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DisruptiveConduct

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Everything posted by DisruptiveConduct

  1. have you done any team games recently? 200pt vs 200pt or even a 300pt vs 300pt Epic game goes a long way to mix up the experience. i have not been to any tourney's lately, but i imagine that you are not alone in your experience of facing a ton of control lists. you can blame Han Solo for that! i have definitely had some unfun games. i probably give an unfun game when i show up with 32 hull.
  2. Podding in two tyrannofexen was some much fun! Their ap4 flamer is definitely more useful in the current game as xenos and their 4+ saves are more common. The S6 will completely annihilate scarabs. Tau Pathfinders? Smoked! The pod gives you the ability to camp an obj on the otherside of the board without getting shot up on the way there. And the 2+ save is the only thing that can put up with mass interceptor fire. I really wish they had better than WS3 and 3 attacks because they can be tarpitted and never get to shoot again. Just some food for thought. Give them a try and tell us how they did!
  3. make sure you remember the change to the thorax weapons. MCs with thorax weapons are no longer able to shoot two weapons AND their thorax weapon. It is now strictly the MC limit of 2 weapons per shooting phase.
  4. Posting on behalf of Casebolt: Hello Blood Bowl Coaches - please share with your folks. I am enclosing details for the 2015 Golden Tentacle Tournament that will take place on June 20, 2015 at Mugu Games Everett. Jason http://member.thenaf...iewtopic&t=6492 http://www.everett-b...ed-9/index.html
  5. Yes. Sorry i am lurking on your forums without being a b-town citizen but as a mod i read all the threads. When you guys want to invite others, count me in!
  6. "A Fire Point is a hatch or gun slit from which one or more passengers inside the vehicle can fire shooting weapons (or use witchfire psychic powers). Unless specified differently in the vehicle's entry, a single passenger can fire out of each Fire Point and the other transported models cannot fire. Ranges and line of sight are measured from the Fire Point itself. If an embarked model fires a Template weapon or a beam psychic power from a Fire Point, discount the hit scored against the vehicle -we assume the weapon has been fired in a sufficient arc to clear the Transport's hull. Note that the passengers can shoot at a different target to the vehicle itself " Use yer rules guys. BRB pg 80 Reading that i would say two different models from two different units can each use a fire point.
  7. yes, not a single wraithknight, riptide, or tyrannofex in sight
  8. I believe the answer is yes to the squadrons.
  9. http://www.ordofanaticus.com/index.php?/topic/100-what-is-wow/ It is directly across the street from the White Owl Social Club if that helps. We would be happy to see you guys there. We did some work on the club so now have more tables available to play on.
  10. i can be there to play some 40k if someone wants a game.
  11. From the album: Random

    found warmachine part?
  12. i have thought about that a lot as well. if you are paying for access to the sensor and illicit slots, they should be used. what's your idea of a cheap aggressor? a mangler and VI? and which letter aggressors do you run as cheap? C+D?
  13. For the illicit slot, i like the idea of the inertial dampeners or the feedback array. If it comes down to array vs. the hot shot blaster, i would take the array. it's a guaranteed damage with no one rolling any dice. No evade tokens or stealth device to get around. You do get R2 with the blaster, but the ships i would use it against (phantoms, han) would probably be at R1 anyway. I think it is funny how all three of us auto-include the new autothrusters. how much will this one modification change the game?
  14. So this is the Scum ship i think everyone will be running. The dial has 9 green. It has a 4k AND the 3Signor. You can deck it out to yer heart's content. So what will your build be? I really enjoy the IG-88B and IG-88D combo. IG-88B lets you perform a second attack with an equipped secondary cannon weapon if your first attack fails - Built in gunner can never hurt! IG-88D lets you use the 3 hard template when performing the Signor loop - another bump in maneuverability. Coming in at 36 points, you can either leave them plain and fit a small m3a or z-95 into the build or the aggressor just begs to be upgrade to high heaven. I want some actions so Push the Limit for the EPT. Secondary weapons include one Flechette Cannon on B and a Ion Cannon on D - so i can stress and ion at my liking. Sensors is a tough one but Fire Control Systems is a great combo if you get a second chance to attack. Autothrusters for the modification. I want my ships to be at range 3 most of the time for survivability. IG-2000 title of course for the sharing of pilot abilities. Now the illicit slot. This is a hard decision. I like the idea of Feedback Array if someone manages to get around behind you at R1. But should I go with inertial dampeners instead? add yet another option in a wide array of maneuvers? What are you guys looking at for running the aggressor?
  15. cool. i'm on foot so wont be there until 5.30ish. i'll see you there!
  16. Ill be there with my cult. Havent played deadwing, nathanvodoo or mr. Bigglesworth if any of you guys want a game.
  17. Yes! The 4 man teams will play 5 games taking place over Saturday and Sunday. The days usually start at 9AM-10AM with 3 games on Saturday, and 2 games and award ceremony on Sunday.
  18. I am not a Warhamster and I approve this hoodie.
  19. i'm out this week, but game on good sirs!
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