So these are my ideas for rules adjustments for the main rules: https://docs.google.com/document/d/1GjNwCRth9kMZ3iFeCclh3McPWA-BztT7y8rF6MRHWhU/edit?usp=sharing -Premeasuring allowed -All cover saves a flat 5++ -Instant Death replaced with βOverwhelming Force,β does D3 wounds instead. -Assault = 2d6, difficult terrain = 2d6 - 2β (or 3d6, drop the highest?) -Wound allocation per 8th edition rules. -Force Weapons do 2 wounds each instead of Instant Death when activated -Deep Strike Mishap Table: 1: Terrible accident 2-3: Misplaced 4+: Delayed
I'm personally a proponent of toning down the Deep Strike mishap table, and of even removing the "terrible accident" result all together, but I understand it *is* thematic, even if it can lead to some awful play experience. As far the vehicles, I don't think you can give them 360 line of sight without taking something away, and I'm not sure what that would be. Maybe just drop Rhinos' AV by a pip would balance them enough?
I also think "Fearless" could do with an adjustment, so moral actually matters, but again, not sure what that looks like. Maybe Fearless gives you a re-roll to moral? Or you don't suffer negative modifiers to moral checks from casualties? Maybe you're immune to Sweeping Advances?