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MexicanNinja

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Everything posted by MexicanNinja

  1. I would suggest that if you are going for a damsel in a unit of MAA then you just take the prayer icon, activate it as soon as it's needed, or before she dies, then you don't really care if she falls.
  2. Yes, McNathanson, I 100% agree on the roll-off. I will state though, as I did in my original post, this would be an extremely rare occurance and I don't see this used by many ordo players: 1) Chaos warrior basket with 3 characters 2) Doombull/non-gorebull bsb in mino unit 3) Bretonnian characters forming a single unit. Heck, when I was playing Bretonnian's I had 1 lord and 5 paladins; however, I used 2 of them as solo paladins instead of using 2 units of yeomen. That, and the whole point of the other 4 characters was for combat effictiveness in the units of knights of the realm. Next time I meet with Raindog I am going to bring an FAQ used by the Master's. They have addressed many things GW has not, this issue being one of them. After reading over their FAQ, it addresses many things GW has neglected and I believe it's a great "in-additon to" FAQ.
  3. I haven't seen the rules for current archeon, so couldn't make an educated guess.
  4. Again, I fully understand your point. However, which rule is the specific rule? The first rule covers what restricts a unit once a character charges out. As a character you then follow the specific rules for characters. There is no clear wording in this aspect of the game when looking at multiple characters in a unit. As gamers, we are all able to say, "what I believe" or "how I view this" but there is no rule to back it up unless you can show your opponent what rule backs up your statement. Being the rules-as-written gamer that I am, I don't see how you could tell your opponent with certainty that more than one character isn't allowed to declare a charge out of a unit. Again, the unit follows the rules for the unit portion and then the characters follow the specific rules for characters charging out of a unit. Being that the character is, well, a character, that character would by all means rules-as-written be allowed to declare a charge out of the unit they are in. How do I come up with this conclusion? There is a specific rule which is directed towards units and then there is a specific rule directed towards characters.
  5. Sweet, my long fangs seem to have misplaced their missiles.
  6. Another thing you have to realize, is that you are purchasing a dual kit sprue here. Yes, you are only assembling 1 unit from the sprues but you still end up with a ton of bitz for the later models. In all honesty, you could purchase a dark eldar kit and produce very nice looking sisters of slaughter.
  7. I fully understand what you are saying. However, the situation that arrises is that since the rest of them are still characters, and following the additional rule allowing a character to declare a charge out of a unit, you could declare a charge with more than one character. There is nothing in the MRB which states only one character may declare a charge out of a unit. I guess, the end result would be, that all but the last character would be able to declare a charge. However, this could still be argued either way because: 1) Yes, the character is still considered to be a unit 2) Yes, the character still follows the rules for charging out of a unit
  8. Unfortunately, the special characters subject is something that splits the crowd. I love special characters, believe they add extremely awesome things to the game, and should be encouraged to use in your armies. Other, however, don't share those same views and/or opinions and as such, more often than not, they aren't allowed to the majority of events I've been to. What are your thoughts on ripperdactyles? I think point-for-point they are great. I have yet to have a unit of terrordons give me any trouble (since 6th ed).
  9. So, this is a greyish area and may be looked at by both sides. I don't have the book in front of me; however, I can tell you that I am referring to pages 96-99. I want to say that on page 97, towards the top of the page it describes a character, or characters, joining a unit. Then on, I believe, page 99 it talks about a character charging out of a unit. Yes, a character is able to charge out of a unit but then the unit is unable to declare a charge. It's at this point that the clear point of the rule is faded. It just says that a character may declare a charge out of a unit. It doesn't state that only 1 character may do so. This may be interpreted many ways. Complicated example: You have a unit consisting of 4 paladins. Each of them are characters. Paladin 1 declares a charge, Paladin 2 declares a charge, Paladin 3 declares a charge, Paladin 4 declares a charge. According to the rule stating that a character is able to declare a charge out of the unit they are with they may all declare a seperate charge action. I will say, again, that seeing a unit comprised of all characters isn't something you see. I have yet to see an all character unit in 8th edition.
  10. The dragon is nearly complete. I have to finish the base (waiting for the texture to dry). After I add the snow I will post some pics of my army.
  11. 1. If a unit is consited of only characters, each one can declare a charge against different units. The rules state that a character is abale to charge out of a unit but the unit isn't able to declare a charge. If the unit is nothing but characters they are able to declare individual charges (since they all fall under the rule for characters charging out of a unit). This is a rare case and isn't seen often or at all, for the most part. The rule isn't clearly defined for units consisting of only characters.
  12. Yes, there are reasons to chose them. Lances on the charge are good for trying to punch a hole through a smaller (3-4 unit size) of monstrous cav before they get to your lines. And they can punch though other cav as well. Do damage to monsters. Lances are effective, but knowing when to charge is the trick. Flails are the tricky one. It depends on the unit, what the role of the unit is going to be, and how big the unit is going to be. Flails are great for a first turn punch to the face, but in the upcoming rounds (when the models revert to basic S) you need to ensure you did a ton of damage in the first round. I like flails though and if I still played empire I would be using a horde of flaggallents, if I played chaos I would take a horde of mauraders with flails and mark of khorne. The thing to remember when picking a lance, all cav have different strengths and weaknesses. I.e. empire come with a 1+, lizardmen can hold the line better and pack a good save, dragon princes are only good on the charge (same with silver helms), blood knights and dark elf cav are great on the charge. So, you kind of need to know what your cav can do.
  13. Hellbrone for the win then. She beats ironhide to the dirt. Put her on a cauldron and in a pack of executioneers. She brings up to 10 S10 attacks with ASF, is able to give the executioneers frenzy, and can kill over 2 ranks of models on the charge.
  14. Yes, both hellbrone and throgg are good, however karl has hitting power as well as staying power. Before units are takin into consideration.
  15. Today's project begins with a black dragon. Depending on time, I may start on the chariots as well.
  16. I believe Karl Franz is the best named character as he has many options to be fielded and with ghal maraz ignores armour and does multiple wounds.
  17. Virtue of heroism is significantly better against mc/mi. 6's to wound ignore armour saves and kills a model outright for any 6 rolled to wound.
  18. When you declare a character charging out of a unit he is doing it indivdually. The most common of these is seen wth a chaos character charging out of a unit of warriors on a daemonic steed or the doombll from the minotaur unit. Once the character has declared the charge he is acting independently. You rarely see units of characters. As for the bret builg for killinh monsters, chaos lords, mc, mi, etc. Nothing is better than virtue of heroism. Again, it has been faq'd to give the character heroic killing blow.
  19. If you have a unit consiting of nothing but characters, each one can declare a charge against a different unit or individually against the same one. The problem with feedback scroll is it's 50 points and doesn't stop the spell. I use it every once in awhile, it works half the time. If you have a magic weapon (any type including a lance) you mst always use a magic weapon in close combat. Plant your trebs in the back of your corner and if an emeny dedicates something to close in on it then most likely that unit won't be doing much of anything else. If you're taking a lord always give him virtue of heroism. It gives you heroic killing blow know and that takes out monsters and super characters. I'd them suggest the +3 attack sword from the MRB or the heartwood lance. Potion of foolhardiness is a good option as well.
  20. What kind of foam and glue did you use? I am going to try my first disply board this year.
  21. This is how it is ruled for the gts as well.
  22. Ok, the "newest" list has bee modified in the original post. However, there is 1 thing I need from the ordo community. I need to know if the last of my points should be used for 2 units of 5 harpies or 2 reaper bolt throwers. I'm going to wait for at least 7 votes from the community here. I am going to let all of you decide on the harpies or bolt throwers.
  23. It really depends. You obiously don't want to single charge 10 cav into a unit of 20 plus (unless you are certain you will win the grind). Now, help them out with a supporting charge unit like a chariot or monster riding character and now the outcome is much more in your favor. Also, cavalry can be extremely hard to shift when fighting units who are S4 or lower. They have really good saves and can tie up a unit of 20 dudes for a round or two just by making armour saves. The next question is what army is the cav coming from? 5 chaos knights with mark of khorne will slaughter most units of 20 plus in a few turns because of the amount of attacks they produce, solid S after the charge, and incredible armour save. Cavalry is still very good. They are a bit harder to use in 8th (they were to overpowered in 7th) but when used correctly they can have game changing impacts. I guess if you narrowed down the type of cav, I could help you more.
  24. Well, I'm back to the drawing board for the OFCC list. I don't want 4 units of dark riders and the araknarok just doesn't fit the theme at all. Plus, I really want to put that cocatrice in this list somehow. It's chaosy and fits the theme I'm going for. List to follow at some point today.
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