Raak Posted March 14, 2014 Report Share Posted March 14, 2014 Hi - New to WFB and working with what I have. I have a few more models and can get some if needed, so please feel free to engage me in suggestions criticism and commentary - How can this be better: Total Roster Cost: 2495 Lord of Change (#1) 1 Lord of Change (Level 4) 1 Exalted Gift 1 Lesser Gift Soulgrinder(#1) 1 Soulgrinder of Tzeentch, (Daemon of Tzeentch + Phlegm Bombardment) Skull Cannon of Khorne (#1) 1 Skull Cannon of Khorne 2 Bloodletter Crew Pink Horrors of Tzeentch (30#) 30 Pink Horrors of Tzeentch, + Musician + Standard Bearer Std Pink Horrors of Tzeentch (30#) 30 Pink Horrors of Tzeentch, + Musician + Standard Bearer Std Herald of Tzeentch (1#) 1 Herald of Tzeentch (Battle Standard Bearer) 1 Banner of Eternal Flame Flamers of Tzeentch (3#) 2 Flamers of Tzeentch, 1 Pyrocaster, Flamers of Tzeentch (3) 2 Flamers of Tzeentch, 1 Pyrocaster, Herald of Khorne (1#) 1 Herald of Khorne,(Exalted Locus of Wrath) 1 Juggernaut of Khorne 1 Greater Gift Quote Link to comment Share on other sites More sharing options...
Wiccus Posted March 14, 2014 Report Share Posted March 14, 2014 Not incredibly familiar with daemons but it seems like you are lacking in some solid chaff units like furies. It also seems like you dont have a good hammer unit to do damage. Maybe swap a unit of horrors for bloodletters? Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 14, 2014 Report Share Posted March 14, 2014 Heralds really should be casters, with a disc. Sadly lore I'd tzeentch is so magical missile heavy that loosing even a round of them in cc can be devastating Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 14, 2014 Report Share Posted March 14, 2014 It looks like, between the Soulgrinder, Cannon, Flamers and Horrors, and LoC you went really shooting and magic heavy. Magic can be somewhat unreliable in this game - it can be powerful, but with Tzeentch you're looking at mostly direct damage spells. That makes your army mostly about dealing ranged damage, which generally isn't the most effective way to play the game. With that said, when your magic is on during a game, you will wipe off entire units without your opponent seeing combat. The problem is, that's not very fun for your opponent. Plus, you'll learn the game better if you have a balanced army. So, in general, it's not an OP army, but I don't think you and you're opponent would have as much fun as you could playing with/against it. Do you want to stick with Khorne and Tzeentch? If so, I'd suggest switching out one (or, honestly, both) units of Horrors for Bloodletters. Heralds with magic are cheaper sorcerers than big units of Horrors. Maybe drop a unit of Flamers for either some Fleshhounds or Blood Crushers (where your Khorne Herald would fit nicely). Getting some furies in their would be nice, as well. EDIT: Also, take everything I say with a grain of salt! I used to know Fantasy really well, but not really anymore. 1 Quote Link to comment Share on other sites More sharing options...
ratrek Posted March 14, 2014 Report Share Posted March 14, 2014 What's with the lone Herald of Khorne on a jugger? He's going to get gacked awfully quickly running about on his own. Quote Link to comment Share on other sites More sharing options...
Raindog Posted March 14, 2014 Report Share Posted March 14, 2014 Lord of Change (#1) 1 Lord of Change (Level 4) 1 Exalted Gift 1 Lesser Gift Soulgrinder(#1) 1 Soulgrinder of Tzeentch, (Daemon of Tzeentch + Phlegm Bombardment) Skull Cannon of Khorne (#1) 1 Skull Cannon of Khorne 2 Bloodletter Crew Pink Horrors of Tzeentch (30#) 30 Pink Horrors of Tzeentch, + Musician + Standard Bearer Std This is a great start to a list. The rest lacks the diversity and balance for list to handle most threats. As Jim pointed out, it is magic and shooting heavy. It combat and movement I think you will find it lacking. The list lacks chaff, combat, and long ranged charged threats. Herald of Khorne (1#)1 Herald of Khorne,(Exalted Locus of Wrath) 1 Juggernaut of Khorne 1 Greater Gift This guy needs friends to help him out. A Standard BC and a Musician should help provide another threat, or drop him for a unit of Crushers and spend his points elsewhere. 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted March 14, 2014 Report Share Posted March 14, 2014 I miss the days when Khorne hated Tzeench and visa versa. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 14, 2014 Report Share Posted March 14, 2014 I miss the days when Khorne hated Tzeench and visa versa. That day never existed! Nurgle and Tzeentch (stagnation vs. change) are arch-rivals, as are Khorne and Slaanesh (martial discipline vs. indulgence). Khorne and Tzeentch have always played nice together in the fluff. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 14, 2014 Report Share Posted March 14, 2014 Truth Jim just cuz Khorne finds Magic cowardly and below him personally does not mean he doesn't value his brothers guile and abilities! Now the price that little popinjay is totally worthless! Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 14, 2014 Report Share Posted March 14, 2014 Khorne and Tzeentch have always played nice together in the fluff. i.e. they war less than the other Great Powers, but still plenty often Quote Link to comment Share on other sites More sharing options...
Raak Posted March 14, 2014 Author Report Share Posted March 14, 2014 i.e. they war less than the other Great Powers, but still plenty often So basically they're married Quote Link to comment Share on other sites More sharing options...
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