Lyraeus Posted December 21, 2018 Report Share Posted December 21, 2018 So, Mek Gunz are annoying me... They require 6 grots... That do nothing, count for nothing, don't increase range or count for range or wounds... Have no use... Do I REALLY have to have them or is there a way around them? Maybe make "stick Grot targets" or something? 1 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted December 21, 2018 Report Share Posted December 21, 2018 dont they count as troops? Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2018 Report Share Posted December 21, 2018 I haven’t read the new Codex, but in the Index unless a Mek Gun had freindly <Clan> Grot Gunner within a few inches of it, it could not shoot... Most artillery pieces in the game have a similar rule. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 21, 2018 Report Share Posted December 21, 2018 They literally do nothing in game terms, I scratch built my gunz a and I'm not bothering with more than two for propriety. Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2018 Report Share Posted December 21, 2018 The model only comes with five crew... ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted December 21, 2018 Report Share Posted December 21, 2018 They literally have no rules whatsoever in the data slate other than to say ignore them. I also scratch built some and only have the actual grot on the cannon. The only arguement that can be made to have them with the cannon is those models actually take up space and you have to deploy each cannon within 6" of each cannon. So 6 cannons is an extra 30 28mm bases you have to have space for. Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted December 21, 2018 Report Share Posted December 21, 2018 1 hour ago, Ish said: The model only comes with five crew... ¯\_(ツ)_/¯ It comes with 6. 5 to place on bases and one to place on the gun. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2018 Report Share Posted December 21, 2018 52 minutes ago, SPaceORK said: They literally have no rules whatsoever in the data slate other than to say ignore them. I also scratch built some and only have the actual grot on the cannon. The only arguement that can be made to have them with the cannon is those models actually take up space and you have to deploy each cannon within 6" of each cannon. So 6 cannons is an extra 30 28mm bases you have to have space for. A little lost how you could deploy something without a profile. If the unit entry truly says to ignore them for game purposes, does seem like a contradiction to have rules regarding their deployment. Are you sure you are reading it right? Any chance you could post the unit entry? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2018 Report Share Posted December 21, 2018 In the TAU codex, the Tactical Drones are given their own entry which, in the area describing models included in the unit, includes the following note: Quote Note that this datasheet is also used for Tactical Drones that accompany many T'au Empire units (See Drone Support below.) Is it possible there's a similar note in the Gretchin/Grot Unit Entry? Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 21, 2018 Author Report Share Posted December 21, 2018 They have no entry. In the unit composition it says that it has 6 Krew, 1 manning the gun and 5 that have to be within an 1" but do not count for any measurements or line of sight....... It's rather annoying Quote Link to comment Share on other sites More sharing options...
Kelharis Posted December 21, 2018 Report Share Posted December 21, 2018 54 minutes ago, Lyraeus said: They have no entry. In the unit composition it says that it has 6 Krew, 1 manning the gun and 5 that have to be within an 1" but do not count for any measurements or line of sight....... It's rather annoying So....5 have to be within 1 inch, but don't have to be on separate bases...Totem Pole! Quote Link to comment Share on other sites More sharing options...
pretre Posted December 21, 2018 Report Share Posted December 21, 2018 4 minutes ago, Kelharis said: So....5 have to be within 1 inch, but don't have to be on separate bases...Totem Pole! Batiri Battle Stack 1 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 21, 2018 Report Share Posted December 21, 2018 I would make a scenic base for them with 6 goblins on it. 1 Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 21, 2018 Author Report Share Posted December 21, 2018 22 minutes ago, pretre said: I would make a scenic base for them with 6 goblins on it. Ehhhhh 1 Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted December 21, 2018 Report Share Posted December 21, 2018 6 hours ago, paxmiles said: A little lost how you could deploy something without a profile. If the unit entry truly says to ignore them for game purposes, does seem like a contradiction to have rules regarding their deployment. Are you sure you are reading it right? Any chance you could post the unit entry? I am quite certain I have read the "rule" correctly. What allows you to deploy anything at all? I'm sure along the way there is some sort of vague rule or incorrect definition of something along the way. Dont worry about this rule. You either have grots or you dont. They dont serve a purpose. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2018 Report Share Posted December 21, 2018 Here’s the relevant bit. I don’t want to post the whole unit entry. The only thing I can see the Grots affecting is where you can physically place the model, since the Grots all have to be within 1” of it... But that seems like a very niche circumstance. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 21, 2018 Author Report Share Posted December 21, 2018 12 minutes ago, SPaceORK said: I am quite certain I have read the "rule" correctly. What allows you to deploy anything at all? I'm sure along the way there is some sort of vague rule or incorrect definition of something along the way. Dont worry about this rule. You either have grots or you dont. They dont serve a purpose. Just will be annoyed by that WAAC player that insists I have them.... They are some great looking meatshields! As for deployment, they are apart of the models composition so it's like having wysiwyg... But.... They don't do a dang thing Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2018 Report Share Posted December 21, 2018 I think the simple solution is to just have five Grots modeled onto a scenic base that’s approximately 1” wider than the gun. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 21, 2018 Author Report Share Posted December 21, 2018 2 minutes ago, Ish said: I think the simple solution is to just have five Grots modeled onto a scenic base that’s approximately 1” wider than the gun. Hmmmmm what size base would work for that... I just want Grot targets or a squig with a Grot head on top... Something easy to create Quote Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2018 Report Share Posted December 21, 2018 41 minutes ago, Ish said: Here’s the relevant bit. I don’t want to post the whole unit entry. The only thing I can see the Grots affecting is where you can physically place the model, since the Grots all have to be within 1” of it... But that seems like a very niche circumstance. Hmm...sounds like GW forgot to include a single big base for the model and now they are compensating with a screwy rule. I recommend getting a larger base, one big enough to include the gun and all the gots with 1". Then just playing it as a single model with a single base. Regarding the original question, yeah, sounds like you don't need any grots at all. You'd need space for the grots, but if you want to model the gun on a big base that includes space for everything and then just not include grot models on said base, sounds legit. Quote Link to comment Share on other sites More sharing options...
Kelharis Posted December 21, 2018 Report Share Posted December 21, 2018 nothing wrong with putting them on the gun either. On is within 1" of... Quote Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2018 Report Share Posted December 21, 2018 1 minute ago, Kelharis said: nothing wrong with putting them on the gun either. On is within 1" of... Normally, you aren't allowed to put models on top of other models. That said, with this model and those other models all counting as one model, definitely makes that vague. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted December 21, 2018 Report Share Posted December 21, 2018 Also you only ignore using the grot los to shoot... when your enemy shoots back they can shoot the grots which would wound the gun due to the rest of the rule... Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 21, 2018 Author Report Share Posted December 21, 2018 16 minutes ago, VonVilkee said: Also you only ignore using the grot los to shoot... when your enemy shoots back they can shoot the grots which would wound the gun due to the rest of the rule... Ugh..... Stupid Quote Link to comment Share on other sites More sharing options...
Kelharis Posted December 21, 2018 Report Share Posted December 21, 2018 If only it read "...targeted, or attacked separately..." instead of "...targeted or attacked separately...". Man GW needs rules editors... 1 Quote Link to comment Share on other sites More sharing options...
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