PumpkinHead Posted January 24, 2018 Report Share Posted January 24, 2018 Looking at a monster mash up. Thinking OFCC maybe... but I am not sure of the meta out there since I haven't played since last OFCC. Comments ? KRAKEN hive fleet 2000 pts Old One Eye Swarmlord Tyrannocyte 3x ripper swarm 3x ripper swarm 3x ripper swarm 6x Hive Guard Dimaecheron 2x Carnifex w/ 4x Devourers with BL, enh sen, spore cysts 2x thornbacks w/ S.cannon, 2x Deathspitter with SM, chitin thorns 3x screamer killers, 4x MST, spore cysts 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted January 24, 2018 Report Share Posted January 24, 2018 What are the Rippers for? Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 24, 2018 Author Report Share Posted January 24, 2018 To give me troops to make a battalion. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 24, 2018 Report Share Posted January 24, 2018 Also to tunnel to Objectives off in unattended parts of the Board and hide on them and score points. 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted January 24, 2018 Report Share Posted January 24, 2018 i like old one eye and all the fexen but worry about your staying power and board control. outlasting the first turn alpha strike deepstriking, shooting, and then assault is paramount this edition. 1 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 24, 2018 Author Report Share Posted January 24, 2018 Is there a lot of people Deep Striking in and making the 9 inch charge to wreck your day? 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 25, 2018 Report Share Posted January 25, 2018 39 minutes ago, PumpkinHead said: Is there a lot of people Deep Striking in and making the 9 inch charge to wreck your day? It's more or less the defining strategy of 8th so far. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2018 Report Share Posted January 25, 2018 Any chance you have some buildings? A good number of viable building options to protect your guys against alpha strikes. Plus buildings are high toughness, so with a MC list, the opponent will have to redirect shooting that would be anti-MC towards the building, which should help you. 52 minutes ago, PumpkinHead said: Is there a lot of people Deep Striking in and making the 9 inch charge to wreck your day? Last 2/3 most recent games, I've had a turn 1 charge with my Khorne. Turn 1 charge against Blood Angels and Turn 1 charge against Tau (yeah, made melee with TAU turn 1....). Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 25, 2018 Author Report Share Posted January 25, 2018 Crazy... 8 wounds at T7 for each fex... That should keep them alive for a bit.... I guess I could drop a screamer killer and add in a malanthrope and some screening gaunts 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted January 25, 2018 Report Share Posted January 25, 2018 so malanthrope helps with synapse but doesnt do much else for the fex since the spore shrouding is now 3in from the malanthrope base instead of 6in like last edition. plus fexen can have spore cysts which gives them their own personal spore shrouding. and no, they dont stack. in my last game against deathguard, i charged mortarion with two screamer killers and a malanthrope. morty took 6 wounds from them. then morty divided his 18 attacks between all of my guys and dealt something like 10+ dmg to each of em. *poof**poof**poof*. no more fexen. screening gants are a huge thing this edition. 1 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 25, 2018 Author Report Share Posted January 25, 2018 I faced good old Morty on Saturday. He chewed thru half my army on his own. The misanthrope would be for synapse for the gaunts 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2018 Report Share Posted January 25, 2018 6 hours ago, PumpkinHead said: Crazy... 8 wounds at T7 for each fex... That should keep them alive for a bit.... I guess I could drop a screamer killer and add in a malanthrope and some screening gaunts Depends, am I focusing my AT weapons on him, or am I just shooting bolters at him? Should be fine against bolters.... A 17pt melta gun will wound him on 3s, grant -4 AP, and deal d6 damage. Even without the charge, killing several MCs should be pretty easy if you allow the enemy to DS 9-12" away from one of your big bugs. Quote Link to comment Share on other sites More sharing options...
Romans832 Posted January 27, 2018 Report Share Posted January 27, 2018 On 1/24/2018 at 6:25 PM, PumpkinHead said: I faced good old Morty on Saturday. He chewed thru half my army on his own. The misanthrope would be for synapse for the gaunts The guy spent a Command Point to give him Warp Time so that he could first turn charge, YUCK Quote Link to comment Share on other sites More sharing options...
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