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ninefinger

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Everything posted by ninefinger

  1. I'll be there around 6:30, quick as I can after work. Looks like blood bowl is on the menu, but I'll Gorkamorka if I have time.
  2. I've got a bb game to get in, and I'll play anything else I can manage. Should be there around 6:30 after I get off work.
  3. I'll be there around 3 as well.
  4. I'm opening wow at 3:30 for a couple hours to get my BB game in... Just fyi
  5. Looking at the section from empire in flames at the end of the rules pdf, 6 can ride in a wagon, with 1 as the driver. Doesn't need to be a hero. I don't see any rules listed for how damage/injuries are applies. It doesn't seem to be misc. equipment anymore, which would mean it was lost with the hero. I'll dig up,the original sources and see if there a page I shouldn't have left out. My suggestion would be that it follows the rules for henchmen after the battle, as do the steeds. Dead on a 1-2, fine on a 3-6. And if you really have a fantasy of riding in a wagon shooting everyone, we should play gorkamorka sometime.
  6. I'll be there. Was planning on 4, but I'll aim for 2 instead.
  7. Excellent work. I'm happy with parry as it stands, although it could be improved to make swords more worth it. Maybe a 4+ or 5+ would be appropriate... Or it could be similar to the BS to-hit chart... I once did a similar thing calculating whether to change Magic from the difficulty system to a modified test vs Ld. Math mmmmm
  8. The goal with parry was to simplify the rule. The traditional problems with the way the old way worked revolved around no benefit for higher WS vs Lower, and just being a little clunky. I don't really care whether the math works out the same, more just whether adjusting master of blades in that way would be OP I'm disappointed you haven't realized how low a Ld 5 is on the giant rats. Just wait until you face undead. No charge will get through!
  9. I think my thought is bump it up to a 5+ with that skill. I realize the math is pretty fuzzy, but its only against one incoming hit, so hopefully not too overpowered. Fits the theme of dwarf skills making them even hardier. Thoughts?
  10. I've got loaners if you need slayers. I think my standard build with dwarves starts around 7. They're a slow starter, (Ba dum pah) but tend to do really well in campaigns in the long term. Super survivable and the extra shard of wyrdstone per game build them up eventually.
  11. In the advancement section of the campaign pdf. I'll try and post in a screen cap.
  12. Shadow warriors were published in a town cryer (monthly magazine), but were later ruled unofficial in the official faq (http://www.hong-crewet.dk/Mordheim/Rules/Mord_Errata.pdf) Parry in the dwarf warband should have been re-written, and the dwarf special skill that improves parry with dwarves axes will likely give a plus one or such. I'll try and update the per when I get a moment. -jeffrey
  13. There are rules for wagons in the end of the Rulebook document posted on ordo. I've never actually playtested them, but I'd like to work through them sometime. i've got a couple chariot models, etc. available as proxies. Elves. Quite the eternal debate in mordheim. I'm very open to the idea that they're playable and balanced, but its rarely seen. The problem lies in that their base stats are all above average. Movement and Initiative are super valuable in Mordheim. The biggest potential complaint, is that a 'fluffy' elf warband would have mostly missle weapons, and the ability to climb easily (I 5), making an easy tactic of climbing to the tallest buildings, shooting at anything that moves, and then disengaging their movement. This is not a fun tactic to play against. You can mitigate a shooting focused warband with terrain, but its generally easier to just leave elves out of the equation. If someone finds a list, I'm totally open to reviewing it and play testing it. My tendence will probably be to harshly slash out custom skills and equipment. There is an elf hired sword available to most 'good' warbands. He's pretty sweet. -rhuntar
  14. I'll be there around 5 or 6. Happy to play pretty much anything.
  15. the ones you posted remind me of how sculpting fur in greenstuff looks. Pretty easy technique with some cheap sculpting tools. I know thats no help if you're looking to just buy some.
  16. Sure thing. I'll be at game night tonight, but am free this coming weekend for sure. I'm in nopo, but can get to any store or open the clubhouse to play there. Saturday is wide open and Sunday i'm running Mordheim at WoW, so it'd need to be either early (before 3?) or late (after 7 or so). Looks like we'll have some sweet zombie on zombie action. -jeffrey
  17. Thanks for coming out everyone! I think we all got a good sense of how the game works in rough form. It looks like there'll be some new warbands starting out next week, so anyone else who is interested, you won't be far behind.
  18. Sounds like we'll have a decent turnout! I'll be there at 4, but games can start anytime. I'm planning to stay plenty late, so no rush! I've got scenarios pre-selected, cheat sheets for help with the rules and will have the models we need for random events that will no doubt befall your hapless heroes. (I'll have a selection of these pre-selected as well, just to help games flow, so you can spend less time looking up charts and more time finding wyrdstone) People can play a few games if time, heat and enthusiasm allow. We'll chat through Campaign Objectives as well, and folks can lock in their choice anytime before next week. See y'all tonight!!
  19. Silverspire Musketballs are set as ready. Looking forward to the fall league! -jeffrey
  20. Witch hunters have access to a x-bow pistol off the bat (only ones i believe, and it's got a special in combat effect), and a greater variety of missile weapons in general (slings only for sisters). The witch hunter theme in general is of a smaller elite warband, heroes with quality eq, backed up by fanatical degenerates. Sister's theme is slightly different, more black/white and much less grey in character than the witch hunters. *Shrug* it seemed like a good idea 15 years ago and fit the model designs, is probably the reason...
  21. Not sure whether folks who frequent Guardian schedule games on the forum here. Somebody with more knowledge can chime in. Its probably a safe bet to head over there and check out the scene. Hope you get a game!
  22. Totally welcome to it. I'll pull them out and make sure they're ready, and try and shoot a pic so you can build a list ahead of time if desired. (I'm not going to be picky about wisiwig, but I tend to prefer to build my lists based on the models, just for my own ease of play.) They're largely the basic models, so any stock photos would show you what should be available.
  23. Ha! was just working on that. I'm a big fan of these as well, and they have the tracking for Campaign Points that we'll be using http://bordertownburning.ciantygames.com/pdf/btb_editable_roster.pdf I'll have a pile of these printed off at Game Night, as well Edit: A second option from the guys at Liber Malefic https://dl.dropboxusercontent.com/u/9489887/Roster%20Sheet%202014%20Fillable%20MiM%20blank.pdf
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