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Justjokin

Warlords
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Everything posted by Justjokin

  1. It's not just the width of the lcd that matters, it's also the build volume. Oh wait...
  2. Getting closer to functional laser cut terrain for Team Yankee. These building wraps on USAF recruiting offices are getting more and more awesome.... The top two buildings have roofs that slide off like lids. The windows are not scaled correctly for 1:100, which they should be. 30mm = 3 M @ 1:100(I think) The A-10s are a happy accident when I cut a test building out of a misprint of some A-10s in formation. It got me thinking about printing a building on the pieces that wraps as a single image. Single sheet of 12in x 12in x 2mm (It is what it is...) MDF. 2 200mmx100mmx50mm buildings. About 75 minutes to cut. Most of that time is the image, which can be optimized or turned into some sort of line/fill graphic. Boxes drawn using: https://www.festi.info/boxes.py/CardBox?language=en Image from some random image of a real building from Google. All put together in Lightburn. Burned on an Atomstack A10 pro.
  3. Question: Would the 2 lists above give two novice players a reasonably balanced experience to learn the basic mechanics of the game? Yes?
  4. 50 Points of Russian Tanks, IFVs, and Infantry, upgrades for RPG-7VR and ASG-17 + BMP. No Air, AA, or Artillery, intentionally:
  5. 50 Points of American Tanks, IFVs, and Infantry, no upgrades. No Air, AA, or Artillery, intentionally:
  6. Thanks for getting the convo going @Atules! @Brother Glacius, come on down, army ready or not! Wait, when is this this? What did I just kind of commit myself to?🙂 Beyond that, what is the smallest engagement that you can play that gives you a reasonable taste of what Team Yankee is like to play? 60 Points? 100 Points? I watched a battle report the other day that had no Air/Helicopters or Artillery, so it was really just a good exploration of the tank mechanics. I'm reminded of @Raindog's excellent Infinity Bootcamps to learn the basic mechanics of that game. The immediate next step should be a relatively short/small/simple match. Something like clicking 'Instant Action' in Mechwarrior video games. 2 simple core groups, no frills, but spaced out enough to start to learn maneuver and fire in terrain. How do you break down learning a game system is a way that is fun, effective, and repeatable? I add repeatable because it is likely an experienced player takes multiple new players through a learning match, and a new player may want to go through it more than once, or as a refresher..
  7. Playing MULE, Archon, Bruce Lee, F-15 Stike Eagle!!! This had a flipping cartridge for BASIC!!!
  8. Wait, you mean I'm supposed to actually play games with all these damn tanks I've built, printed, and painted over the last 2 years?!? 🙂
  9. Reminding me of things some smart people taught me once upon a time...
  10. Ships in game do have a max speed which is understandable, but maybe the one thing that stands out as a 'ya know in the real world...' kind of thing. One of the things I liked about the lost fleet book series. "Low" relativistic speed space combat.
  11. Mix Homeworld with Old School Harpoon, and you may just have the hardest game I've ever tried to play. Absolutely 3d, or rather 6 degrees of freedom. Newtonian physics, electronic warfare, damage control parties... I think PE did a pretty good break down on why Duckman might take a swing at this 19.99 game... Did I mention it was hard?
  12. Nope a Romero is a singular Joker, unique amongst the list. Examples: "Ya, they're a bunch of Jokers, but he's the Romero."
  13. [spoiler] [/spoiler] ...uh spoiler for the B word, but uh... Did I forget something or did something change?
  14. https://youtu.be/e-yM08yGCL0?t=148
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