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Lord Hanaur

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Everything posted by Lord Hanaur

  1. He IS the kwizatz haderach! Except no free vox's. They go to like 2 points or something. I think you have acheived sight beyond sight!
  2. Well ChaosGerbil, if they are traitors, how can you even trust them to show up for the photo shoot? Wouldn't some other faction be more likely to be on time, to work with you, to give you their best looks, pose for the camera?
  3. I like Sky slashers. Like I said. Picking fights is super cool. Do that.
  4. That is true. He was, in no way, not surprised. This is going to be a great tune up for the 29th tourney. I am very excited that the store owner has agreed to heavily support this one. I hope he will be equally cool at our 4th Ambassadorial Tournament, which I will shamelessly plug since we're on the subject. Just re-upped on the website hosting and all that so things are starting to move. Should be a good time. My last shot at games before I go in for surgery on my eyes again. Fun. First one turned out really well so heres hoping.
  5. It is, yes. The Elvensword Ambassadorial Tournament was indeed there. I beleive you recieved the "Eye on the Ball" prize at that august event, sir?
  6. ...or you could just not look to pick a fight. This is a dumb tangent we're on right now, it's petty. It's adding nothing to the discussion that I can see. So... let's drop it shall we?
  7. I cannot see them removing Vendettas. Removing their transport capacity is not something I considered. Maybe to keep the points where they are, they could do that. That would bum me out though,
  8. eh... Im not sure what point you're trying to make. But um... I really dont think that ALL should be taken as literally as you have CHOSEN to. The point was pretty clear. Context and all. But since it apparently needs to be said more clearly (for some): I am hopeful that NEARLY ALL the units will be useful and can be a center to a strategy, from Storm Troopers to Rough Riders, to Ogryns to Vendettas, to Leman Russ's to...hell...Even the lowly ratling snipers and their psyker buddies. Hey thats a thought. what if sanctioned Psykers were a "one per HQ" non FOC type unit so you could use them WITH snipers? hmm...
  9. well...my list to be exact. =) Well I am going to look into these allied options. I won't lie: I resist using allies as much as I can unless they are fairly traditional. Inquisition and Guard are like butter and toast. So I don't get too worked about that. But SM and Guard...It takes me a second to get over my bias before I'll start down that road because while they certainly aren't enemies, they never traditionally fought together in company level engagements (though on larger scale ones, in the books, they did a lot...usually with Guard being spattered as background text for the heroics of the Space marines. Lol. But the henchman thing is intriguing. I FEEL like an army isn't complete without a hammer...especially in an army known as the Hammer of the Emperor after all!
  10. Well that was surprising! You think that way about Railsides and piranhas...and DRONES? ESPECIALLY the Drones I cant even begin to agree with you on. The Piranhas are easily one of the best values you can get if you sit down and work it out. just plain Piranhas, no upgrades, are an awesome value. And Aun'Va for cying out loud? I can at least SEE an argument on the planes (though I did make a list with them and it did well). But those other examples I think are probably not things I'd agree with at all. The Phoenix Lords are quite awesome. Iv'e used them, they've been used on me and they are great. Asurman is awesome sauce and Karandras is too. I haven't used Baharoth yet but he's on my mind... Ill give you flash gits, but then, theres lots of choices so okay they missed on that one. Wierdboyz is a debatable one, but okay sure. They aren't reliable ENOUGH and I can agree no one seems to use them (well there is one on this forum who did but...). Looted Wagons seem fine to me (but then I embrace the idea of how to use that particular unit). I DO see looted wagons being used so i dont think that one qualifies for the list of throw outs. But in the grand scheme, missing on one unit, maybe two... TOTALLY human and forgiveable. The ork codex at large is enormously rich in ways to go that work though. I now hope that the same thing happens for IG. That there is just infinite variety of winning combos!
  11. If mine were painted... Aventine! help! Lol. I am totally going to have him paint my stuff. His test model looks awesome. I am still waiting for the darn settlement to come in, but when its done....oh man. It'll be the first check im writing. =)
  12. 10-15 looks likely. its not far from Fluger so really, everyone who normally kicks it at flugers should come. Also, if we all chip in $5 I can see about getting us some victuals. Just need to know for sure what the deelio is for people who want to come.
  13. uh no. they have a LOT of tables. =)
  14. Id like them to make IG tanks have a simple frontal arc that is 180 degrees! How bout that for a rule. Side shots would be tough to get. Also. Three Hull Points. Seriously? THREE? I mean my dang Dark eldar are that tough.
  15. Do I seem new? Tau is internally balanced well. So is Eldar. So is Orks. All of them really allow you to play the army you want and still be good at it. I am excited about the possibilities that the new codex will bring, especially in melee and please. PLEASE GAWD... make Rough Riders awesome.
  16. Raptors come with the fear rule so it wont do much for me on that end. However, are Crimson Slaughter and Black legion battle buddies? How does that work?
  17. Grenadiers make total sense actually, for those models. I'll be honest. Ive mostly been holding my breath more than feeling giddy anticipation, ever since the 5E Blood Angels codex came out, worried. I really haven't been very justified in my reticense, as all the codex's so far have allowed me a very competitive army. There isn't an army on my shelf that I don't feel I can win with. BUT... This Imperial Guard codex, has me actually kinda giddy. I am actually looking FORWARD to what I've seen so far of it (which isn't much). I just get a "feeling" that it may be a codex that is internally balanced more than before, with less "obvious" choices and more competitive build possibilities. Perhaps more ability to do armies that are fun and still win, like with Tau and Orks where you can kinda play a BUNCH of combos and do well. See with Blood Angels, and to a lesser extent Grey KNights (and I like Grey KNights so Im not bagging on them) the builds that made SENSE weren't as varied. And then the newer codex's started to come out and you saw an effort to make that different for the newer ones. Codex Supplements are letting you play the fluffy army you wanted to play while the main codex's are giving you pretty interesting options so you dont feel liketheres only ONE way to win with them (as was the case in say, the ancient Dark Eldar codex). Imperial Guard have always been flexible, always been a little more morphable because of their lower points dudes. But there are OVERWHELMING winners in some areas. To wit: Marbo. I mean come on. Who wouldn't take this guy? He's an auto include. And also: almost no other elites are worth taking. Vendetta vs every other fast attack choice: I mean lets get serious here. Its been a while since anyone (perhaps besides me and my Rough Riders) took MOST of those slots seriously outside the Vendetta. HQ's: there are several options in the HQ section that are simply useless, as well as unit upgrade characters that NEVER got played. dead weight entirely. It came down to either a command group, or a Commissar Lord and more often than not, The Commissar Lord and Yarrick lose that battle almost every time. Thats just two once sided to say its internally balanced. Heavy support: obviously the strength and pretty much everything there is good so they got that right. With the new codex, I just really am excited to see if they made every unit useful and made all of them as possible centerpieces to a strategy. Because strategy is cool.
  18. Sounds pretty cool to me. Chaos is getting really positive things from its supplments and I think has risen in my estimation quite a bit in competitiveness on the strength of them. They maybe will never be as awesome as say 5 Gravgun shots per model. But they are just different and now have some tools to compete well. I've really loved re-learning how to play my Night Lords well. Good times.
  19. Yeah the idea of henchman has definite merit for the role I was looking to my PCS for. Indeed it does. So with Codex Inquisition, I can only take the henchman basically if I understand correctly (I dont actually own the book but Im prettty sure that's right). With Grey Knights, why do I not want them as allies? Why would they be primary? Coteaz plus Assassin/other henchmen could be allied in. I don't have a codex: Are GK Battle Brothers with IG? Is Codex Inquisition? oh to have a codex right now. But it seems like one Psyker Battle Squad could become the hammer I seek in the form of henchmen, maybe.
  20. Njal is very mean as the game gets older. However, you are talking serious points there, and a VERY sharp divergence in the entire army. cant add 400+ points and keep it all together. Thats a whole other type of list, probably with Vets in Chimera at that point. And there's no needfor Platoon Command Squads in that army! Probably not anyways, ones that matter. Right now the Platoon Commands are doing some work. More work, one can argue, than a Vet squad might, if Creed gives them orders. And then if we go with my crazy melee version of the unit, they could be doing serious work more reliably before they die. I do like Njal though. He's been a pain in my side more times than I like to count.
  21. Yeah, allied armor is just too awesome. They have awesome air support too. As you may know I love air attacks. Way cool. If I played allied forces (never really have) I'd be thinking uber fast tanks, aircraft and super sneaky sneakiness, like the crazy M10 thing. I really prefer midwar all the way around, though. So much better. Obviously I play a list that scales exceptionally easily between eras with good old PanzerGrenadiers, so with me its not my list that I end up missing in late war, for they are nigh identical!. What is is for me is the greater miriad of enemies one can end up facing.
  22. Vendettas are damn good looking models. I'm using two and to great effect. Guardsman can be dying like flies but the Vendettas pour the death on, round after round. Its the valkyrie that they need to beef up. That isn't even really a choice worth mentioning currently and I anticipate a change there. With a greater focus on Bullgryns and Ogryns as melee answers I wonder if they will allow them to go in a Vendetta? I have 27 storm troopers who are sorely wanting to gdt off my shelf. Kasrkin models are awesome.
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