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Ish

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Everything posted by Ish

  1. High Plains Drifter. It's Clint Eastwood directing Clint Eastwood playing the part of Clint Eastwood... Of course its good!
  2. Space Marine and Chaos Terminators might also fit. No, really! I mean, what else is a game of Space Hulk other than a Kill Team mission in a very specific map type?
  3. I meant for it to encompass Chaos units that are not specifically linked to one of Ruinous Powers. There would be one sub-faction for each of the five Chaos Gods and one for everybody else.
  4. Ish

    Orktober

    If I were an Ork player, I’d run out and try to snatch up as many Battle for Vedros trukk, bike, and buggy kits as I could find. Kitbash those with bits from the new models and you should end up with a really nice fleet.
  5. Ish

    Orktober

    The game looks to just be a 32 mm scale Gaslands clone, with Space Orks. Which is all well and good, but I’m just going to keep playing a Gaslands. Anyone interested in starting or expanding an Ork army should definitely pick up one or two of these boxes.
  6. But the coffee table and the sofa are, right?
  7. Ish

    Orktober

    Games Workshop could put a £1,000 note inside every box they sell and the internet fanbase would complain about being charged $2.50 by their bank for the currency exchange.
  8. Is the interior of the Similar-to-But-Legally-Distinct-From-Millennium Falcon ship playable? The website has a couple shots of the interiors of the drop ships and the trucks, but not the round freighter...
  9. Operation Entebbe meets Infinity...?
  10. I just wish it was easier to have MMO games that were semi-private, invite-only affairs. Social stigma is a fantastic way to prevent anti-social behavior. If there was a way to play Fallout 76 that was only open to, say, Ordo Fanaticus members then you’d probably see a lot less “greifers.” The anonymous nature of open-to-the-world MMOs mean you can act like a feminine hygiene nozzle and get away with it. If you actually had to interact with your fellow players offline in the real world, you’re inventivized to behave. You could still play competitively and even aggressively, but you’d play fairly.
  11. I also don’t think it’s necessary to have a perfect 1:1 ratio of available units between every army. As long as a faction has enough units to fill all the roles that make thematic sense and allow players some choice in how to build their collections... But it’s more than a little silly to have some factions be unplayable due to lacking required elements (e.g., Ironweld Arsenal has no Battleline) and kind of weird to see some individual factions that have more unique name characters than several factions entire number of units. Plus, no matter how you slice it, the fact that the Stormcast have gotten four Battletomes in five years is just ridiculous. Yeah, yeah, they’re the stars of the setting and very popular with the fans... But, c’mon, they don’t even push out [big bad swear word] for the Space Marines at this sort of pace.
  12. I didn’t say “undivided,” I said “unaligned.” Meaning they don’t serve one of the Ruinous Powers exclusively, like the other factions do.
  13. You don’t need to buy the Commander expansion.
  14. I'm strongly considering doing a four-model Chaos Renegade Knight army, if I get the end of year bonus that is rumored to be in the works. Each one themed for one of the Ruinous Powers.
  15. I didn't say I enjoyed it, but it was definitely a memorable line.
  16. @WestRider: GW doesn't have to allow all the weapons that these models can take in WH40k to be an option in KT. There is precedent for this already in the game. @paxmiles: It might not not be faster, I feel like it is, but I don't have any empirical proof of this. Regardless, I just enjoy miniture wargames of smaller scope. Its a personal preference and I don't want to be the sort of guy who tells others that they're "having fun wrong."
  17. Chainswords and bolt pistols, heavy bolt pistols and combat knives... Pretty similar.
  18. I was comparing only their ability to ignore terrain, that's all.
  19. It would depend a lot on how they were costed. Moving that fast and carrying they weapons they do is nice, but if they're 30+ Points a pop...?
  20. Ten Marines and a Librarian versus twenty Guardsmen and a Chimera? Shouldn't take more than an hour, once everyone is thoroughly familiar with the rules.
  21. Oops, forgot about the Fatties... Hey, I was just knocking something out stream of consciousness. What's GW's excuse?
  22. I don't know what your talking about... And lo, the LORD did say unto them, "Anyway... Here's Wonderwall."
  23. The four Grand Alliance structure has always felt awkward and forced to me. There was a certain degree of genius in the structure of the WHFB setting and history that gave every faction a reason to battle every other faction... Sure, most of the time the High Elves and the Dark Elves hated each other. Just like most of the Bretonnians and the Empire grudgingly got along. But there were many points in the history of the setting and just enough ambiguity in the "present day" of the setting where you could have allies turn on allies or see bitter foes team-up to take on a greater threat. The four Grand Alliance structure strikes me as a lazy way to avoid having to do the "heavy lifting" of world building a detailed history and political structure for the new game. I like the game mechanically, but I'm not crazy about the setting. It's gotten better since they launched it, but its still rather barren... Personally, I'd like to see them break up the four Grand Alliance structure and replace it with five or six coalitions. The coalitions can draw allies from one of the other members of their coalition when building an army, but we'd get rid of all the current allegiances that only have 10 or fewer units. Most of those were all parts of older WHFB factions, merge them back together! Chaos Blades of Khorne (Khornate mortals and daemons) Disciples of Tzeentch (Tzeentch mortals and daemons) Everchosen of Archaon (unaligned chaos) Hosts of Slaanesh (Slaaneshi mortals and daemons) Maggotkin of Nurgle (Khornate mortals and daemons) Swarms of Skaven (exactly what it says on the tin) Mortal Kingdoms Stormcast Eternals Kingdoms of Man (old Empire and Bretonnian lines with new fluff) Kharadon Overlords Fyreslayers Dwarven Holds (old Dwarf line) Aelven Alliance Daughters of Khaine (and all the old Dark Elf subfactions) Idoneth Deepkin Phoenix Kingdoms (reunite all the old High Elf subfactions) Sylvaneth Glades (reunite the Wanderers and the Sylvaneth) Da Great Waaagh! Orcs (all of `em) Goblins (all of `em) Legions of Nagash Deathrattle Flesh Eater Courts Nighthaunt Soulblight
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