Inq_zigga Posted February 17, 2014 Report Share Posted February 17, 2014 First off long time no see for a lot of people on here, how's everyone doing? Ok so I've been away from 40k since the onset of 5th edition and curious if this list I made is viable for tournaments... Spirit seer, battle runes, shard of anaris Fire dragons x 5 with exarch in wave serpent with tl BL, shuriken cannon holo fields/ spirit stones Wraithguard x 5 wave serpent with tl ML holo fields/ spirit stones Wraithblades x5 with axes/ shields with wave serpent with tl star cannon holo fields/ spirit stones Guardian jet bikes x 5 Guardian defenders x10 with BL platform Hemlock Wraith fighter Warp spiders x 5 with exarch with power blades and tl death spinner Fire prism x2 with holo fields and spirit stones Any advice would be greatly appreciated! Thanks Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted February 17, 2014 Report Share Posted February 17, 2014 Looks solid to me as a non-Eldar player. 3 Serpents, Jetbikes, Spiders and jet means plenty fast. I'm sure better informed players could give a few fine tuning tips but I'm reasonably sure as-is this list would take my lunch money. Haven't faced the Wraithguard but I can say from experience that Avengers in Serpents are rock solid. The barrage artillery are worth looking into as well, they're something that changes my game plan every time I face em. Give it a couple spins, see what you like and work from there is the only real advice I can offer. Welcome back and good luck! Quote Link to comment Share on other sites More sharing options...
dashneeb Posted February 17, 2014 Report Share Posted February 17, 2014 Why, if I may ask, the Wraithguard and Wraithblades? Reasoning behind it? I love them to death, but I found them to be difficult to wipe out anyone. The D weapons aren't great against vehicles, and five isn't going to kill anything that Fire Dragons won't. And the Hemlock? Why? The Crimson Hunter is simply better, hands down. Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 17, 2014 Author Report Share Posted February 17, 2014 The wraithblades and guard are more durable scoring units that the guardians or dire avengers in my opinion, stick a spirit seer with the blades basically a cc unit with the runes from seer... The hemlock, I like the fear ability and the distort weapons, I tend to roll good :-) Quote Link to comment Share on other sites More sharing options...
WestRider Posted February 17, 2014 Report Share Posted February 17, 2014 The Hemlock's Horrify ability ends up being really awkward to use, because you have to do it before you move, and even with the Flyer benefits, the thing is incredibly fragile to be leaving within 18" of an Enemy Unit for a Turn. WraithGuard, I've seen work well, but WraithBlades just get screwed by the fact that after they Disembark, they have to stand around for a full Turn getting shot before they can Charge. I've been very underwhelmed by their performance, the times I've gone up against them. The rest seems pretty solid, but I might tweak by, say, picking up one more Bike and splitting into 2x3 so they can hide more easily and claim/contest more Objectives. 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 17, 2014 Report Share Posted February 17, 2014 The Hemlock's Horrify ability ends up being really awkward to use, because you have to do it before you move, and even with the Flyer benefits, the thing is incredibly fragile to be leaving within 18" of an Enemy Unit for a Turn. Ack! I thought this unit was too good to be true. I really liked on paper until you pointed this out. Don't play fruity eldar, so it doesn't matter too much. -Pax Quote Link to comment Share on other sites More sharing options...
ChaosGerbil Posted February 17, 2014 Report Share Posted February 17, 2014 You need more scoring troops (I take 4-8 in my lists), otherwise looks okay. Ditch the wraithblades to find the points. I second the motion to split up the bike squad. Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 18, 2014 Author Report Share Posted February 18, 2014 There's 4 scoring units in the list because of the wraithguard/ wraithblades... A lot if people are down playing the wraithblades, but without them I have no close combat in the army... Banshees have less survivability, bike units are cheap but easier to wound, same with guardians and dire avengers for that matter... They may be expensive points wise but the toughness value higher normal bolsters wound on a 5+. So a squad of 10 marines shoot 10 bolters rapid fire, that about 12 hits, wounding on 5s that's 4 wounds... I may fail 1 but they're fearless so they don't run even if I have crap rolls... And this is all dependent on me letting them get that close... I have confidence in the wraith units... Fire prism have the anti troop / tank shots, fire dragons are just awesome, the wraithfighter as long as I'm not stupid should survive the game since I can out manouver just about anything as long as I pay attention... But yeah those are my justifications for why I chose some of the units I did Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 18, 2014 Author Report Share Posted February 18, 2014 Close enough for me to let them rapin fire that is Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted February 18, 2014 Report Share Posted February 18, 2014 Are you building this list with models you have or getting the models for this list? I ask because the answer will radically change the advice you'll get. Have the models: best way to use them Don't have the models: what units do you suggest Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 18, 2014 Author Report Share Posted February 18, 2014 I have any model that would need to be added... I have about 10k word of elder to play with,,, just hard making something I think would work against any and all takers is the thing. Quote Link to comment Share on other sites More sharing options...
ChaosGerbil Posted February 18, 2014 Report Share Posted February 18, 2014 Regular wraithguard with ranged weapons kick ass just fine in melee, relying on their high strength and toughness. A true all comers list is harder than ever in 6th. I think you need more anti-air. Quote Link to comment Share on other sites More sharing options...
Munkie Posted February 18, 2014 Report Share Posted February 18, 2014 The Hemlock's Horrify ability ends up being really awkward to use, because you have to do it before you move, and even with the Flyer benefits, the thing is incredibly fragile to be leaving within 18" of an Enemy Unit for a Turn. Even more importantly, it can't use the power on the turn it comes in since casting powers after coming in from reserves is specifically forbidden. It's junk--one of the few things in that book that is. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 18, 2014 Report Share Posted February 18, 2014 First off long time no see for a lot of people on here, how's everyone doing? Ok so I've been away from 40k since the onset of 5th edition and curious if this list I made is viable for tournaments... Any advice would be greatly appreciated! Thanks You said ANY advice so here's mine: 2000 Pts - Codex: Eldar Roster Total Roster Cost: 1995 1 Illic Nightspear, 140 pts 1 Spiritseer, 70 pts 1 Faolchu's Wing 5 Fire Dragons, 110 pts 1 Wave Serpent, 155 pts = (Spirit Stones + Holo-Fields ) + TL Bright Lances+ Shuriken Cannon) 5 Wraithguard, 160 pts 5 Wraithguard, 160 pts 1 Wave Serpent, 155 pts = (Spirit Stones + Holo-Fields + TL Scatter Lasers + Shuriken Cannon) 5 Wraithblades, 160 pts 1 Wave Serpent, 155 pts = (Spirit Stones+ Holo-Fields+ TL Starcannons+ Shuriken Cannon) 10 Guardian Defenders, 90 pts 1 Heavy Weapon Platform, + Bright Lance 1 Hemlock Wraithfighter, 185 pts 4 Warp Spiders, 76 pts = 4 * 19 1 Warp Spider Exarch, 29 pts 1 Fire Prism, 150 pts = (base cost 125 + Spirit Stones 10 + Holo-Fields 15) 1 Fire Prism, 150 pts = (base cost 125 + Spirit Stones 10 + Holo-Fields 15) You get more tough troops, you get an outflanking Death flamer unit amongst them and you get a melee capable character that can help break the flamers of doom free of any nasty entanglements. The shard won't be as useful as the Wing on the Spiritseer. I'd use it to get to a Wraithguard unit after it outflanks perhaps? Just a thought. Your list is intact and with more firepower and more deployment options. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 18, 2014 Report Share Posted February 18, 2014 Also, on the issue of Hemlocks and such, i did a blog on that. I also tested the army pretty intensively. it works. Making Flyers work Quote Link to comment Share on other sites More sharing options...
spacewolved Posted February 18, 2014 Report Share Posted February 18, 2014 So wraithguard of any kind are way to expensive for what they do and are not really worth including. However, in my experience, spirit seer with 5 wraithguard with dsythes in a wave serpent are good for grabbing objectives. Turn 3 they jump out, grab an objective then flame whatever charges them. Ok so I'm a competitive player so I'll try give a good list that isn't to spammy but won't roll over to whatever is thrown down on the other side of you. Farseer w/jetbike- 115 Spirit seer- 70 3x jetbikes - 51 3x jetbikes - 51 3x jetbikes - 51 Wraithguard w/ d scythe - 210 Waveserpent w/ tl scatter laser, s cannon -130 Wraithguard w/ d scythe - 210 Waveserpent w/ tl scatter laser, s cannon -130 Wraithknight - 240 Wraithknight- 240 6x Warpspider - 114 6x Warpspider - 114 5x Dire Avengers - 65 Waveserpent w/ tl scatter laser, s cannon -130 1921pts So this should give you lots of s6/7 shots, decent anti tank, good scoring. I might be off on the wave serpent costs however but you still have 79 points to work around with. As a general rule eldar would rather shoot than be in cc, so use their mobility to maximize shooting. Use the wraithknights to apply pressure while the rest of your army picks off the opponents units. The wave serpents should throw out enough twinlinked shots that they can take down flyers. If you think you need more drop a wraithknight and two crimson hunters. Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 18, 2014 Author Report Share Posted February 18, 2014 Thanks for the suggestions guys I appreciate them and from what in gathering wraithblades aren't the way to go, and the fliers are a toss up... Only problem with the lists I'm seeing the tournament I'm entering is only 1850, just keep that in mind when making suggestions. Thanks again guys, been really helpful! Quote Link to comment Share on other sites More sharing options...
dashneeb Posted February 18, 2014 Report Share Posted February 18, 2014 So I will say, the Wraithblades with the axe/shield combo does have it's uses. I don't generally start them inside a tank, but it's entirely possible. It's AMAZING at tarpitting certain units because the T6 and the 4+ invul is awesome. Goodness knows if you get the strange terrain that gives FNP, they become truly amazing. I even held down almost 40 deamonettes with six. It was rather incredible. However, the regular Wraithguard I have issues with overall. I have 3 squads (1 blades, 2 guard) and I play them in a more fun list (nothing but the spiritseer is lower than t6). I find that the gun they have is good, but horribly short ranged, and only really good against certain units like Terminators and what not. They're amazingly crappy against vehicles. However, if you're looking for better alternatives, scorpions took a really large hit in the codex, but I think without farseer support are still much better, however, the Eldar strength has entirely shifted to shooting in my opinion. Run guardians with Warlocks, use farseers for guide, and the bladestorm takes care of everything. With Warp spiders there to take out other vehicles from the sides and to provide rapid response to any threat, they're amazing. The Hemlock Wraithfighter looks really cool, but the Crimon Hunter is simply a better choice. Great against other fliers, and amazing against ground targets. Exarch makes it even that much better. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 18, 2014 Report Share Posted February 18, 2014 Scorpions ar awesome. Rending pistols, 4 attacks on the charge, STR 4 on 3 of them and of course they infiltrate/outflank as well as have 3+ saves and a CLAW that DOESNT go last! wuuuuh. That exarch goes on I6 and is a character butcher! Thwe Hemlock is also awesome but it requires that you build the list around it. So, maybe not as a random include except as a fun thing. However, with outflankers, you can increase its value a lot. So thus my suggestion on Illic. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted February 18, 2014 Report Share Posted February 18, 2014 I've been on the receiving end of outflanking scorpions and Karandras more times than I'd like. Playing a tank heavy guard, they're downright scary. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 19, 2014 Report Share Posted February 19, 2014 They are. You're not lying. That claw is just... Its cool Quote Link to comment Share on other sites More sharing options...
Inq_zigga Posted February 19, 2014 Author Report Share Posted February 19, 2014 Ok so after some retooling (don't have point totals) but thinking along these lines... Spirit seer with shard Warlock council x4 on bikes 1 singing spear Fire dragons with exarch wave serpent tl ML Bikes x5 Bikes x5 Bikes x5 Wraithguard x5 with dscythes in wave serpent tl bright lance Hemlock wraithfighter Wraith knight Fire prism Fire prism Let me know what you think of that? Quote Link to comment Share on other sites More sharing options...
spacewolved Posted February 20, 2014 Report Share Posted February 20, 2014 Looks good except the hemlock. Its just not as good as the crimson hunter. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 20, 2014 Report Share Posted February 20, 2014 Its not even for the same thing as the Crimson Hunter. they dont compete for roles. Might suggest the Icarus gun with built in picket fence if no Crimson Hunter. Just one thought. The Warlock Bike Council is there for Horrify I assume. I have done the same thing in my list. Experience says you might need a few more than that to kind of ensure you get Horrify. When it goes off, it's nothing short of spectacular. Have ou Tried Dark Reapers? Relentless and carry a big gun. They can be a lot of fun too. They need not get as close as Fire Dragons as an added bonus. Quote Link to comment Share on other sites More sharing options...
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