KJTW Posted March 22, 2014 Report Share Posted March 22, 2014 What armies, other then Dwarves, Can get by without a caster? I am going to be experimenting with a few armies to see what happens. I like magic to add a bit of punch to my list, but I also keep seeing people building lists around avoiding all contact with the enemy, and blasting them away with magic. What are the thoughts from the community on this? Note that I am not making a dig at people that like magic heavy armies, I am just looking to see what people think. Quote Link to comment Share on other sites More sharing options...
AgentP Posted March 22, 2014 Report Share Posted March 22, 2014 Well, it's easy to build an army that doesn't rely on magic. But the problem is that without a caster, you're going to have tough time dispelling the opponent's magic. I find a caster more essential for the dispel than actually casting. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 22, 2014 Report Share Posted March 22, 2014 The best no magic armies are in my personal opinion -Daemons -WoC -Ogres -Lizards You will be surprised how much you can fit in a list with no magic, and character light. Quote Link to comment Share on other sites More sharing options...
KJTW Posted March 22, 2014 Author Report Share Posted March 22, 2014 That just seems wasteful to me. Spending the points on the level 4 just to counter your opponent seems like the tail chasing the dog. I want to know who has been successful with no casters. It's one thing to say you can easily build a list with no caster, but I want to know who has tried it and been successful with it. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 22, 2014 Report Share Posted March 22, 2014 I've run Mono Khorne no magic WoC with great success. Quote Link to comment Share on other sites More sharing options...
KJTW Posted March 22, 2014 Author Report Share Posted March 22, 2014 I've run Mono Khorne no magic WoC with great success. I have thought about this a lot. I feel like the answer is pressure. Force combat, fast of often and you should be able to stop alot of the direct damage stuff from getting through. People are still going to six dice stuff like mind razor, pit, and purple sun, but if you can bring the pressure fast and hard I feel like you can getgt them on the back foot. Quote Link to comment Share on other sites More sharing options...
Raindog Posted March 22, 2014 Report Share Posted March 22, 2014 Wood Elves do not need casters if you rely on their speed and maneuverability.. Quote Link to comment Share on other sites More sharing options...
AgentP Posted March 22, 2014 Report Share Posted March 22, 2014 It's one thing to say you can easily build a list with no caster, but I want to know who has tried it and been successful with it. I didn't say that, I said it was easy to build a list that doesn't rely on magic. My ogres are not magic dependent. Whatever augments I get on them are a bonus, but not themselves critical to success. However, I definitely need a caster to prevent against Purple Sun, which has wiped my entire army in one go before. Obviously, certain armies have to have a caster, i.e. Tomb Kings, VC. So they're out. Others rely too much on magic, i.e. high elves. So that's out. WoC, Khorne, Bretonnia, Empire, and Orcs could all run without casters. Have I tried it? No. But I wonder why you would. Why cut off an entire phase of the game? There is a balanced medium. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 22, 2014 Report Share Posted March 22, 2014 I have thought about this a lot. I feel like the answer is pressure. Force combat, fast of often and you should be able to stop alot of the direct damage stuff from getting through. People are still going to six dice stuff like mind razor, pit, and purple sun, but if you can bring the pressure fast and hard I feel like you can getgt them on the back foot. Which was essentially what I was going to post anyway. Early pressure and minimize turns. The longer the game goes the less likely victory Fyi it was similar to the following Khorne lord on horse Exalted hero on horse BSB 4x 5 khorne flail horsemen 4x Khorne chariots 4x 5 warhounds 10 chaos knights of khorne 2x4 blood crushers Quote Link to comment Share on other sites More sharing options...
dkieft Posted March 22, 2014 Report Share Posted March 22, 2014 How does one "minimize turns"? Quote Link to comment Share on other sites More sharing options...
rudra34 Posted March 22, 2014 Report Share Posted March 22, 2014 I have mixed success with beastmen without using any magic. The pain really does come during the opponent's magic phase, but on your turns it's not a big deal. Just frees up more points of face-smashing. 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted March 22, 2014 Report Share Posted March 22, 2014 How does one "minimize turns"? Slow playing, duh! I think he means playing aggressively to get stuck in ASAP, limiting the variety of spells they can hit you with, and to turn the game early before magic can really take its toll on multiple units. Quote Link to comment Share on other sites More sharing options...
KJTW Posted March 23, 2014 Author Report Share Posted March 23, 2014 I have mixed success with beastmen without using any magic. The pain really does come during the opponent's magic phase, but on your turns it's not a big deal. Just frees up more points of face-smashing. I completely agree. My main army is ogres. Most builds center around a slaughter master in a gut star. That is just too many points in one place for my play style. It also makes spells like purple sun or any hex way more effective by making a massive target to scoop up points. I think by spreading points around, playing pressure and really taking advantage the movement and combat phases can help counter that lack of magic. Quote Link to comment Share on other sites More sharing options...
dkieft Posted March 23, 2014 Report Share Posted March 23, 2014 . I think by spreading points around, playing pressure and really taking advantage the movement and combat phases can help counter that lack of magic. A couple of those cannons couldn't hurt either.... Quote Link to comment Share on other sites More sharing options...
KJTW Posted March 23, 2014 Author Report Share Posted March 23, 2014 A couple of those cannons couldn't hurt either.... I'm only planning on one. Ideally most everything is fighting early on, and I want the points elsewhere. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 23, 2014 Report Share Posted March 23, 2014 How does one "minimize turns"? What munkie said. If you can engage on t2, overwhelm a portion, roll up on 3 your usually only fighting a quarter of an army, and its usually at that point one player in either direction has lost. Also you can limit turns by only engaging in 1/2 or less of the phases. If your turn only consists of combat you can do all your.moving on their turn (its called over-run for a reason... Go faster) if all your moves are in their turn you are effectively shortening the amount of relevant turns. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted March 23, 2014 Report Share Posted March 23, 2014 WoC can make effective non magic lists. They have these cool things called daemon princes and you can get them in someones grill extremely fast. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted March 23, 2014 Report Share Posted March 23, 2014 WoC can make effective non magic lists. They have these cool things called daemon princes and you can get them in someones grill extremely fast. I'm still waiting to see the dual Nurgle prince list. At 2500 you can take 2 with the mark or Nurgle and a little bit of kit to make them survivable. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted March 24, 2014 Report Share Posted March 24, 2014 Rudra- why in the world would you want to see that? It's dull, super dull.Besides, tz flying disc lords and Heros beat it dollars to donuts anyway. Quote Link to comment Share on other sites More sharing options...
Gunnerson Posted March 26, 2014 Report Share Posted March 26, 2014 I agree with AgentP on this it can be done but you MUST get stuck in fast. I would be happy with a junky lv1 scroll caddy in most games but without the LV4 you get face rolled hard in the magic phase if they get 2-3 good winds rolls. Quote Link to comment Share on other sites More sharing options...
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