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Ser Warwick

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Everything posted by Ser Warwick

  1. Couldn't make last Tuesday, anyone want to battle this weekend? Points and time negotiable.
  2. I'd like to throw my lot in for a deep navy large if you haven't already confirmed all the orders. All good if you already did.
  3. Hoping it follows more in the wake of shogun 2 than Rome 2, but this is a damn solid match gameplay wise. Going to be a hard game to wait for a sale on, if it gets a smooth launch. Reminds me of some of my first exposure to warhammer, still amongst the greatest cinematics I've seen:
  4. Sounds good! Might be there closer to 6:00 now, but I will be there.
  5. I will be down at 5:30 if you want a 40k game Duncan. Either way I will be there looking for a battle.
  6. Just wanted to iterate that I had a great time being a part of this. My thanks go to the organizers and competitors. Excellently painted armies, good sportsmanship, smooth organization. Definitely an inspiration to paint a little more each day. I look forward to more of these if others are still game.
  7. I would hazard that there's just a disconnect between each team. More variety means more disparity of ideas. I don't sense much collaboration between the designers of each book, even if they are all purported to be a collaborative work. My Scions at least seem to debunk the Op rules for new models theory. Dying race rule would be fluffy and potentially crunchy. I can't see an Autarch casually throwing guardians into the grinder when one Eldar is worth any number of any other race in their eyes. Maybe at 75% points lost they open a webway portal; if all units escape its a draw, if they fall below 50% it's a loss. I guess it's just a narrative game at that point though, and fairly enough that is not what every player seeks.
  8. I'm no veteran Wolf Lord by any means but I also liked the viability of SW assault and went in that direction with my company. I'll put my vote in for TWC; they have a job and they do it well. I think they are solid enough without weapon upgrades, but a few shields are essential for the frontline to hold, rending spills blood on a budget. The TWLord when fully kitted sows much death, and need only worry about s10 or ID to not make points back. While a little points heavy the Arjac's shieldbrothers formation seems to be one of the better ways to use WGT, the toughness buff being free. I can also vouch for the versatility of GH drop pods. Especially if you have TWC barreling down to take some heat. Paying for the extra ccw has surprised me and my opponent with its effectiveness, and of course it's fluffy and badass having the wolves true grit their bolters. They exemplify the tactical ideal of 'assault the shooty, shoot the assaulty'.
  9. Anniversary tomorrow, so that's a no go for me. I'd like to go for a 40k game later in the week if any are willing though.
  10. Nice, something like tomorrow at 3:00 PM work out for you?
  11. I'd be up for that. Any specific times in mind? I should be mostly free this weekend if I recall correctly.
  12. Edits added, anyone have word from Joey?
  13. I'll follow the same template for consistency. (GM edits added) Rutger Background/History: Born to an already dying mother and absent father, Rutger was raised as one of thousands of orphaned children in the free city of Magath. In his first few years he was granted asylum at one of the many orphanages run by the Church of Simon. He learned how to take care of his own under the guidance of the monks, gaining a measure of their discipline and compassion. Eventually he grew too old to be reasonably provided for by the orphanage, and parted on mutual terms. Survival henceforth was day to day, and Rutger soon learned that ruthless cunning was sometimes a sad necessity outside of the orphanage's halls. The city was an unforgiving place, but Rutger soon adapted to the harsh environment, resolving to survive. One day he noticed a call-to-arms for the Magath Free Corps, which everyone knew was organized by the Lord Mayor of Magath, despite its pretense as a "free mercenary company." The newly instated force that would guard the waters surrounding Magath from the now rampant predation of pirates, smugglers and thieves, funded by privateering contracts with the Free City of Magath. Rutger leaped at the chance to escape the city and joined up immediately. Rutger himself barely made it through the training. About one third of the original recruits were left after all was said and done. Every raw recruit was handed a crossbow, boarding axe, and a mantle bearing the city's colors. The newly formed unit was looked down upon by most as a group or upstarts and scoundrels, no better than their quarry, but their rapid shock tactics via close range crossbow assaults proved brutally effective at repelling would be pirates. Rutger gained no small amount of pride for the success of the Free Corps. For the first time in his life, he was proud to be a citizen of the city that he served, and he did so for several years. Unfortunately, the Free Corps was hated by the city's nobility, particularly the Council of Lords, who saw the new military force as loyal to the Mayor and thus a threat to their own power -- the Lord Mayor, elected by the free citizens of Magath, was traditionally antagonistic to the nobles, but was forced to supplicate to them due to their control of the ships of the city. The neighboring city states protested the establishment of the Free Corps as well, claiming it was a violation of the anti-aggression treaties that maintained the freedom of the free cities. Eventually the Free Corps became a victim of their own success, and the bounties diminished as the number of surviving pirates fell. When the Lord Mayor sought to draw funds from the city exchequer to refit the Free Corps' aging fleet, the Magath Council of Lords seized on the opportunity to challenge the Corps' charter. Then the Corps seized a merchant vessel in an act of piracy, and though the Captain of the Free Corps ship swore the merchant had been flying the black, the Council of Lords had all the "proof" they needed to cancel the charter. The Council of Lords took it much farther than merely canceling the charter -- the Marines of the Corps were forced to surrender or be outlawed, their ships were scuttled, weapons were broken, and officers were tried and imprisoned, some even hung for piracy. It was all a show, a demonstration of the noble's power. The Lord Mayor, determined to break the power of the nobles, was not so easily derailed. Gathering veterans from the most respected and loyal military regiments, an organization would be formed to wage secret and stealthy war against threats to the Lord Mayor and the city. Rutger and a few of his brethren were among those chosen. He now serves to uphold the ideals of Magath, even as it falls prey to decadence and destruction from within. Personality/Motivation: Rutger is a cunning, determined individual, who will do almost anything to accomplish his missions. He is not averse to killing those who stand in his way, but has a kinder heart towards the innocent and downtrodden, especially those of the City State. He maintains close ties to these lower classes, who offer him information rather freely on his next marks and tasks. He is loyal and patriotic to a fault, and will follow his orders to the letter, knowing full well that the Lord Mayor favors the good of the people. Quote: "Kill them in their sleep so that our own may sleep soundly." Powers/Tactics: Rutger fights best with his crossbow at medium range, delivering a punishing volley to debilitate his foes and then rushing in to finish the job with a boarding axe, tactics well learnt in ship to ship fighting and raids against pirate lairs. He favors quick and brutal blows to critical areas, putting enemies out of their misery before they can rouse their comrades. He can duel enemies for a time, but battles go more quickly in his favor when he has support from allies or the element of surprise and ambush, where he can calmly pinpoint enemy weaknesses without worrying about his own defense. He is also a fair hand with throwing knives, using them when his crossbow is out of reach or out of bolts. Appearance: 6'1" with a lean, wiry and muscular form. Various scars on face and body from boarding actions. Close-cropped hair and slight stubble. Wears thick boiled leather cuirass with accompanying greaves and vambraces. Billowing lace shirt and thick cloth pants tucked underneath armor. Wears mantle from Marine service across one shoulder, but the colors are so threadbare as to be unrecognizable. Has braces of crossbow bolts strapped around one leg and one arm, as well as a brace of throwing knives across the chest. He holsters his crossbow across his back and his axe hangs at his right hip. Much of his equipment is well-worn, but still kept in good, sturdy condition.
  14. I'll get a character up after work today. So are we planning Thursdays or Fridays at 6pm? Friday would work best for me. Any consensus on when we would like to start the adventure?
  15. I'd like to join the party. I've played through some of the 2nd edition advanced Crpgs, but have always wanted to get the real deal. I agree that non-Tuesday would probably be best.
  16. Time freed up, heading down to see if I can pick a game up short notice.
  17. I think that breaking it up would be a good idea next round, and with ample planning time would not be too much of an issue to schedule if everyone's game. Planning ahead a month made the game a solid priority to commit to for me. Would definitely be up for another apocalypse. Had a blast, great game all. Had the game gone on longer I'm not sure how long the Imperium would have held their ground. Be that as it may, they held the line and drove back the swarm; for now. Be sure to send me any pics you took of the game to jwarwick223@gmail.com
  18. Aye, confirm me for the 24th on the Astartes side.
  19. This sounds like good fun. At the great risk of saturating the Marines side my DA would be easy to finish up painting by then. Grey Knights less so but somewhat possible to finish. Have my stormtroopers too but if you want to keep it to Astartes rather than Imperium at large that's understood. DA ~1200 GK ~2000 Tempestus ~750 Assassin 150
  20. I got the impression that Blood Angels are some of the best marine for marine when it comes to close combat. Mostly due to quality rather than quantity. I think that their army must reflect that significantly to be worth a separate codex, as it seems that they are mostly compliant beyond a few special groups. Lore wise an entire army of jump infantry could make for an intense alpha strike but I couldn't see them being ideal for holding objectives. Hopefully the proposed army wide rules and perhaps detachments will help them get stuck in where they are meant to be and wreck faces. I think multiple marine codices aren't necessarily a bad call, but it should be justified with enough differentiation. The conflict I see is that this runs counter to the streamlining effect of 7th edition codices, which actually seem to have decent internal and external balance IMHO, at the cost of individuality.
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