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8/19 Ordo Fanaticus Thursday Game night @ W.O.W. 4pm - 9pm

Tao Tsê-Mung

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Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs. Cost to play games is $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! As always, your first Game Night is FREE! 


If you're looking to game we will be here. Opting to lay low? Stay home and stay safe, we'll catch you next time.


Games we play: All, with a focus on Oathmark, Warhammer 40k & AoS, Blood Bowl Sevens - Border Princes Bash league, Necromunda, War Cry, board games and more.

While it is possible to find a pickup game at Game Night, it is much better to pre-arrange a game before coming downNew players are always welcome, feel free to stop by and check it out.


Due to state mandate masks are now required for all attendees. Players are encouraged to spread out their games and avoid congestion. Do not attend game night if you experience any of the symptoms found here


If the pandemic has taught us anything, it’s taught us we don’t need more stress in our lives. As a result, Ordo is expecting an even greater level of friendliness and fellowship at Game Night than our normal high expectations. Please be aware that as always, the Czar has the ability to ask a player to leave if the Czar feels it necessary. Games are meant to be fun, so let’s have fun.

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I'll be there looking for Oathmark or 500pt games of our new Thanatosis Crusade Escalation League!

Here's the optional rules we're encouraging folks to use reflecting the narrative for this week as forces are scouting Kizmiaz 7. Select any Combat Patrol mission and add these rules on top. Feel free to play multiple games - we'll keep these optional rules for the first two weeks of 500pt games.

Lose the Battle, Win the War: If you lost your last crusade game add 1 to your roles for choosing deployment and first turn on your next game!

Fog of War: If a unit arrives on the battlefield after the battle has begun (e.g. as the result of an ability on its datasheet or the Reserves rules), roll a dice the first time it does so. On a 1 or 2, it is delayed and cannot arrive this turn – it arrives in the following turn instead. Units arriving after turn 3 are not slain.

Mysterious Objectives: The first time any unit moves within 3" of an objective marker, or is within 3" of an objective marker at the start of the first turn, that unit must identify it. (happens automatically, no action needed) To do so, roll a dice and consult the following table. Each objective marker is only identified once.

1 Sabotaged!: The unit that identified this objective marker takes D3 mortal wounds.
2 Right On Time: Gain 3 VPs this turn only.
3 Grav-wave Generator: If you control this objective marker, any unit attempting to charge a friendly unit within 3" of this objective subtracts 2 from its charge move.
4 Targeting Relay: If you control this objective marker, friendly units within 3" of this objective re-roll hit rolls of 1 when shooting.
5 Scatterfield: If you control this objective marker, friendly units within 3" of this objective re-roll saving throw rolls of 1.
6 Fire Support: If you control this objective marker, roll a dice at the end of your Shooting phase. On a roll of 5+, choose an enemy unit within 18". That unit suffers D3 mortal wounds.
Edited by Tao Tsê-Mung
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  • Jay changed the title to 8/19 Ordo Fanaticus Thursday Game night @ W.O.W. 4pm - 9pm

Great games tonight and it was fun meeting some new faces @Treads-n-Wings @ImperialTrooper and I had some good crusade action @Constyx is building a cool grey knights crusade for next week...looks icky, in a good way lol

also good to meet @Nellie& @Damunky good people even though they are tempting me with oathmark

good night and good games all 

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