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dalmer

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Everything posted by dalmer

  1. Hello there, I think knowing what your other pieces for your Ravenwing force would help a lot, since Ravenwing are a pretty synergistic group. For example, having support from a Darkshroud would help one big unit of bikers. Or smaller biker forces if you put them in a formation with land speeders, etc. Stay safe, don
  2. Murphy'sLawyer, Yes the battle demi-company is granted Objective Secured as one of it's special rules. Thus, your jump troops and your devastators now have it, too... not just the troops. Stay safe, don
  3. Hello there, The "battle-forged" thing still kind of confuses me, so please let me know if I have this correct. When making a battle-forged army list, there are basically four choices: * Combined-Arms Detachment, which as I read it is like the old school "must take 1 HQ, 2 Troops and then fill in the blocks how you wish..." * Allied Detachment. Can't be the same faction as your Warlord, must have 1 HQ and 1 Troop at least, then fill in the blocks... * Faction-Specific Detachment. * Formation So if you have the points to do it, you could pick however many of these combinations as you want, right? For example, (3) Faction-Specific Detachments and a Formation, as long as the requisite choices listed in the Faction-Specific Detachment are filled. Just wanting to clarify this because if that's the case, Space Marines and my beloved Dark Angels have taken a major step forward in tabletop power presence. Stay safe, don
  4. Update: I looked and looked and can't find the aforementioned sammich bag o' claws! And I *know* that they're here because I let some local gamers take from the same bag not too long ago. I will keep looking, as now I'm peeved at myself for misplacing them.
  5. Hello there, Just my 2 cents, for what it's worth, regarding Dark Eldar: * if everyone isn't in a transport, you're doing it wrong * webway portal = no scatter deep strike for Archon AND their unit AND their transport * /agree with intrizic... wyches are useless now that haywire is gone * night shields for stealth, and remember the rules for jink concerning transports/passengers. I think you'll get a 3+ cover save for your transports and the embarked unit won't be affected by the jink. * if you're going to use an Archon, remember that the succubus is WAAAAAAAAAY better in close combat. Join up your archon with a super-shooty unit, plop them in a raider and deep strike them using the aforementioned webway portal to pop tanks behind enemy lines without scattering * if you want a court for the Archon, take the sslyths. T5, so make them the majority and you've got majority T5 and tons of 2 wound "look out sir!" rolls. Or a unit of incubi if you wanna go the slice n' dice route. * MR GRAHAM - if you're gonna buff up an Archon (and remember the succubus does it better), try huskblade for instant death AP3 and shadow field. If you wanna tinker with a succubus, give her the archite glaive and armor of misery with a small rock em unit of incubi with klaivex. Lots of high-initiative S4 AP2 melee attacks. Plop the whole unit in a venom and bomb around the board and FSU. Feel no pain and furious charge to boot. * remember that FLEET is your friend and should be used accordingly: I'm looking at you reaver squads Stay safe, don
  6. Hello there, I just checked my bits box for 'nids and couldn't find any crab claws. Which is weird because I *know* I had a sammich baggie full o' claws and big spikey parts. I am going to look in other areas because now I'm puzzled as to where they might be. Will contact you if/when I find them! Stay safe, don
  7. Hello there, By "claws" do you mean the big ol' crab claw/pincers? Or the preying mantis type shield-looking ones? I have a bunch o' tyranid bits and would be happy to look... Stay safe, don
  8. Hello there, /agree with ChappyDBC. I tell folks I'm playing about the silliness of the rule and say that an HQ choice can fit. Be it a chaplain, libby, whatever. Just like the last codex. Stay safe, don
  9. Hello there, Agree with pretre's comments above. However, another option you might want to look into: fishing weights. Some of my tyranid models, especially hormagaunts, have their basing problems easily solved by gluing fishing weights under the specific part of the base that needs it. Plus, since fishing weights are pliable they're easy to make fit and can be focused in their efforts. Stay safe, don
  10. Congratulations to the family!
  11. so far slightly higher points costs and some things are gone (power field generator most notably for my techmarine) but some of the rules are pretty "dark angel-y" so that's fine. all about the fluff. ravenwing + dark shroud = 2+ jink that's re-rollable. but who takes a dark shroud commonly? things like that the vehicle squadron thingie might be less dark angel-y than i like but hey, i'm excited for the book!
  12. I don't think so, based solely on the "Codex Adeptus Astartes" heading on the Blood Angels book. Plus, and again this is just spitballing... I think it has a formation or special detachment in it, too. But then again, going on that thinking the Space Wolves would get a new codex since I don't think they have either of those things mentioned above. So basically disregard this post. But Ravenwing are gonna be mad tough and Deathwing Knights are burly!
  13. ... are going to be neat-o. That is all. /hugs don
  14. Mach_5, thank you very much... I told my son and he's a wee bit more excited now! I heard they're changing V.A.T.S. too which is good... that got to be a wee bit annoying with the pauses. Stay safe and thanks again, don
  15. Hello there, On pages 132-133 of the new Codex: Space Marines it lists the Techmarine as Infantry (Character) and says nothing on either page about being a free take / not using up an HQ slot. So it looks like the answer to your question is "no." Stay safe, don
  16. Deathwing Knights were a blast last codex and with their revamp listed above, they'll be a blast this codex, too. Plus, just have your Deathwing be troops with a certain leader and deep strike everywhere early in the game and just be your normal stubborn selves and have fun holding objectives. Stay safe, don
  17. Hello there, I sent a PM to you concerning Ravenwing softback book ($5) Master of Sanctity softback book ($5) Thanks and stay safe, don
  18. Very excited for these releases and the information presented herein. Thank you! Love playing Dark Angels! Stay safe, don
  19. Go custom... your paint scheme, your fluff, your imagination. Or if you like a certain ruleset just say they're a subsequent founding and paint 'em how you want.
  20. Video is up... http://www.games-workshop.com/en-AU/Whats-New-Today-from-the-White-Dwarf-Team/2015/06/10/For-the-Lion Stay safe, don
  21. Hello there, My son and I were discussing this game, as he and I both enjoyed Fallout 3. The one downside for me from an RPG point-of-view: if this is a prequel (which we don't know what it is, we only saw the brief trailer), it kinda lessens my feeling of actually doing something of import... as no matter what you do in game, the bombs still drop and you go into the Vault. He's hoping for a "literally the bombs just dropped and you got out of the Vault as soon as possible" kind of story. Stay safe, don
  22. riding that lightning bolt to Heaven
  23. Aye, at 505 Grand. I'll bring em in tonight... they're in a sammich baggie with your name on it. Go in the main double doors, buttonhook hard left. Pick up the RED phone (goes to Records) and when someone picks up just say you're there to pick up the package Sergeant Almer left you. No hassles and that way you don't have to wait. I'll get there around 2000 hours tonight. Stay safe, sorry if it's a hassle but no days off til Wednesday. don
  24. Hello there, I'm at work at the PD until Wednesday, my first day off. If you want 24/7 access I can just leave them at the PD for you to pick up. Or I'll do my best to come into town early before shift on Sunday, Monday or Tuesday and drop them off. Kinda hard because I get my lift in then make din din for the fam fam. Stay safe, don
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