WestRider Posted November 19, 2018 Report Share Posted November 19, 2018 https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer_40000_orks_en.pdf Things that jumped out at me: Loot It no longer works on Meganobz Goff Warlord Trait was buffed to provide extra AP so it isn't strictly worse than one of the basic ones When used on a Transport, Tellyporta only checks the PL of the Transport itself, not the Embarked Unit(s) Neither Unit that Mobs Up counts as Destroyed, and any Stratagems/Psychic Powers/whatever affecting either of them will affect the combined Unit There were also some minor updates to some of the other FAQs, mostly just clearing up a few things that got missed in the Fly nerf or were completely broken by the Reserves changes. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted November 19, 2018 Report Share Posted November 19, 2018 Quote When used on a Transport, Tellyporta only checks the PL of the Transport itself, not the Embarked Unit(s) This seems nuts. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 19, 2018 Author Report Share Posted November 19, 2018 2 minutes ago, fluger said: This seems nuts. Maybe, but with the general Reserves restrictions, plus the fact that you can't Disembark on the Turn that the Transport Tellyports in, I think it'll work out. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 19, 2018 Report Share Posted November 19, 2018 2 hours ago, WestRider said: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer_40000_orks_en.pdf Things that jumped out at me: Loot It no longer works on Meganobz Goff Warlord Trait was buffed to provide extra AP so it isn't strictly worse than one of the basic ones When used on a Transport, Tellyporta only checks the PL of the Transport itself, not the Embarked Unit(s) Neither Unit that Mobs Up counts as Destroyed, and any Stratagems/Psychic Powers/whatever affecting either of them will affect the combined Unit There were also some minor updates to some of the other FAQs, mostly just clearing up a few things that got missed in the Fly nerf or were completely broken by the Reserves changes. entirely within 6" part for Gretchen shielding is keeeeeey Quote Link to comment Share on other sites More sharing options...
fluger Posted November 19, 2018 Report Share Posted November 19, 2018 41 minutes ago, Lord Hanaur said: entirely within 6" part for Gretchen shielding is keeeeeey That's not what it says... The "Entirely" is for entirely of Gretchin Quote Page 127 – Stratagems, Grot Shields Change the rules text to read: ‘Use this Stratagem after a Infantry unit from your army (excluding units comprised entirely of Gretchin models) has been hit by a ranged weapon. Until the end of the phase, you can roll a D6 each time an attack made with a ranged weapon wounds that unit if there is a friendly unit comprised entirely of Gretchin Infantry models within 6" of it, and the Gretchin unit is closer to the attacking model than the target unit. On a 2+ one model of your choice in that Gretchin unit is slain and the attack sequence ends.’ 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 20, 2018 Report Share Posted November 20, 2018 1 hour ago, fluger said: That's not what it says... The "Entirely" is for entirely of Gretchin I know. The 6" is the key. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 20, 2018 Author Report Share Posted November 20, 2018 3 hours ago, Lord Hanaur said: I know. The 6" is the key. Only one of the Grots needs to be within 6" of the target Unit. The change is that it now kicks in per hit, not per Wound, so it only takes one Grot to soak, say, a Predator Autocannon shot instead of three. And some minor wording clean up that doesn't really change the functionality other than that. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted November 20, 2018 Report Share Posted November 20, 2018 1 hour ago, WestRider said: Only one of the Grots needs to be within 6" of the target Unit. The change is that it now kicks in per hit, not per Wound, so it only takes one Grot to soak, say, a Predator Autocannon shot instead of three. And some minor wording clean up that doesn't really change the functionality other than that. It makes a big difference. Cheddar averted. Quote Link to comment Share on other sites More sharing options...
fluger Posted November 20, 2018 Report Share Posted November 20, 2018 11 hours ago, Lord Hanaur said: I know. The 6" is the key. The original rule also stipulated 6"...🤔🤔🤔 1 Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 17 hours ago, fluger said: This seems nuts. Yeah. Who cares if you can't disembark the same turn? Your gigantic unit can't be hurt until the vehicle's dead, so they're much more likely to hit the enemy line at close to full strength. Quote Link to comment Share on other sites More sharing options...
Ish Posted November 20, 2018 Report Share Posted November 20, 2018 Won’t most of the standard Deep Strike denial strategies work against this? It can often be difficult to find a spot where a Drop Pod or a 5-Man Termie Squad can safely land... Plopping a giant Ork battle bus onto the table could be even trickier. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 1 minute ago, Ish said: Won’t most of the standard Deep Strike denial strategies work against this? It can often be difficult to find a spot where a Drop Pod or a 5-Man Termie Squad can safely land... Plopping a giant Ork battle bus onto the table could be even trickier. obviously you can push it back, but the main benefits are that the giant meganob unit (or whatever else you might want to transport) isn't getting shot as it walks across the board, plus it's way easier to make a charge after disembarking + moving from a vehicle than immediately after deep striking. Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted November 20, 2018 Report Share Posted November 20, 2018 Was reading about an article regarding Grot shield. So if someone shoots you with 40 shots from say a troop squad, it says "On a 2+ one model of your choice in that Gretchin unit is slain and the attack sequence ends." Does this mean say even if they scored say 10 wounds, only ONE would be resolved? Seems like it, says the attack sequence ends. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 6 minutes ago, Dark Trainer said: Was reading about an article regarding Grot shield. So if someone shoots you with 40 shots from say a troop squad, it says "On a 2+ one model of your choice in that Gretchin unit is slain and the attack sequence ends." Does this mean say even if they scored say 10 wounds, only ONE would be resolved? Seems like it, says the attack sequence ends. currently, yes. gw [big bad swear word]ed up big time yet again. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 20, 2018 Report Share Posted November 20, 2018 20 minutes ago, Dark Trainer said: Was reading about an article regarding Grot shield. So if someone shoots you with 40 shots from say a troop squad, it says "On a 2+ one model of your choice in that Gretchin unit is slain and the attack sequence ends." Does this mean say even if they scored say 10 wounds, only ONE would be resolved? Seems like it, says the attack sequence ends. Quote Until the end of the phase, you can roll a D6 each time an attack made with a ranged weapon wounds that unit if there is a friendly unit comprised entirely of Gretchin Infantry models within 6" of it, and the Gretchin unit is closer to the attacking model than the target unit. On a 2+ one model of your choice in that Gretchin unit is slain and the attack sequence ends.’ It would seem that this is referring to Step 4 of the Shooting Phase 'Resolve Attacks' The trigger is 'each time an attack made with a range weapon wounds that unit' which is step 2 of the Resolve Attacks step. So, basically, it is saying - Wound occurs - Roll 2+ - That wound stops in the attack sequence, go to the next one. Edit: The below is wrong. The above is correct. Now, RAW. It works two different ways depending on whether you roll all your attacks at once or one at a time: One at a time: - Roll to hit with Lascannon from Predator - Roll to wound - Roll 2+ for Gretchin Shield - Discard all further attacks for that lascannon if one 2+ is shown.. All at once: - Roll to hit with 2x Lascannon and autocannon from Predator - Roll to wound for these - Roll 2+ for Gretchin Shield for each wound - Discard all further attacks for that predator if 1 2+ is shown. I am inclined to think that the first interpretation: " - Wound occurs - Roll 2+ - That wound stops in the attack sequence, go to the next one." is the correct one. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 even if it's weapon-by-weapon as your first interpretation suggests, it's still ridiculous. one grot catches all 40 shots from my punisher cannon? or every shot from a knight's battle cannon? no way. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 20, 2018 Report Share Posted November 20, 2018 Just now, Dusldorf said: even if it's weapon-by-weapon as your first interpretation suggests, it's still ridiculous. one grot catches all 40 shots from my punisher cannon? or every shot from a knight's battle cannon? no way. I'm not judging it, I'm just telling you how it works according to raw. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 i know, i'm just making sure that my revulsion is understood to cover all possible interpretations 🙂 Quote Link to comment Share on other sites More sharing options...
pretre Posted November 20, 2018 Report Share Posted November 20, 2018 Also, you'll note that I said: I am inclined to think that the first interpretation: " - Wound occurs - Roll 2+ - That wound stops in the attack sequence, go to the next one." is the correct one. Which means it stops 1 wound of your 40 wounds. Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 Just now, pretre said: Also, you'll note that I said: I am inclined to think that the first interpretation: " - Wound occurs - Roll 2+ - That wound stops in the attack sequence, go to the next one." is the correct one. Which means it stops 1 wound of your 40 wounds. i ignored that one since it's not RAW and constrains the rule to only one part of the attack sequence. as intended i think you're right, but that's not really how it's going to be played until it gets FAQ'd. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 20, 2018 Report Share Posted November 20, 2018 4 minutes ago, Dusldorf said: i ignored that one since it's not RAW and constrains the rule to only one part of the attack sequence. as intended i think you're right, but that's not really how it's going to be played until it gets FAQ'd. No, I don't think that's correct. If you read the Resolve Attacks steps, all of the steps are made in the singular: 'Each time a model makes an attack, roll a dice' It doesn't say roll 40 dice for a Punisher Cannon, it says that a Punisher Cannon makes 40 attacks and you can roll attacks one at a time or all at once. So technically, it would be rolled one at a time and resolved one at a time. If your opponent insists that you throw out the entire punisher cannon, you can insist to roll each attack individually. "If a weapon has more than one attack, it must make all of its attacks against the same target unit." "4. Resolve Attacks Attacks can be made one at a time, or, in some cases, you can roll for multiple attacks together. The following sequence is used to make attacks one at a time:" Edit: I updated my previous post. The updated rule works perfectly fine. 1 Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted November 20, 2018 Report Share Posted November 20, 2018 ok so i guess the debate is about whether the word "sequence" refers to the execution of a single attack or not. nevermind then, i'd feel comfortable arguing that. there is hope after all, but please gw send faq fast. Quote Link to comment Share on other sites More sharing options...
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