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Nathanvoodoo

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Everything posted by Nathanvoodoo

  1. One unit of spyders can contain up to three of them... The Harvest only needs 1 unit of them, which is 1 to 3 Spyders... If that's what you are upset about? Or did you want multiple units of spyders to move independently of one another?
  2. Mr Mooney and I both got the day off from our respective jobs for this! I'll be there! Put us down.
  3. Well, I've only tried this list a few times, but the scouts mostly act as *please don't table me!* markers if I choose to fly my ravens off the table on turn 2 before dropping the marines on the board.
  4. I ran it tonight. Mephiston (supported by a few shots from a Raven) killed a Morkanaut and a Squad of Killa Kans. So... Yeah, he's still pretty good.
  5. I believe Highlander format is the final Tournament game.
  6. Here is a rough sketch of my final 1850 list. Final list (1847pts) Blood Angels: Codex (2014) (Formation Detachment) (1185pts) Formation (1185pts) Angel's Fury Spearhead Force (1185pts) Stormraven Gunship (235pts)Extra Armour (5pts), Hurricane Bolter Sponsons (30pts), Twin Linked Assault Cannon, Twin-linked Multi-melta Stormraven Gunship (235pts)Extra Armour (5pts), Hurricane Bolter Sponsons (30pts), Twin Linked Assault Cannon, Twin-linked Multi-melta Stormraven Gunship (235pts)Extra Armour (5pts), Hurricane Bolter Sponsons (30pts), Twin Linked Assault Cannon, Twin-linked Multi-melta Tactical Squad (160pts)Heavy flamer (10pts), Meltagun (10pts), 9x Tactical Marine (126pts) Tactical Sergeant (14pts)Bolt Pistol, Chainsword Tactical Squad (160pts)Heavy flamer (10pts), Meltagun (10pts), 9x Tactical Marine (126pts) Tactical Sergeant (14pts)Bolt Pistol, Chainsword Tactical Squad (160pts)Heavy flamer (10pts), Meltagun (10pts), 9x Tactical Marine (126pts) Tactical Sergeant (14pts)Boltgun, Chainsword Blood Angels: Codex (2014) (Baal Strike Force) (662pts) HQ (175pts) Mephiston, Lord of Death (175pts) Elites (269pts) Death Company Squad (269pts)8x Death Company Marine (160pts), Jump Pack (24pts), Plasma Pistol (15pts), Power Fist (25pts), Power Weapon (15pts), Thunder Hammer (30pts) Troops (168pts) Scout Squad (84pts)Camo Cloaks (10pts), Missile Launcher (15pts), Scout Sergeant (11pts), 4x Scouts (44pts), 4x Sniper Rifle (4pts) Scout Squad (84pts)Camo Cloaks (10pts), Missile Launcher (15pts), Scout Sergeant (11pts), 4x Scouts (44pts), 4x Sniper Rifle (4pts) Fast Attack (50pts) Drop Pod (50pts)Deathwind Missile Launcher (15pts) Theory stands with Drop Pod Assaulting on turn 1 - except this time I'm going to be dropping in Mephiston in a Pod. Second turn will be DC.
  7. I'm not certain but I think next week we just go to 1850. Since it's the final game...
  8. Also, I'm thinking I'll just dump the tacs on turn 2 and fly the Ravens off the board. They return on 3 from my board edge and 30 tacs should be able to do something for me that far up the board. Especially if my Libby and assaults joined them from reserves.
  9. Also, the Scouts don't get ObjSec- They get "The Red Thirst" but so does my libby and Assault marines...
  10. The Marines have to be in the Ravens for the formation.
  11. Oh and the troops from the formation do get Objective Secured.
  12. Well... Let's see... Basically, every attempt at a BA tactic I've run with the exception of a massive horde of Death Company has ended poorly. I've never had a squad of terms not be shot off the board in less than 2 turns, without doing about nothing, the average number of turns I get out of a 'fast tank' is 2 before it explodes. I played Bryan, My Baal Pred made it about halfway across the board before he blew it away. It had full HP, he penned it and it blew up. It never got to shoot, if I recall correctly. He also shot my Storm Raven down the turn it came in. For instance. Last game. Biggles is holding the relic with 5 bikes. I take a huge risk(?) and drop a Storm Raven into hover to give the 10 tacticals in it assault mode. I drop the marines (10 tacs with a Heavy flamer and melt) and I turn all the guns of both the Raven and the Marines on those five bikes. I do nothing. 8 bolt pistol shots, a melta and a HF + 2 huricane bolters, an assault cannon and a MM on the Raven and nothing gets past his jink save. I then charge him with all my Tacs. I don't hurt any of his bikes, he kills more than 50 percent of my squad who then breaks and runs. Next turn he kills my Raven with the bikes and wipes my remaining marines with a knight. It's disheartening. It makes me want to play a defensive line- but BA don't really get that as an option- unless they ally up heavily, and frankly I'm pretty tired of buying models for this team.
  13. I'm running out of hope for this army, but I've committed thus far. So, this is what I'm thinking for 1700 point game. Angels Fury Spearhead Force 1185 points 3 Storm Ravens with Hurricane Sponsons and extra armor 3 tac squads with heavy flamers and meltaguns Baal Strike Force Hq Libby 115 points Mk2 Libby with a jump pack and Galians Staff Troops 2x Sniper Scouts 140 points 2 x Squads of 5x Sniper Scouts with Camo Cloaks Elites Death Company Dread 160 Points W blood talons and a heavy flamer in a Drop Pod Fast Attack Assault Squad 100 Points 5 Assault Marines 1 w a melta 1 with a flamer The theory Turn 1 (is it better to not have the initiative in this?) Scouts deploy to cover, and stay there. Hide, Scouts, Hide! The Libby stays in reserves with the Assault Squad. The formation comes flying way up the board. The Dread Drop Pod Assaults without scattering (because of the formations rules) right on top of a valuable enemy target Shooting happens The dread assaults (formation rules again) valuable target on turn 1 hopefully does something good, or at least ties up said target. Game plays out. Hopefully Assault Squad with Libby can come in turn 2 without scattering and get a charge off... What do you think? My expectations are low, but I keep trying these things...
  14. Every time I play against knights the Lancer looks better and better.
  15. I need marines with MMs. Sell em to me?
  16. I have the Nid side of the Deathstorm Box as well if you want it. I'll let it go for a song- I've realized I'm never going to use them.
  17. I'll be there. Allied detachment in tow.
  18. So, I was reading over the Cypher Dataslate and going over all his nifty rules and it talks about how he uses his pistols in close combat and never draws his mysterious sword. Then I read the rules for it and it says he fights with half his attacks with the stats of a bolt piston and half with a palsma in the assault (his two pistols). The description of a pistol says it is 'effectively Assault 1. A Pistol also counts as a close combat weapon in the Assault phase." Does this mean a dual wielding Infernus Pistol Seraphim gets gets all of her attacks at S8 AP1 in the assault phase?!? I always just assumed it meant that the model was effectively wielding 2 weapons and thus got an extra attack...
  19. I will say- you don't wanna deep strike your jump pack dudes- or at least I've not had much luck with it. You want, nay need, them to assault. Waiting for them to come in, and then when they do, they STILL have to wait another turn to assault is rough. Nothing worse than a squad getting picked off before they can do anything.
  20. I'm new to the game in general - but I'm only a BA player and I will say the death company are REALLY good now. Prior to the new codex they were basically overcosted and crap but now they can be quite insane. Stick Lemartes or Astorath or even a Chaplain in a squad of 10 well outfitted DC with jump packs and hop around the field shredding and doing math on how many attacks they can get. Lemartes when wounded gets 6 attacks at S8 on the charge plus hammer of wrath and has Zealot. They are brilliant. Feel no Pain, Zealot(with Astorath,Lemmy, or a Chap), Rage and Furious Charge. I generally have been disappointed fielding Terms instead of DC (for the point cost) - they both seem to have similar survivability (higher armor vs feel no pain) but the DC have greater mobility and a more varied loadout. I've looked at the 3 Raven formation and it has tons of potential, but it's very costly (cash and points) and for the rules it gives you you won't have many points leftover - I'd like to try it some day- but that's like a 1000 point reserve? I never run the Deathstorm troops choices. Better to just field 2 small tac squads. I also rarely run rhinos despite them being 'fast' better to just use pods or jump packs or a Raven. Also, I don't have a landraider and I think I'd rather just have more Ravens for the points- they seem to be more shooty and well, they can haul around those slow ass Dreads. As for characters - Mephiston is good, Dante is awesome, Lemartes is real fun, Astorath is alright- and I can't say much for the rest. The Deathstorm Captain is pretty good, but Dante is better and is a LOW.
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