Jump to content

BrainFireBob

Members
  • Posts

    380
  • Joined

  • Last visited

Everything posted by BrainFireBob

  1. Same issue with fortifications, though. If they don't fit, they don't fit. That's why deploying fortifications came first in 6th- and that necessitated picking a table side first. Mind, I have a Wall of Martyrs complex and a Fortress of Redemption I use, so I have a skewed perspective.
  2. Wonder how that will interact with purchased fortifications? If other terrain is in the way, there's a problem. However, you definitely have a side if you deploy fortifications first. Unless there's a "add a fortification, remove a piece of terrain" rule.
  3. John- What do you want and what do you have for trade? 'Anything' is obvious. You want more bits or more full models?
  4. Granted, the objective cards sound interesting, depending on what's in them. "Kill the enemy HQ in a close combat challenge" favors Chaos but somewhat cheats Tau. Hoping they use a Ticket to Ride style mechanic- draw 3, choose 1 or 2.
  5. If I wanted 2nd Ed, I'd've played 2nd Ed. Sounds like GW has gone with the "If they complained the longest, they're the most right" approach. Not that there's not fun stuff, but part of the appeal of 40K as a system is the availability of pickup games everywhere you go. This isn't Britain or even Europe- population density just isn't high enough for clubs everywhere. We've got Ordo here in PDX, but that's lucky for us, really. This confirms my hypothesis that GW is stoo-ped.
  6. With camo cloaks and an Aegis line, they can be hard to move.
  7. Hello. My primary army is Space Marines (since 99) and my second army was Chaos (since 2001). Having finished my edition-proofing project (or close enough as makes no difference) I'm trying to make my CSM work in this new edition (EDIT: By "new" I mean this data-slate filled supplement tweaking edition). Idea is to use the M part of CSM to make something viable. Drawn up my first list. Interested in thoughts. Basic idea is a Warpsmith-lead IW warband. He and the Termies in the LR, the Sorcerer with the Autocannon havocs in the Redoubt, and the chosen deployed based on terrain. To some extant, this is as-modelled; although I'm using the old three-finger Chaos powerfists that I think would make passable lightning claws and am considering swapping to: IW Black Legion 2k (1998pts) 2000pt Chaos Space Marines: Supplement - Crimson Slaughter (2014) v4, Chaos Space Marines: Supplement - Black Legion (2013) v1, Stronghold Assault Roster (Primary Detachment, Allied Detachment, Fortification) Chaos Space Marines: Supplement - Crimson Slaughter (2014) v4 (Primary Detachment) Selections: HQ (90pts) Sorcerer (90pts)Champion of Chaos, Independent Character, Psyker Melta bombs (5pts), Power Armour, The Balestar of Mannon (25pts) Elites (229pts) Chosen (229pts)7x Chosen (126pts), Draznicht’s Ravagers (10pts) (*), 4x Replace boltgun w/ Plasma gun (60pts) Chosen Champion (33pts)Champion of Chaos Bolt Pistol, Power Weapon (15pts) Troops (445pts) Chaos Space Marines (230pts)9x Chaos Space Marine (117pts), Plasma Gun (15pts), Plasma Gun (15pts) Aspiring Champion (48pts)Champion of Chaos Bolt Pistol, Bolter, Power Fist (25pts) Chaos Rhino (35pts)Repair Combi-bolter, Searchlight, Smoke launchers Chaos Space Marines (215pts)9x Chaos Space Marine (117pts), Meltagun (10pts), Meltagun (10pts) Aspiring Champion (43pts)Champion of Chaos Bolt Pistol, Bolter, Melta Bombs (5pts), Power Weapon (15pts) Chaos Rhino (35pts)Repair Combi-bolter, Searchlight, Smoke launchers Chaos Space Marines: Supplement - Black Legion (2013) v1 (Allied Detachment) Selections: HQ (185pts) Warpsmith (185pts)Champion of Chaos, Independent Character, Master of Mechanisms, Shatter Defences Aura of dark glory (15pts), Mark of Tzeentch (15pts), Power Axe, The Skull of Ker'ngar (40pts), Veterans of the Long War (5pts) Elites (383pts) Chaos Terminators (383pts)Deep Strike Heavy Flamer (10pts), Terminator (31pts), Terminator (31pts), Terminator (31pts), Veteran of the Long War (12pts) Chaos Land Raider (235pts)Dirge Caster (5pts) Terminator Champion (33pts)Combi Bolter, Power Weapon Troops (235pts) Chaos Space Marines (235pts)9x Chaos Space Marine (117pts), Flamer (5pts), Flamer (5pts), Veteran of the long war (10pts) Aspiring Champion (63pts)Champion of Chaos Bolt Pistol, Plasma Pistol (15pts), Power Fist (25pts) Chaos Rhino (35pts)Repair Combi-bolter, Searchlight, Smoke launchers Heavy Support (151pts) Havocs (151pts)4x Autocannon (40pts), 6x Havoc (78pts), Veteran of the long war (7pts) Aspiring Champion (26pts)Bolt Pistol, Combi-bolter (3pts) Stronghold Assault (Fortification) Selections: Fortification (280pts) Firestorm Redoubt (280pts) (Stronghold Assault)Fully Automated, Primary Target, Very Wide Fire Point Gun Emplacement with Quad-gun (50pts), Magos Machine Spirit (30pts), 2x Quad Icarus lascannon Profile Summary: Name Unit Type WS BS S T W I A LD Save Pg Ref Aspiring Champion Infantry (Character) 4 4 4 4 1 4 2 9 3+ 37 Chaos Space Marine Infantry 4 4 4 4 1 4 1 8 3+ 37 Chaos Terminator Infantry 4 4 4 4 1 4 2 9 2+ 28 Chosen Infantry 4 4 4 4 1 4 2 9 3+ 37 Chosen Champion Infantry (Character) 4 4 4 4 1 4 2 10 3+ 37 Gun Emplacement Gun Emplacement - - - 7 2 - - - 3+ Stronghold Assault Havoc Infantry 4 4 4 4 1 4 1 8 3+ 37 Sorcerer Infantry (Character) 5 4 4 4 2 4 2 10 3+ 32 Terminator Champion Infantry (Character) 4 4 4 4 1 4 3 9 2+ 28 Warpsmith Infantry 4 5 4 4 2 4 2 10 2+ 34 Name BS Front Side Rear Type Transport Capacity Fire Points Access Points Pg HP Ref Firestorm Redoubt 2 14 14 14 Medium Building, Battlements 20 Very Wide Fire Point per model Stronghold Assault Name BS Front Side Rear Type Pg HP Ref Chaos Land Raider 4 14 14 14 Vehicle (Tank) 44 4 Chaos Rhino 4 11 11 10 Vehicle(Tank, Transport) 3 54 Name Description Pg Ref Gun Emplacement One non-vehicle model in base contact with a gun emplacement can fire it instead of his own weapon, following the normal rules for shooting (note that a model firing a gun-emplacement always counts as being stationary, even if it moved in its preceding Movement phase). A model in cover behind a gun emplacement has a 4+ cover save. The gun emplacement can be shot at and attacked in close combat. It is hit automatically in close combat. Stronghold Assault Magos Machine Spirit This building’s automated fire is resolved using BS3. Stronghold Assault The Balestar of Mannon Chaos Sorcerer only. The bearer of the Balestar of Mannon can choose to generate powers from the Divination discipline, and re-rolls failed Psychic tests. However, neither he nor any unit he has joined can benefit from any modifiers to Deny the Witch rolls for the bearer being a Psyker. Name Range Strength AP Type Pg Ref Quad Icarus Lascannon 96 9 2 Heavy 2, Interceptor, Skyfire, Twin-linked Stronghold Assault Quad-gun 48 7 4 Heavy 4, Interceptor, Skyfire, Twin-linked Stronghold Assault Selection Rule Summary:Fully Automated: (Stronghold Assault) Primary Target: (Stronghold Assault) Very Wide Fire Point: (Stronghold Assault) Created with BattleScribe
  8. K. Well, this is the time I'm willing to spend. Used my phone, which isn't the best camera Not my best work- my DAs and Chaos stuff is better- but this is more complete. Heavies Specials Troops Didn't add the sarges- they're all magnetized for the sarge options, excepting I'm still working through the combi-weapons. Didn't add the vehicles or command stuff either- but I've been going magnet nuts the last few years. Still finishing my land speeder magnetizing project. Also did a Scout project as an adjunct. On to this guy's homies:
  9. Finally. Gah. 6 Tac squads-done. Magnetized sarges (less grav pistols)-done. 6 rhinos-done. 6 each, flamers, plasma guns, meltaguns-done. 6 each of plasma cannon, heavy bolter, lascannon, multimelta, missile launcher-done. Assault squads with magnetized flamers/plasma pistols-done. Working on grav guns, but my edition proofing project is done. Now back to chaos. Had to share somewhere.
  10. Termies: Termicide. 3 with heavy flamer, 2 combi-meltas, 1 chainfist. I've also used plain termies with power axes or mauls with a single heavy flamer to great effect in a LR. Chosen: I'm eyeing Draznicht with 4 plasma guns and 8 dudes, myself. Maybe manning an Aegis. Haven't firmly decided. Second Heldrake is good. 6-7 Nurgle bikes with plasma or melta, also good.
  11. That's 1 for each god. Their symbols even disturbingly match.
  12. I would say yes. You are taking the characters as stated in the CSM codex, and it specifies their traits. Nothing in the supplement over-rides that.
  13. So, I was thinking about getting some Tartarus terminators- the mini-Contempter/Termie Tubbie ones. The regular ones- does anyone know if the hands are separate or if I would need to saw them off to do a weapon swap? The HH ones obviously have separate hands, but they lack the Crux Terminatus pad and have a grenade harness that looks moulded on. I like these guys for a TH/SS squad.
  14. Sevastus Kranon had his brother, Sevarian Kranon, turned into the Helbrute Mortis Metallikus during a fit of madness. It's mentioned in the timeline and in the Dark Vengeance set.
  15. With Von Vilkee. The Ally rules mean you're not losing much. Honestly, I see the most powerful outcome of this book being the other way- Divination sorcerers in regular CSM/BL armies. A third beatstick HQ on a bike for the determinedly CC inclined. Cultists that cause fear.
  16. Of astral miltariast, or similar. GW's cases are atrocious
  17. Looking for a US based service that a) Sells bitz and b) Has chaos combimeltas and c) is reputable. Suggestions?
  18. Way expensive for what you get, depending on the turret weapon. These days, I only buy a razorback for my plasmagun command squad. They never ride in it, though. I'd rather buy a pred at that point. My 2 cents.
  19. Been trying 10 men, 2 ML with Flakk, 2 lascannons, always combat squaded with the sarge + lascannons in an Icarus-armed bunker (firing the Icarus at BS 5). So far, I'm liking it. Ultramarine tactics.
×
×
  • Create New...