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dashneeb

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Everything posted by dashneeb

  1. I agree with Pretre. I bought it along with Final Fantasy Tactics and it was just difficult to get back into it. However, I've heard that the remake is going to overhaul quite a bit.
  2. The difference is that the pick up cards, shuffle, repeat happens during the game, repeatedly. Not once at the beginning and occasionally during.
  3. I haven't played the Fantasy Flight game, and I've been told that Legendary for Marvel is very similar to the Predator game. What I can say is that it's always the same thing. PIck up cards, shuffle, repeat. In variably, there's cards out there to thin your deck somewhere. Meh. They're fun for some basic play, but it's hardly on the same level of play as a CCG or LCG.
  4. Deck building games are basically the same regardless. There's no new fancy mechanics and what not. That being said, I did play the Predator Co-op the other day and it was fun.
  5. The Man From U.N.C.L.E. - 7.5/10: A good, solid 3 star outing. Fun movie, good humor, liked how they handled the action which could have bogged down the story. I really enjoyed it.
  6. Entirely possible :) I guess my point is, that taking a few lines here and there isn't that big of a deal. Let's take the latest Robocop reboot. Wasn't amazing, but it was an OK movie for what it was. It had a few lines the same (Dead or alive, you're coming with me, etc), but it didn't steal entire plot points. Alex Murphy didn't actually "die", his family was well aware of what happened to him, and the climax wasn't in a steel mill. Not to mention that Lewis was a guy. Star Trek Into Darkness not only stole lines, but it stole entire points of the story, with the whole climax being one of them, where instead of Spock it's Kirk. There is only one Wrath of Khan, and I don't feel it's being looked at through Rose colored glasses. In fact, if you read about how it not only worked with a super tight budget, and was really the thing that saved Star Trek in cinema in general, I'd say it holds up really well.
  7. I can count several reboots which don't rip off half of the script either.
  8. The Abrams movies are terrible. So horrifically not Star Trek. The first one was acceptable, but the second was god-awful. The screen writer for Wrath of Kahn should have gotten a credit for the screenplay they stole so much from it.
  9. Just... wow. As it's been stated, Fantasy became AoS because of poor sales. 40k doesn't have that problem. It's why it dominates the rest of their product lines. It's why they made the Sigmarites the fantasy Space Marines.
  10. 4/10 Pixels - Nostalgia aside, it was a very "meh" movie. Had a couple funny bits, but for the most part as one review said "Even Peter Dinklage in a mullet can't save this movie." 6/10 Ant Man - To be honest, it didn't feel as mailed in as Avengers 2, although there wasn't enough oomph. It's sad when a secondary character telling stories is the most compelling part of the entire film. I liked their action sequences, but I found myself looking more forward to what happens after the post-credit sequence than most of the movie. Entirely too predictable, but I find most Marvel movies are going that way. You can't seem to foreshadow at all without hitting someone over the head with that foreshadowing hammer.
  11. If you were to take all the economists in the world and line them end to end, they'd still never reach a conclusion.
  12. I was thinking it was because that it mimics their prices.
  13. So I won't bore people with specifics of the game, as it was just the boxed set contents, and due to a misread of the rules, I think it put me over the top a bit, here's my thoughts of AoS: It's fast-paced. It's fairly easy. There's a lot to remember. It's ultimately at this moment, rather boring. I'll break these down individually, and again, I've only played the one game and this will talk about the future: It's fast-paced. It really is. I mean, granted, I wasn't playing massive armies, but turns were fast, and well managed. There's a bit to remember in the regards of "oh yeah, have to do hero powers first before moving" but otherwise it's quick, we went through a full game in no time at all. It's fairly easy. As with most games coming out these days, this is a trend I really enjoy; basic game concept rules are quick, and easy to get. The complexity comes from the units themselves it would seem. People get started moving models and rolling dice very fast. I read the rules in about five minutes and was playing right after that, generally looking back for the occasional piece of reference. There's some rules lawyering that can be extremely odd and I think actually there to try and inherently balance things for the worse, most notably the fact that it appears based on how I read it, if I charge multiple units, I do one combat, and it doesn't force the other unit to swing back, my opponent can choose another unit that was in combat and do that. It's interesting, not entirely sure I'm down with it, but ithere's not huge bonuses to charging in the first place, so it's not that big of a deal. The fact that I can charge a unit and another unit that I didn't intend to charge resides within 3" of a model of mine makes for some interesting work, because you can end up getting engaged by models you were trying to avoid, or not get involved at all. There's a lot to remember. Hero powers and unit abilities and the other stuff will take time to ultimately get the hang of, but thankfully the war scrolls (if they were printed) should make that easy enough in the future. I was constantly trying to remember what certain powers did. It's ultimately, at this moment, rather boring. Right now, I'm fully aware that the game itself is brand spanking new, and there's nothing but old models and hastily thought up warscrolls with stupid "I pretend to be riding a horse and cupping a chalice" rules out there. As noted above with the fairly easy, complexity I feel will be added by cards. Right now, the fact that there are no tables and that I simply roll to hit and roll to wound strikes me exactly how the 'made-up' rules of their demos worked for so long. Things are essentially linear, and there's not a lot of things to make me go "wow". Everything seems rather milktoast in the regard where you're squishy or tough, and it's basically 4's to hit and 4's to wound most places. I'm really wondering if the whole no points thing is going to pan out. I personally don't know if it will, and some things have to change because for instance, Demons from what I'm told seem pretty crazy since they can summon more of their type. So you could (as it was explained) bring a small army to get the bonus instant kill, and then summon a ton of things and dominate. The "victory" section doesn't seem great on that, it basically says play until one side is wiped out, but as noted, if you summon, they don't count as models started, only models killed, but since they're models it doesn't quite go into if you lose the game if an equal number are killed. At least, not from how I read it. I do, however, see some potential in the game. I do like the briskness of it, although I don't see it being more fun with more models. For a brief, split second I began to wonder if they aren't going to just go "forces of light" and "forces of dark" and that you can mix and match whatever you want as long as they are on the different sides. While I don't think they'd do something like "book of light, book of dark" I do think that there will be an allies matrix that is a lot more simple than 40k. Anyways, those are my thoughts! People can feel free to enlighten or clarify on things I put here, as I'm certainly no master on the subject.
  14. I was speaking in generalities, not specifics. However, I would note I've seen people play tons of fantasy in Portland, was one of the hot beds. But overall, Fantasy players didn't buy enough, hence, the AoS. Yes, AoS players can say "I like it" and move on, but let's face it, that's not human nature, is it? :)
  15. Here's an interesting point I'd just lay out. Die-hard fantasy players, some who have said that they haven't bought new models in a long time have come out and bashed AoS. GW already gave you the finger. You can try to bash AoS all you want, but your vote was with your wallet, and they heard. So they made something different. You can do one of a few things: burn your models, gripe about it in social forums, quit or play it and embrace it. Case in point, I really liked 2nd ed 40k. It was interesting, dynamic, and fun. I thought people who complained about power gaming just didn't have the right answers. I scratched and clawed resisting 3rd. I continued to play second for months. Then, I learned the rules, realized there was no going back, and sucked it up. I became happy with the product. Either give AoS a chance or go find people to play eighth with you. If you don't like AoS, a simple "I don't like AoS, it's not my cup of tea" is all one needs.
  16. The above, is not to scale.
  17. Tyler's a good guy. That being said, they try to keep the store managers in the dark as much as possible. I was told more from industry people who have friends in places. The fact that Fantasy seemed to do well in Portland is really not a good measure, because it just hasn't sold well. I'll reserve thoughts on the game until I play it. Of course, I'm not rushing to a game store to play regardless, mostly because I haven't played Fantasy in almost five years and I don't miss it.
  18. I believe the Sigmarines are their attempt at having something iconic in the Fantasy brand, not unlike Space Marines in 40k.
  19. I love HellDorado, but I'm not sure how much longer it's going to be around :(
  20. If you have the patience, resin, silicone and a pressure cooker with a compressor is all you need. Metal with rubber molds can be great, but also requires something with a motor and something that can heat the metal.
  21. Well, I'd disagree. At GAMA, they were giving away free product to retailers. And I was able to pull down a Harley Codex, a Void Raven Bomber and Bloodthirster from people I know who didn't carry it.
  22. I'm pretty sure it was poor sales of Fantasy that drove them to this decision.
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