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Everything posted by Ish
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The decision by GW to split Age of Sigmar’s Orcs into three sub-factions: two of which are traditional hordes, and one of which is an elite heavy infantry and heavy cavalry army was a stroke of genius. Ironjawz gives people (like yours truly), who have always had a fondness for Orcs but couldn’t to commit to collecting hundreds of them, a chance to “buy in” and get playing... and probably start expanding into the other Orc armies in the not too distant future. Creating an Ironjawz-equivalent low(er) model count army for the Space Orks seems like a no-brainer. Have a kulture of Orks that encourages the use of Nobz, Meganobz, ‘Ardboyz, and other big guys. Maybe tie it into the Indomitus Crusade metaplot? The fanbase has been making jokes about “Primorks” for years now... Orks and Orcs are definitely beloved by the fanbase. They’re probably also almost as well known as Space Marines to non-players. An Ork army with a lower “buy in” barrier really seems like an open gap in the product line.
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A furore Normannorum libera nos, Domine.
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In theory, if you deploy it next to something really shooty that won’t be in range Turn One, but would be in Turn Two, like whatever the Gatling gun equipped stompy robot is called... Maybe it’s useful? Maybe? Franky, I don’t see why they couldn’t just sell this as neat looking terrain. It’s neat looking, that should be enough.
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I like the looks of the Mekboy Workshop as a terrain piece, but I’m not sure I see much utility in its rules. It’s an immobile structure that buffs rapidly advancing vehicles? Umm... How’s that work?
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KILL TEAM: Week 3, Mission 3: Siphon resources
Ish replied to Dark Trainer's topic in Warhammer 40,000
That was me (Ian). The true sons of Dorn will be revenged. -
Let’s be realistic here, pretty much every other vehicle in the game sells for about the same price as these new Speed Freaks kits. $30 is the going rate for very small vehicles (e.g., Vyper) and $60 for the really big’uns (e.g., Land Raider). But anything in between those sizes tends to be about $40-50. Here’s a whole slew of comparisons: Bloodthrone $40; Chimera $38; Devilfish $38; Ghost Ark $50; Hellhound $50; Goliath Truck $60; Land Raider $75; Land Speeder $30; Land Speeder Storm $30; Raider $37; Razorback $41; Rhino $37; Repulsor $80; Starweaver $41; Taurox $48; Taurox Prime $48; [Current] Trukk $38; Tyrannocite $65; Venom $30; Vyper $30; and Wave Serpent $45 Now, I haven’t handled these kits in the real world, so I don’t have first-hand knowledge of them. But assuming the quality is on par with other GW kits (and I have no reason to believe they’re not) then it seems reasonable to me that the price is on par with them too. If you want 32mm scale tanks that cost less than $20, then you need to start playing Bolt Action...
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I’ve actually been mulling over get a Necromunda gang, some Imperial Guard heavy weapon teams, and some larger scale die-cast cars and making myself a set of 32 mm scale Gaslands teams.
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In a word? Fortnight.
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They’re not “overpriced,” at least not relative to every other vehicle in the product line. Your mileage may vary as to whether or not it’s of value to you, but it’s not a significant difference from what the market seems willing to bear.
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The UK MSRP for a Rhino is £22.50 and a Razorback is £25.00; Given that those are both much older models (which will have long since recouped any initial capital costs) as well as much simpler designs (metal bawkses!)... These prices seem reasonable to me. Especially since darn near any Ork player should be able to turn one of these kits and a pair of Dollar Store die-cast cars into three separate vehicles.
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Saboteur who wrecked Nazi nuke program dies aged 99
Ish replied to scottshoemaker's topic in Warpspace
You don’t have sufficient security clearance or the need to know. Let’s just say that in Norway, when life gives you lemons you don’t want them to rust. Wink-wink. Nudge-nudge. Knowhutahmean? -
Saboteur who wrecked Nazi nuke program dies aged 99
Ish replied to scottshoemaker's topic in Warpspace
He didn't die. He's just redeploying in ambush. -
You’re probably right, but I’m a 40k fan, I’m required to complain about things. 😁 (I still think a lot of WH40k’s problematic elements would be solved simply by moving the tournament standard to a lower point value.)
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Strikes me as an over-correction. A blanket change to the entire game to address problems caused by a few units.
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Not if the Captain decides to field them as two Demi-Squads. I’m sure if I worked at it, I could come up with all sorts of loopholes and exceptions. That’s still dumb. I shouldn’t have to cheat to field an army that was perfectly legal just because some tournament players decided to whine about “spam.”
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That’s a perfect plan, honestly.
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Okay, that’s less dumb, but still pretty dumb. It does mean that, at larger point values, you cannot field a full vanilla Battle Company (four Assault Squads and four Devastator Squads). It also renders my Deathwing army completely unplayable.
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Well... That’s incredibly dumb. Is that universal or just for the Super-Heavy Detachment? I fail to see any justification for making it impossible to field a vanilla Space Marine Battle Company or Imperial Guard Platoon.
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Why would Renegade Knights be limited to three Knights of a given type? The Super-Heavy Detachment has 3-5 Slots for Lords of War. You can fit four Questoris-pattern Knights in there for under 2,000 Points. In fact, I’m kind of thinking about buying two of the Imperial Knights: Renegade boxes for myself (if I get the rumored holiday bonus) and making a four Knight army: • Tzeentch Renegade Questoris Knight (Dual Avenger Gatling Cannon w/ Heavy Flamer Arms, Hull Meltagun, Icarus Autocannon Carapice; Warlord) [ 516 Points ] • Nurgle Renegade Questoris Knight (Battle Cannon w/ Heavy Stubber Arm, Reaper Chainsword Arm, Hull Heavy Stubber, Ironstorm Missle Carapice) [ 439 Points ] • Slaanesh Renegade Questoris Knight (Thermal Cannon Arm, Thunderstrike Gauntlet Arm, Hull Meltagun, Icarus Autocannon Carapice) [ 443 Points ] • Khorne Renegade Questoris Knight (Reaper Chainsword Arm, Thunderstrike Gauntlet Arm, Hull Meltagun, Stormspear Missle Carapice) [ 412 Points ] • Necoho Renegade Armiger Knight (Dual Autocannon Arms, Heavy Stubber Carapice) [ 174 Points ]
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I remember seeing people in the Faeit 212 comments sections or on Reddit chattering about “Orktober” way back in late Spring... I don’t think GW chose the name, merely adopted the meme. I don’t ever recall any big releases ever happening in October. Traditionally, it’s always been to have the Q4 releases hit in November, to capture the Christmas shopping market.
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But they only take up one slot on the Force Org chart.
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Pretty much spot on. GW was clearly intending the detachment to be used with the Questoris-pattern Knights (and the other big guys) but there’s no mechanical reason it can’t work with the Armiger-pattern chassis. Interestingly enough, Renegade Armiger Knights can be in mixed squadrons of Helverin and Warglaives, Loyalists cannot mix them this way. In theory, this give the Renegades a nice safety net of mixing a Warglaive into every squad since Helverin are pretty lousy in mêlée.
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Yes, but remember you can only use the Commander in Missions that allow Commanders. So don't rely too heavily on having him present.
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