intrizic Posted June 23, 2014 Report Share Posted June 23, 2014 Can a level 1 psyker cast a spell with a 2+ warp charge cost? Quote Link to comment Share on other sites More sharing options...
ROGRE Posted June 23, 2014 Report Share Posted June 23, 2014 I am no expert but I don't think so. I think level one can only cast warp charge one. Quote Link to comment Share on other sites More sharing options...
fluger Posted June 23, 2014 Report Share Posted June 23, 2014 Yes they can. There is no limitation on this anymore. 3 Quote Link to comment Share on other sites More sharing options...
andozane Posted June 23, 2014 Report Share Posted June 23, 2014 What Fluger Said... This is how you take those wimpy level 1 Psykers, then use your monster dice pool and sacrifice him into a Greater Daemon :) 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted June 23, 2014 Report Share Posted June 23, 2014 I really don't like how they did DtW. It just seems that certain armies are completely screwed. Take necrons for instance. They have basically no hope of ever stopping a power. Quote Link to comment Share on other sites More sharing options...
pretre Posted June 23, 2014 Report Share Posted June 23, 2014 Devil's Advocate: Why would a non-psyker race have any chance of stopping a psychic race of casting a power? 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted June 23, 2014 Report Share Posted June 23, 2014 Because they have been fighting psyker racies since the beginning of time?? you think if they can harness the power of a freaking star, they might have come up with a few ways to nullify psychic abilities? I don't know...maybe? Hey look, they keep C'tan on leashes....how about enslaving some psychic race to provide defense? Quote Link to comment Share on other sites More sharing options...
MikhailLenin Posted June 23, 2014 Report Share Posted June 23, 2014 Ever heard of the Gloom Prism? 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted June 23, 2014 Report Share Posted June 23, 2014 Because they have been fighting psyker racies since the beginning of time?? you think if they can harness the power of a freaking star, they might have come up with a few ways to nullify psychic abilities? I don't know...maybe? Hey look, they keep C'tan on leashes....how about enslaving some psychic race to provide defense? 1) Gloom Prism 2) Psychic isn't an advanced science. You can't just R&D a psychic device. :) Quote Link to comment Share on other sites More sharing options...
intrizic Posted June 23, 2014 Author Report Share Posted June 23, 2014 2) Psychic isn't an advanced science. You can't just R&D a psychic device. :) Tell me about it, I've been trying for years with no success 3 Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted June 23, 2014 Report Share Posted June 23, 2014 Realistically, it's timing. I'd like to have seen Necrons get some resistances like Dwarves in Fantasy. Bonus deny the witch dice, etc. Gloom prism sucks really. Quote Link to comment Share on other sites More sharing options...
pretre Posted June 23, 2014 Report Share Posted June 23, 2014 Tell me about it, I've been trying for years with no success Keep trying! Quote Link to comment Share on other sites More sharing options...
MikhailLenin Posted June 23, 2014 Report Share Posted June 23, 2014 Realistically, it's timing. I'd like to have seen Necrons get some resistances like Dwarves in Fantasy. Bonus deny the witch dice, etc. Gloom prism sucks really. Gloom Prism is basically as good as any ML 1 Psyker with a 6" bubble effect (Hoods are 12" now). Necrons get on average what? 2 to 3 less dice their opponent at Dispelling (1 or 2 Pysker in your opponent's army). Thats NOT a huge disadvantage when you are an army with no souls and no psykers.thematically. Now what you are complaining about is the armies with 10+ power Dice, but in that regards you are just as screwed as any other army with 1 or 2 Psyker. Quote Link to comment Share on other sites More sharing options...
Burk Posted June 23, 2014 Report Share Posted June 23, 2014 The gloom prism is only 3" from model with it, so it is not that great....but honestly Physic powers are not that strong...so no issues with not having a defense. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2014 Report Share Posted June 23, 2014 The gloom prism is only 3" from model with it, so it is not that great....but honestly Physic powers are not that strong...so no issues with not having a defense. Did you see power #6 in the Santic Daemonology? Fickin' Destroyer Vortex weapon. And it's an assault weapon to top it off. So, your lucky (lucky for rolling that power) mastery level 1 psyker can drop pod and place a vortex D weapon in your deployment area on turn 1. They also changed the witchfire powers to being able to fire as many as you have, instead of 1 per non-MC and 2 per MC. I can now field a psyker at level 4 with 4x shooting powers and a ranged weapon and fire all in one turn. EDIT: One note for necrons is that a good chunk of powers can't target flyers. Necrons also have a good number of abilities that are as powerful as psychic powers, but require no tests and opponent has very limited solutions against (entrophic strike, in example). Quote Link to comment Share on other sites More sharing options...
pretre Posted June 23, 2014 Report Share Posted June 23, 2014 Did you see power #6 in the Santic Daemonology? Fickin' Destroyer Vortex weapon. And it's an assault weapon to top it off. So, your lucky (lucky for rolling that power) mastery level 1 psyker can drop pod and place a vortex D weapon in your deployment area on turn 1. They also changed the witchfire powers to being able to fire as many as you have, instead of 1 per non-MC and 2 per MC. I can now field a psyker at level 4 with 4x shooting powers and a ranged weapon and fire all in one turn. EDIT: One note for necrons is that a good chunk of powers can't target flyers. Necrons also have a good number of abilities that are as powerful as psychic powers, but require no tests and opponent has very limited solutions against (entrophic strike, in example). Your level 1 psyker has 1 WC and then D6 to cast that WC 3 spell. If he fails, it goes off on him. Good luck with that. Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted June 23, 2014 Report Share Posted June 23, 2014 Still better then before in 6th there was no chance of stopping any spell that wasn't on you. now at least i get to try Quote Link to comment Share on other sites More sharing options...
Burk Posted June 23, 2014 Report Share Posted June 23, 2014 Did you see power #6 in the Santic Daemonology? Fickin' Destroyer Vortex weapon. And it's an assault weapon to top it off. So, your lucky (lucky for rolling that power) mastery level 1 psyker can drop pod and place a vortex D weapon in your deployment area on turn 1. They also changed the witchfire powers to being able to fire as many as you have, instead of 1 per non-MC and 2 per MC. I can now field a psyker at level 4 with 4x shooting powers and a ranged weapon and fire all in one turn. EDIT: One note for necrons is that a good chunk of powers can't target flyers. Necrons also have a good number of abilities that are as powerful as psychic powers, but require no tests and opponent has very limited solutions against (entrophic strike, in example). that guy has a 15% chance of getting that spell then needs generate 5 dice (plus his 1) to have a 50% chance of getting that off. sorry not too scary to me. Now if you go physiker heavy that improves, but then you are spending mega points. 1 Quote Link to comment Share on other sites More sharing options...
MikhailLenin Posted June 23, 2014 Report Share Posted June 23, 2014 that guy has a 15% chance of getting that spell then needs generate 5 dice (plus his 1) to have a 50% chance of getting that off. sorry not too scary to me. Now if you go physiker heavy that improves, but then you are spending mega points. Or if you are south of the border: Mega-PUNTOS! 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2014 Report Share Posted June 23, 2014 that guy has a 15% chance of getting that spell then needs generate 5 dice (plus his 1) to have a 50% chance of getting that off. sorry not too scary to me. Now if you go physiker heavy that improves, but then you are spending mega points. Agree that odds of getting the power are low. I did say lucky. As for casing, getting 5 dice just means rolling a 4 for warp charge and being level 1. Not exactly very difficult. I was just responding to the comment that the psychic powers are not strong, which I think it incorrect. They are strong, just unreliable as you pointed out. I do think they are something to watch out for, especially if playing an all-comers list. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted June 23, 2014 Report Share Posted June 23, 2014 Unless you are Grey knights you have perils on any double too! Quote Link to comment Share on other sites More sharing options...
intrizic Posted June 23, 2014 Author Report Share Posted June 23, 2014 in my whooping 2 games of 7th I have seen that the randomness of dice are a pretty good 'deny the witch' 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2014 Report Share Posted June 23, 2014 Unless you are Grey knights you have perils on any double too! Completely true, though perils doesn't prevent the power from casting and, especially, that vortex may make that brain-fried psyker well worth it. Dunno, it's all very contextual. I am curious how daemon players are going to start making lists, what with a psychic power to turn your heralds into greater daemons...for 95pts a level 3 herald of tzeentch with 50:50 odds of snagging a power to turn him into a 170-250pt model. Quote Link to comment Share on other sites More sharing options...
pretre Posted June 23, 2014 Report Share Posted June 23, 2014 You just finding out about Daemon farm now? :) 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2014 Report Share Posted June 23, 2014 You just finding out about Daemon farm now? :) kinda. I did wait on the new edition and really haven't read it much. This one I've been thinking about for a bit now, I just don't really play daemons. That said, this one is a double edged sword for the daemon players. It means starting the game with much weaker forces on the table, having to wait until turn 2 for their flying MCs to get airborne, and if they take just heralds for HQ, they can't take daemon princes in heavy slots which further limits their army. I also think those Santic Psychic powers, especially the primaris power, will present a pretty major hinderance for daemon players (especially if combined with bad rolls on their own warp storm table). Last, and this is more flyer related than daemons specifically, the nova psychic powers now automatically hit flyers and flying MCs in range as per the BRB, which does nerf flying flying circus lists a bit. No clue how it affects grounding tests. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.