winterman Posted November 23, 2015 Report Share Posted November 23, 2015 Based on the bundle on GW's site (PCS, 2xInfantry Squad, 2xHWS, Sentinels, says it has everything needed for the Formation), I'm wondering if the requirement for the Emperor's Shield Platoon is supposed to be "5 Squads with the Infantry type" rather than specifically "5 Infantry Squads". Yeah, it also says at least 5 but you can't have more than 5 Infantry Squads in a platoon IIRC. Too bad GW hasn't released even an errata in a long time. 2 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted November 24, 2015 Report Share Posted November 24, 2015 Doesn't seem to allow Pask though. Awww, cheese. If it did, it'd be a great replacement for the Steel Host, since Enginseers are a lot better than some dopey Hydra and the formation benefits are comparable or better. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 24, 2015 Author Report Share Posted November 24, 2015 Awww, cheese. If it did, it'd be a great replacement for the Steel Host, since Enginseers are a lot better than some dopey Hydra and the formation benefits are comparable or better. Well, you can take Pask + Buddies, Plus that Formation. Gets you two tank commanders, 3 russ squadrons and a Enginseer Quote Link to comment Share on other sites More sharing options...
pretre Posted November 24, 2015 Author Report Share Posted November 24, 2015 Also, it looks like the tank commander relic affects ALL LR squadrons in range. That could be fun. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 24, 2015 Report Share Posted November 24, 2015 My issue is with the new tau stuff in Mont'ka, they could easily clear out 175 T3 5+ models without breaking a sweat, all on their first turn, especially with three riptides turning into six for one turn, super buffed drones, and the like. Without a major rework to the guard codex in general, giving up obsex will see them losing to any power faction, and to gladius (because they KEEP ob sec). They either need to check the power creep (wont happen) or redo the dex. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted November 24, 2015 Report Share Posted November 24, 2015 Nah, they'll check power creep soon...right before they put out new books for the armies I like. Quote Link to comment Share on other sites More sharing options...
fluger Posted November 24, 2015 Report Share Posted November 24, 2015 But, again, there's no reason why you can't take a regular CAD and two of these formations. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted November 24, 2015 Report Share Posted November 24, 2015 I really like these new formations. They don't seem crazy overpowered but they definitely give AM a bit of a boost. My army fits nicely into a Cadian Battle Group Detachment: Command: Battle Croup Command (CCS) Core: Emperor's Fist Armored Company (5 Leman Russ (2 in the Tank Commander squad) and an Enginseer) Auxillary: Emperor's Shield Infantry Platoon (PCS, 3 Infantry Squads, 2 Heavy Weapon Squads, 3 Scout Sentinels) Auxillary: Super-Heavy Support Element (Baneblade) This is what I normally take in 2,000 point games, give or take 2 Leman Russ and the Enginseer. It's nice to see that my 6th ed army is simply more powerful now thanks to the formation rules. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 24, 2015 Report Share Posted November 24, 2015 Well, except that you now have no ObSec. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted November 24, 2015 Report Share Posted November 24, 2015 Well, except that you now have no ObSec. I guess that doesn't bother me too much. I normally use the 30 man infantry blob to screen my Baneblade anyway. They don't move a whole lot. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 http://www.gamestrust.de/bilder,list1274,1,war-zone-damocles-montka.html Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 25, 2015 Report Share Posted November 25, 2015 20 Points for the Tank Commander Relic? Looks like that's pretty much an auto-take if you're running more than one Russ Squadron. 1: Zealot 2: Warlord gets +2BS. His Unit gets +1BS. That could get ridiculous with an IC Warlord. 3: Once per Game, Warlord acts as a MoO 4: Units from the same Detachment within 12" don't have to take Morale Tests for 25% casualties 5: Gains Senior Officer. Can issue an additional Order each Turn if already has Senior Officer 6: Characters from this Detachment must Issue and Accept Challenges when possible. They get to re-roll to Hit and Wound in Challenges 6 looks like the only one that's complete garbage. 1 will let you send a Priest off somewhere else maybe. 2&3 are kind of cool, except for the above-mentioned case with an IC Warlord and 2. 4&5 seem decent, but not amazing. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Is there a restriction for which ones Tank Commanders can get? 2 and 3 are pretty good for Tank Commanders. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted November 25, 2015 Report Share Posted November 25, 2015 http://www.gamestrust.de/bilder,list1274,1,war-zone-damocles-montka.html Looks like the Baneblade went up by 100 points Did anyone feel it was undercosted in Escalation? I sure didn't. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Looks like the Baneblade went up by 100 points Did anyone feel it was undercosted in Escalation? I sure didn't. It was 525 in Escalation as well. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 25, 2015 Report Share Posted November 25, 2015 Is there a restriction for which ones Tank Commanders can get? 2 and 3 are pretty good for Tank Commanders. I don't see anything like that. 1 is absolute garbage for a Tank Commander as well as 6, tho. Quote Link to comment Share on other sites More sharing options...
fluger Posted November 25, 2015 Report Share Posted November 25, 2015 20 Points for the Tank Commander Relic? Looks like that's pretty much an auto-take if you're running more than one Russ Squadron. Care to translate? My ancestry is German, but I only speak Spanish and English. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 I don't see anything like that. 1 is absolute garbage for a Tank Commander as well as 6, tho. I'm hoping there is, since there was something like that in the old codex. You couldn't get certain warlord traits. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Care to translate? My ancestry is German, but I only speak Spanish and English. It was posted earlier. IIRC, when you get an order on your tank commander it affects all LR squadrons within 12". Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted November 25, 2015 Report Share Posted November 25, 2015 It was 525 in Escalation as well. Apparently I've been underpaying then. Quote Link to comment Share on other sites More sharing options...
fluger Posted November 25, 2015 Report Share Posted November 25, 2015 It was posted earlier. IIRC, when you get an order on your tank commander it affects all LR squadrons within 12". Yeah that's what Google Translate seems to think. It wasn't a perfect translation. Also seems to cause pinning? Quote Link to comment Share on other sites More sharing options...
pretre Posted November 25, 2015 Author Report Share Posted November 25, 2015 Celeritas 10 pointsS User AP -- Melee, Deadly Riposte, Master-Crafted.Deadly Riposte: When fighting in a challenge, a model wielding Celeritas has an Invulnerable Save of 4+. For each successful save made by the model during a challenge, it can immediately make an attack with Celeritas that hits automatically and has the Rending special rule, even if the model is slain as the result of failing other saves at the same time.The Iron Left 25 pointsS +2 AP 3 MeleeVolkov's Cane 10 pointsS User AP 4 Melee, Concussive.Company Commander only. When a model carrying Volkov's Cane issues an Order to a unit within 6", the Leadership test will only fail on a roll of a double 6.Standard of the Lost 113th 30 pointsOne Veteran in the army that can carry a Regimental Standard can instead carry the Standard of the Lost 113th. This follows the same rules as a Regimental Standard. At the start of your Movement Phase, you can declare that the bearer will plant the standard and fight to the last. The bearer's unit cannot Move, Run, or Charge for the rest of the game, but it and any friendly Cadian units within 18" are Fearless.Kabe's Herald 20 pointsA Tank Commander in your army may be equipped with Kabe's Herald. When a model equipped with Kabe's Herald uses its Tank Orders special rule, you can pick any other Leman Russ squadrons within 12"; each of these squadrons is also affected by the Tank Order, as though it was part of the Tank Commander's unit. If the Tank Commander chose the "Gunners, Kill on Sight" order, any other squadrons that are affected gain the Split Fire special rule for the duration of the phase.Wrath of Cadia 5 points12" S3 AP -- Pistol, PunitivePunitive: A weapon with this special rule always wounds on a roll of 4+. In addition, when making armour saves against attacks made by a weapon with this special rule, a roll of 3 or less will always fail, even if the target's Save characteristic is 3+ or better. Quote Link to comment Share on other sites More sharing options...
fluger Posted November 25, 2015 Report Share Posted November 25, 2015 For 10 pts, that Cane thing is pretty good. I could see using that with the CCS for the Artillery Formation when used outside of the Decurion formation here. The tank commander one is really nice too. Again, I could see taking the Leman Russ formation outside of the Decurion paired with a CAD. Quote Link to comment Share on other sites More sharing options...
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