at a time? hey, Brad - any chance you want to get rid of any of those X-wing pilot cards and base markers you now have duplicates of? can't have two Wedge Antilles flying around, can you? Quote Link to comment Share on other sites More sharing options...
Fix Posted February 5, 2014 Report Share Posted February 5, 2014 Sure, no prob. Is there dice in it for me? You got multiple starters, didn't you? Kacy, I think I'll need that card if it's the only one I'd have. Quote Link to comment Share on other sites More sharing options...
smashthedean Posted February 5, 2014 Author Report Share Posted February 5, 2014 I'd trade you a printed paper copy of it too :P Quote Link to comment Share on other sites More sharing options...
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