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This is Not a Test


Wiccus

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On 9/6/2017 at 0:31 PM, Wiccus said:

One more official week, though if people want we might do some sort of finale. So maybe 2 more weeks.

I'd be up for an extension.  

If more people want to play I'd be up for a reboot as well.

Also, post campaign, what do my fellow campaigners think about dedicating at least one Tuesday a month to TNT?

 

For those of us who need makeup games, is anyone free this Saturday at noon?  It'd like try out the Pest Control scenario.

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1 hour ago, Koyote said:

Someone please provide me D10 (or randomly generated numbers 1-10) advancements for:

  1. great shaman
  2. tribal scout
  3. tribal warrior
  4. tribal
  5. warbeast
  6. mutant 1
  7. mutant 2
  8. mutant 3
  9. warbringer 

Thanks

Shaman-10

Scout-8

Warrior-10

Tribal-10

warbeast-9

Mutant1-6

Murant2-2

Mutant3-6

Warbringer-6

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Below is another batch of questions answered by Joey McGuire.

 

If a model with the Gung Ho ability is taken out-of-action, but the game ends before the model’s next activation, during the End of Game Sequence, is that model treated as having gone out-of-action?

Yes, being taken out of action triggered the ability, he just missed his chance to hang around an extra turn.

 

If a shiny object was not used during normal game play, may it’s reroll be use in the End of Game Sequence for resolving Wasteland Encounter stat tests?

No, it's only useful during in-game.  Otherwise it would have to be priced much more expensively.

 

If a reroll granted by an Advantage is not used during normal game play, may it be used in the End of Game Sequence for rolling on the Survival Table, Advancements, Obtaining Relics, or for resolving Wasteland Encounter tests?

Tough call on this one and honestly, I could go either way.  I would probably lean towards yes, but I would only allow one to be used.

 

When a Ripwinds or Dangerous Gases template scatters are models in the path of the moving template “touched” or only those models that end up under the template when the template has been moved to its new location?

For simplicity's sake, I would only count the models that are under the template's final position to be affected.

 

Subsection 1 of the Creature Activations rule states that a creature will always charge a model it can see, but unlike Subsection 3, it does not state that the controlling player Is permitted to choose the target model from among the eligible targets.  Did you intend for the creature to charge the closest model it can see, a random model it can see, or does the controlling player get to make this decision?

Controlling player makes the decision.

 

A Sacrificial Lamb does not automatically explode if taken out-of-action.  As such, if a Sacrificial Lamb is taken out-of-action and subsequently receives the Dead result on the Survival Table, is that model automatically replaced at the beginning of the next game?

No, because technically it did not blow up.  However, this should not really happen as the controlling player may detonate the sacrificial lamb remotely, even if it’s taken out-of-action.  Players have found that lamb corpses make excellent landmines.  :)  Just remind your player to blow up the lamb before the end of game and you should be fine.

 

Assuming that the model survives, may a model that was taken out-of-action be sent into the wasteland to search for income?

Yes

 

Assuming that the model survives, does Tribal Scout or Veteran Scout that was taken out-of-action confer its Wasteland Deck redraw bonus to its warband?

Yes

 

If a model uses its first AP to successfully use the Levitate power, may it then use its second AP to extend the distance of its flight by a distance equal to its Move characteristic without having to ‘cast’ Levitate for a second time?

I was going to say no, but then I reread the section and it implies that the model must land at the end of its turn, and not after using its action to move.  So yes, yes they can.  :)

 

The grenade launcher has the Deviate (capital D) rule, but Deviate is not defined under the Ranged Weapon Abilities.  I assume that Deviate refers to the grenade rules for deviation, correct?  Aside from grenades and the grenade launcher, do any of the other range weapons with the Blast rule deviate?

Deviate is not really a rule, but just a shorthand the for the fourth subparagraph underneath the Using Grenades section on page 54.  At this time, no other weapons deviate that I can recall.

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15 minutes ago, Scipiano said:

I realized I was tallying up only 1 xp for participation, so retroactively adding 1 xp per game to my participating models gave me some advancements.

If someone could be so kind to roll up:

Road Marshall: 2

Warden: 9

Outrider: 8

Officer: 10

Officer: 4

Linebreaker:  2

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On 9/6/2017 at 2:17 PM, D_Lo said:

Shaman-10

Scout-8

Warrior-10

Tribal-10

warbeast-9

Mutant1-6

Murant2-2

Mutant3-6

Warbringer-6

Thanks to D_Lo's amazing Game #5 advance rolls for my Tribals , a number of my models gained an extra wound.  However, what I failed to realize at the time is that the Stat Increase rule doesn't allow Rank & File to gain extra wounds.  Also, because my Tribal Scout is a Specialist, he cannot gain a 3rd wound.  Oops.  Fortunately, since my advances were recorded here, I was able to go back and make the proper adjustments. 

wKeaS7.png

 

With that said, I have more advances.  Like Sherbert and Scipiano, I raked in a lot of XPs for killing all those zombies.  Someone, please generate a number between 1 and 10 for each of the following models.   Thanks.

Great Shaman

Warbringer

Tribal Scout

Bounty Hunter

Tribal Warrior

Warbeast

Warbeast

Tribal

Mutant #2

 

 

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Thanks. 

My current Warband Cost is 1008.  Crazy!

Have you guys been calculating your warband cost (rating) correctly? 

It's each model's base cost + cost of all that model's equipment (whether you paid for that equipment or not) + 5 for each advance (10 if the advance was wound or mettle)

Relics count toward this number, whether they are being used or in your inventory.  Also, according to the official errata on the Worlds End Publishing website, the current "cost" of a model's armor is how much it would cost to buy the armor at your model's current number of wounds.  So, if you bought Combat Armor when the model was at one wound, but now the model has 2 wounds, it's cost (for purposes of calculating Warband Cost) is 15, not 10.

 

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