Jump to content

Lord Hanaur

Members
  • Posts

    8,074
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Lord Hanaur

  1. I think the thing to focus in on here is that it's awesome. And the law says...clearly, and I quote: "That which is awesome must be fielded". So basically if you own them you are required, BY LAW to field them.
  2. ...eh... thats an actual controversy? Wow. But it's so obvious... How could... Sigh.
  3. Kay... So if a team of 2's beats face on 2's and 3's. it will end up, if victorious fighting those who won. If 4's play 4's, it wont matter which one won because they will be playing the remaining 2's and 3's that did well. So inevitably...4's will fight the victorious 2's and 3's in the last two final rounds. Right?
  4. I was talking 40K in this context. I fixed my post
  5. I'll ask him about it. That would be super cool.
  6. So anyone have any changes they might recommend? I was pretty pleased with myself after crafting the list and having played with its slight variant before the new codex dropped. I made thew one change somoene suggested. any others?
  7. EDIT: Hey WestRider, you playing Fantasy this year? I bet Matt would totally love to have you on our 40K team.
  8. I think 4 troops is the minimum an army needs to deal with the most common missions.
  9. In the meantime: awesome new codex. I'm really feeling this codex.
  10. I really wanna go to this kinda thing but the Stronghold and Escalation turn me off so badly. I don't have D-Weapons. I GAVE away my Shadowsword, which was the only super heavy I have ever owned. My four apocalypse games didn't endear the "everything goes" format to me much either. I'm bummed.
  11. I think the better question is: do you care if its just eye candy? That much awesome has GOT to be fielded at any point one can justify it.
  12. I think that bone picking aside here, the Deathstrike is one shot and rather random and limited in comparison to other notable comparables. Its value is obviously good enough to get them into the list and they still do compete with other things that are equally attractive for different reasons. The Heavy slot is teeming with good choices. I do see why a Scion codex on its own was a good idea as well. I feel like the Astra Militarum elite slot got a lot stronger and a themed army for them was in order to keep them valuable. It's really a cool idea and a super large number of special weapons. I mean consider that you get like 8 special weapons per slot as it stands, plus all the Hot Shot Lasguns/Laspistols that can First Rank Fire! Second Rank fire! This is not insignificant. Even at STR 3, 3 shots a dude like that in ADDITION to all those special weapons? oofta. It's pretty impressive. They travel in convoys, get out and start firing. Add to that the actual Taurox firepower and its really a nice board sector full of fire power coming at you. Has anyone developed a list for that?
  13. Yeah. Agreed. My idea with my list is to take up the middle and utilize the Sun Tzu philosophy. =). It also helps to cut off flyers and the like and it isn't as if I'm afraid to mix it up if the time comes to do it. Im armed for said approaching conflict! You can only get hit with 12 LasCannons + stuff for so long before you decide to shut them up and they have a lot of padding, armored and otherwise. The flashlights are almost icing really, but they can hurt too in those numbers. I do mourn the loss of battle Psykers but the codex is still good enough without them.
  14. Indeed. It's a death sentence to a lot of things. That is an enormous blast radius that mitigates scatter a lot and of course the ability to cast Prescience is beefy. I am pretty sure i would never take more than 2 in any event. Getting two of them off and on target could make for a pretty decisive first blow. It would also affect enemy deployment in a very big way so even just the threat of it can drastically affect the enemy deployment options. My OWN deployment would be effected a great deal by it for example and there would be NO target more important on the board than those which is why i think that reserving them is the way to go many times just to weaken the enemies ability TO stop it. It is about the most compelling thing in the game right now for forcing the enemy forward and into me. enemies crossing no mans land and into the teeth of my fusillade is most definitely to my advantage. Drop pod armies might be one counter to it. Once it fires its just a pretty box on treads. If they can drop in and kill it, they are in much better shape. Another reason to reserve it. I'll have to play with it and see how it goes. As for Leman Russ lines, I'm not the biggest fan of armor that ever lived. 6E has forced me much more to adopt armored tactics (an ironic turn of events, but with the way I typically fight, it just happened that way), but I am not bucking hard to include heavy duty tanks in my list. I had an exterminator in there and still will until I get the Hydra models, but I just haven't ever loved the aesthetic of big time armored forces. They're morre like "necessary evils" to me. My Eldar Warp Spider force which was my army for quite a while before the new codex, had none. Sisters before the White Dwarf had just one Exorcist and no transports, and my Tau had like 2 Devilfish's and no Hammerheads. and so on. Fluger loves tanks though so he's probably in hog heaven right now.
  15. Looking back, Harker lost a LOT, and didnt go down in price. lost FnP, lost the entire Catachan Devils ability... I mean that's a lot to give up, honestly and see no change in points. His Heavy Bolter is rending and i guess that's something but if the point is the narrative... His fluff went from like over half a page to a paragraph too. sad. =( EDIT: OKAY, I changed out Harker. Vets now have Meltas, and are Demolitions experts. Dropped a Grenade Launcher in Strakens unit and added a Primaris Psyker to travel with the Veterans. The extra two wounds and force weapon add a lot and of course Biomancy can help such a unit if it is forging far forward, as it likely will be at times
  16. I was pondering Implacable Determination when I put Harker in there. If that's the case on Harker, then it would make more sense to change the Veteran squad. I had them as Grenadiers originally but then thought of how cool Harker would make them. I'll reork the original post for that.
  17. So I am taking my first true stab at the codex with this. It is quite similar to my older list, but has a few very important changes. 160pts DeathStrike Missile Launcher This device can in one fell swoop do more damage than a Manticore ever thought about doing. It's massive, yes one time scattering, 10" blast at STR 10 AP 1 that goes off now on a 4+ is...in a word...worthy. Can you imagine the sadness amongst Tau ranks if that thing hits the center of their little cabal? Gets the beaststar? Hell if it hits ANYTHING AT ALL? KARTHOOOOOOM!!! 70pts Hydra 70pts Hydra Hydras are an acceptance of the new reality: I don't want a darn fence in the way of my forward progress and I NEED anti-air capability that I can trust. I also know that skimmers are plentiful enough that I don't feel like the odd contest where skimmers ARE more rare will put me at so much of a disadvantage that I'm crying about it afterwards. They can still kill things that aren't skimmers of skybourne, even if with difficulty, and I'm okay with that trade off. It stops flyer matchups from feeling quite so uphill. Like Exorcists, you can't really trust just one to do its job. 70pts Platoon Command Squad (4 Meltas) 70pts Platoon Command Squad (4 Meltas) 380pts 40 Guardsman (3 Lascannons, 4 Grenade Launchers, 4 Sgt's w/ Poweraxes, Commissar w/ Poweraxe) 270pts 30 Guardsman (3 Lascannons, 3 Grenade Launchers, 3 Sgt's w/Poweraxes) 140pts 10 Demolition Veterans (Heavy Flamer, Lascannon, 2 x Meltaguns) 90 Troops on the field is a load, especially if there is even a modicum of decent cover to hide in or they can use reserves effectively. The change in the rules, namely that Guardsman Marbo literally is no longer available, caused me to look at alternatives. While not NEARLY as capable of sneaking up on people, the Demolition Veterans can Grav Chute themselves into the enemies backyard and prove a very credible scoring threat with their weaponry. There is literally a tool for any occassion in this unit, they will make life interesting once they bounce out of their Valkyrie! The actual Guardsman themselves are capable of taking on anyone in melee, thanks to IronHand Straken. He is my new leader. He and his Chimera provides a 6" bubble of Counter Attack and Furious charge! He essentially does for me what I needed of Creed: Furious Charge. The need for being able to give 4 orders per turn went away as well because of the changes to the list. However, this is not entirely a loss. Some of those points will now go into protecting the IG blobs from Psyker attacks via the expedient of having a Primaris Psyker in one squad and Inquisitor Coteaz in the other. A 5+ Deny the Witch is not terrible defense. In addition to melee capability and psyker defenses, the Guardsman are extremely dangerous with their bevy of Lascanons and Grenade Launchers, perfect for whittling major foes like WraithKnights and Riptides down to size while we wait for our reserves to arrive... and our Death Strike to go off! 50pts Primaris Psyker (Level 1) 50pts Primaris Psyker (Level 1) 1-3 Primaris Psykers can be taken for the attachment, without taking up an HQ slot! This is a big deal. Although my army does not require three Primaris Psykers, many builds will benefit from this feature and the redundancy of it. At this cost, how can you really lose? Points aren't unlimited however so i will content myself with two for Psyker defense of the Guardsman, as well as Divination (read: Prescience) and then one for the Demolition Veterans (and probably Biomancy OR Prescience depending on the enemy and whether deploying forward or not) 210pts IronHand Straken Command Group (1 LasCannon) 65pts Chimera Iron Hand Straken was and still is a BEAST in close combat. Shotgun in one hand and a plasma pistol in the other, plus a knife to carve up Monsters using the Monster Hunter USR rule, he's ready for a fight. At STR 6 and with the Smash USR, it's easy to see why he's lasted so long. Straken comes with Base attacks of 3 (so 2 for Smash, plus 1 Extra close combat weapon, plus 1 for the charge). That's a lot of attacks on the charge at STR 10 AP 2 smashing after he shoots his plasma Pistol (if he dares, he only has one wound). In fact, Lysander would be proud I think. and probably envious in some ways! He makes his unit Relentless with his Warlord Trait which is great because it allows me to shift one Lascannon from a Guardsman squad to the higher BS of the Command Squad and still move around in the Chimera. However his 6" bubble of Counter Attack and Furious Charge bolsters the army greatly, as Creed used to, and that's the real reason he's my new commander. 100pts Inquisitor Coteaz the dude is just plain awesome. 2+ save, Master Crafted Daemon Hammer, he's a Level 2 Psyker, he lets me steal initiative and stop the enemy from doing it to me... Really just an excellent addition all the way around. He adds Psyker defense also which I respect DEEPLY after having been rampaged by flying Tzeetch Daemons. But he also makes the unit stubborn so that I don't need to buy another Commissar. win win win. Profit profit profit. 125pts 1 Valkyrie Squadron 170pts 1 Vendetta Squadron Clearly the two birds are for separate purposes. The Valkyrie is very credible anti-air defense, since its one use Hellstrike Missiles are Ordinance weapons and therefore a bit more reliable for the job (if it weren't for the BS of 3). Still, one must cut expenses where one can. The Hydras make up for the lack in any event, so if the enemy is overly sky-heavy, we are not in a poor position to deal with it. Depending on the enemy force we will either load the Demolitions team into the Valkyrie or we will load the Platoon Command Squad. In either event, the Vendetta will carry the second Platoon Command Squad to victory! I feel like this is a really super fluffy guards army, placed as it has been so many times before, under the command of the Inquisition. I have a mix of things in it that should allow me to compete pretty well. Up to 10 scoring units if I need to go that route. A respectable 14 Kill Points even if I don't split the blobs apart which isn't too high or two low. it's about average. 103 models, so it's a big 'un, just a smidge smaller than the one I was using. Thoughts?
  18. well i am likng this new codex. not willing to nitpick too much when its this much awesome. The new toys hit hard,Chimera models that make sense again? whuuuuu. Ogryns/bullgryns that work? and Nork Deddog can instant kill two people in an assault potentially. thats pretty cool. 3 wyverns put out some pretty cool firepower but who Cares when you can now drop death strikes on a 4+? good lawd. those are INCREDIBLE now. Tau beware.
  19. Tanks have become very cool and all the hooplah over hull points has proven somewhat overblown. The rise of the melta has been inexorably returning as well. And the wheel turns
  20. Makes sense. He would be ld 10. Spose you could have another chaos lord in the list.
  21. Thats okay though. Slaanesh lord can still really help.
×
×
  • Create New...