Guest Mr. Bigglesworth Posted January 9, 2014 Report Share Posted January 9, 2014 That is bs, now he has to take a dangerous terrain test :-\ A point reduction is nice, and now he can start on the board using his trail so I guess that is the trade. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 9, 2014 Report Share Posted January 9, 2014 have him arrive outside of terrain, and then run him in. dumb, yes, but it may save you a wound. But there is only an 11% chance of taking a wound if you arrive him in dangerous terrain. I think he has always had to take the test... Quote Link to comment Share on other sites More sharing options...
winterman Posted January 9, 2014 Report Share Posted January 9, 2014 That is bs, now he has to take a dangerous terrain test :-\ A point reduction is nice, and now he can start on the board using his trail so I guess that is the trade. Move through cover ignores dangerous terrain tests. Its an oft overlooked feature in 6ed. Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 9, 2014 Report Share Posted January 9, 2014 Move through cover ignores dangerous terrain tests. Its an oft overlooked feature in 6ed. And why I really wanted MTC for Gargoyles. I lose more of those little bastards to tree trunks than enemy fire, some games :P 1 Quote Link to comment Share on other sites More sharing options...
winterman Posted January 10, 2014 Report Share Posted January 10, 2014 Hmmm, in regards to the lictors, looks like they are functionally identical to before with the slight buff of being AP5 in general. With a drop in points they seem to be a smidge better than before. Not sure if they are worth it at all, but at least they aren't terrible. They did gain an extra attack as well, which is better then the reroll 1s they had before. They gained Fear also (I know big whoop but its still something if not extremely small), they also lost the reserve manipulation. At 50 points and considering elites are not as dominated by the need for antitank as before I can see a place for lictors. Like say guiding in mawlocs or spore mines. Not amazing but hey I own 6 lictors so itd be fun to see what they can do. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 10, 2014 Report Share Posted January 10, 2014 I can totally see investing points in two units of 3 and Deathleaper. The -3 Ld would be brutal against psykers. I'd still want the last elite slot for venomthropes I think. I can see a lot of the moving pieces fitting together to form a highly competitive OFCC-style list, but I just don't think it has any real answers to Taudar. :/ Quote Link to comment Share on other sites More sharing options...
fluger Posted January 10, 2014 Report Share Posted January 10, 2014 A point reduction is nice, and now he can start on the board using his trail so I guess that is the trade. Yeah, being able to start on the board is pretty decent actually. I hadn't considered that, but that's a big boost. As winterman pointed out, MTC means no DT tests. Quote Link to comment Share on other sites More sharing options...
dashneeb Posted January 10, 2014 Report Share Posted January 10, 2014 Did anyone notice he has the lurk problem? If I gather this right, he has to roll each turn he's not in synapse? I realize it's a 10 LD, but still... going to bite someone at the wrong time. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 10, 2014 Report Share Posted January 10, 2014 First stab based on the Spanish version: Prime: 140 Adrenal Glands Deathleaper: 130 8 Tyranid Warriors: 320 Adrenal Glands, Rending Claws 20 Hormagaunts: 100 20 Hormagaunts: 100 20 Hormagaunts: 100 20 Hormagaunts: 100 3 Lictors: 150 3 Lictors: 150 3 Venomthropes: 135 2 Carnifexes: 270 Adrenal Glands 2 Carnifexes: 270 Adrenal Glands 1965 The hope is to create enough target saturation that something gets through. The whole army has fleet (outside of the venomthropes) and there's lots there that is going to be drawing S8 shooting. The carnifexes WILL be on people by turn 3 at the latest, and the horms could be there in 2 turns. Lictors could infiltrate or deep strike depending on mission/opponent and will add to the target saturation as well as giving me the ability to show up in uncomfortable places (like the back of a Volkswagen). The list has ZERO answers for flyers beyond just covering the board as much as possible, and it has REALLY limited synapse. However, I like the feel of it. Again, I'm sure Taudar would just lol this off the table more or less, but this is a list that will present quite a few challenges to quite a few armies. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 10, 2014 Report Share Posted January 10, 2014 Not much of an answer to mech either. I would drop a unit of lictors and pick up some hive guard. Also, why not get a mawloc in there with all those lictors for some fun? Why no spines on the fexs so they can charge thru terrain? Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 10, 2014 Report Share Posted January 10, 2014 At 2K, you've got enough Points to pick up Flesh Hooks for the Warriors as well. Or slap some better gear on the Prime, or maybe just fill in with a few more Hormies. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 10, 2014 Report Share Posted January 10, 2014 Yeah, it's just a template. It has 35 pts spare already and you can squeeze more by...squeezing... What do spines on fexes do? Why can't they charge through terrain now? I didn't realize flesh hooks weren't on there already. That's 32 points right there to add them to the warriors. Not sure what better gear I'd want on the prime, he's already ludicrously expensive for what he does... As far as an answer to mech, it has pleny of answers, but they are all in melee. Fleeting fexes and lictors with rending are a pretty good answer. As well, mech isn't so much of a thing anymore. The one main army that does it well is Eldar in waveserpents. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 10, 2014 Report Share Posted January 10, 2014 Frag Spines are like assault grenades for fexs. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 10, 2014 Report Share Posted January 10, 2014 I thought didn't because he arrived from reserve not deepstrike. I know it is a minor complaint but its just absurd. Run is a solution but at the cost of shooting his flesh hooks which is an awesome wild card. I can remeber killing a russ on a ridiculous roll. 2 free str 6 rending shot is fairly decent. You can shoot anywhere. Rear armor on high value targets. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 10, 2014 Report Share Posted January 10, 2014 Frag Spines are like assault grenades for fexs. Not sure it is really worth it. Quote Link to comment Share on other sites More sharing options...
spacewolved Posted January 10, 2014 Report Share Posted January 10, 2014 Wow after reading that I'm kinds glad I sold my nids. I had a feeling they were going to Nerf everything good. No pods, no doom, no biomancey, tervigons unplayable. Fexs seem good. So does deathleaper. Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 10, 2014 Report Share Posted January 10, 2014 I thought didn't because he arrived from reserve not deepstrike. I know it is a minor complaint but its just absurd. Run is a solution but at the cost of shooting his flesh hooks which is an awesome wild card. I can remeber killing a russ on a ridiculous roll. 2 free str 6 rending shot is fairly decent. You can shoot anywhere. Rear armor on high value targets. And look: Flesh Hooks aren't Rending anymore. Guess that was game-breakingly powerful :P Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 10, 2014 Report Share Posted January 10, 2014 Are you fing me. The lictor and genestealer nerf is almost a breaking point. Here's to hopping suppleppppment will do something. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted January 10, 2014 Report Share Posted January 10, 2014 No amount of supplements will help this. On a happy note, the codex will be released tomorrow at 3 pm Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 10, 2014 Report Share Posted January 10, 2014 And mine will show up next Wednesday, according to the Tracking, even tho I got a shipping notification on Tuesday. What are they sending these by, Pony Express? Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 10, 2014 Report Share Posted January 10, 2014 Wow. Lots of passion. Well, the thing to do (says the master tinkerer) is to take all the stuff that HAS changed, throw it in a list and start learning what its about. Then slowly move to more normal lists after you see WHY the heavily altered units or whatever were altered. Sometimes the problem is that the lists you USED to use dont work as well but newer ones work EXCEEDINGLY well (and "cha-ching" says GW, i know, I know). Sometimes we want the square peg in the round hole so bad we dont even notice that the hole is a triangle now. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted January 10, 2014 Report Share Posted January 10, 2014 Also sometimes the thing is that Robert Cruddace is a f***ing hack and can't write a book to save his life. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 10, 2014 Report Share Posted January 10, 2014 Never read any books by him...or any Warhammer author so... I think you mean Robin Crudacce? Unless you count codex's in which case i have to say: Codex Space marines looked fine to me. I liked PLaying Sisters of Battle from the White Dwarf and he did some of that with Matt Ward (who I do not prefer). I'll admit: the old Tyranid codex was kind of a victim of timing. It was terribly timed. Given a few months of retrospect, i think that codex would have been a little different. He wrote the Imperial Guard codex which is STILL very good as its own army and a preferred ally of many forces. It feels like his only real MAJOR miss (minor gripes aside because no one is perfect) was the Tyranids and that had a LOT in my opinion, to do with its timing and what came RIGHT on its heels. FAQ's, rules and new codex's all boned the Tyranids in one form or fashion. But then again, they did VERY well in tournies after 6E temporarily turned them into the mightiest psyker race of all time. orks be damned! Just trying to be fair minded. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 10, 2014 Report Share Posted January 10, 2014 On topic: Swarmlords look like a bad ass version of nemesor Zhandrek that acts like an Autarch Strategist, that instant kills everyone he sees, meets a shut down Librarian with this: P: +6'' synapse (not Sitw) [weak primaris]1: FnP for unit and one additional unit (buffed)2: Pin test at -2(maybe -3) [iirc same]3: can run and shoot (the same)4: minus d3 WS & BS to a unit for a round (nerfed)5: nova 2d6+2 vs ld (can only take invul saves against) (same)6: Warpblast in its current form (same) Dayam. He may be a lot of points, but he is kinda awesome. Now I have USED the Nemesor a lot. Let me tell you something: the ability to grant Furious Charge, Monster Hunter, or Preferred Enemy is awesome. It makes what looks like a really "okay" unit a lot MORE than okay unit for ITS cost. Hmm. I think they overdid the points on it, but I certainly see why. The reserve gambit is strong in this army... Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted January 10, 2014 Report Share Posted January 10, 2014 I just hope there is some army wide rules missing from leak that gives a little back to the dex. I will still play the dex was just hoping for some internal balance that would allow for a diversity of builds. A point reduction to the gaunts almost makes me think this the gaunt swarm dex. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.