VonVilkee Posted March 20, 2014 Report Share Posted March 20, 2014 Yay, I've always had a soft spot for possessed and now I can run them as troops! Very excited and wanted to share. Also a two plus save that fits in a rhino with it will not die for less than termie armor was a nice little thing. Always wanted three hqs, Fabius bile enhanced Marines allied to this shaped up good... 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 20, 2014 Report Share Posted March 20, 2014 Yeah that sounds awesome. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted March 20, 2014 Report Share Posted March 20, 2014 I heard the Mutations for possessed are different, is this true? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 20, 2014 Report Share Posted March 20, 2014 Instead of the normal Possessed chart, you have a thing that you roll for (I think) every unit in the army at the start of each of your turns. It gives them either Beast unit type, AP3 weapons, or Shrouded to them and any transport they're in. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 20, 2014 Author Report Share Posted March 20, 2014 Beginning of player turn lasts entire game turn, shrouded, beast unit type for the turn, or daemon save increases to 3+ and rending. there is also a relic that makes a character possessed (gain fleet, daemon, and the roll as above) allowing them to only join possessed from their detachment. 2 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 20, 2014 Report Share Posted March 20, 2014 Oh, right, the 3++/Rending one replaces the AP3 one. It's an interesting idea, but very awkward in its inclusion. Changing your unit type can do some really weird stuff- like having Beasts embarked on a transport or on the upper levels of a ruin, or a Daemon prince with the upgrade accidentally losing his Smash rule (and potentially FMC status as well.) Quote Link to comment Share on other sites More sharing options...
jollyork Posted March 20, 2014 Report Share Posted March 20, 2014 Would he just "gain" the Beast unit type, and thus only add the good parts of being a beast while keeping his other rules? Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted March 20, 2014 Report Share Posted March 20, 2014 I'm planning on running CS as well once I get my models. I have to say, I don't see what the yang is to the yin that the codex gives you. Where is the take away? I can't take Veteran of the Long War upgrade for most of my units...is that it? Is that the only downside for all of the extra stuff the list gives me? Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 20, 2014 Report Share Posted March 20, 2014 Sounds pretty cool to me. Chaos is getting really positive things from its supplments and I think has risen in my estimation quite a bit in competitiveness on the strength of them. They maybe will never be as awesome as say 5 Gravgun shots per model. But they are just different and now have some tools to compete well. I've really loved re-learning how to play my Night Lords well. Good times. Quote Link to comment Share on other sites More sharing options...
Aventine Posted March 20, 2014 Report Share Posted March 20, 2014 Sounds pretty cool to me. Chaos is getting really positive things from its supplments and I think has risen in my estimation quite a bit in competitiveness on the strength of them. They maybe will never be as awesome as say 5 Gravgun shots per model. But they are just different and now have some tools to compete well. I've really loved re-learning how to play my Night Lords well. Good times. If you love Night Lords you should think about running them with the Slaughter rules; every model in the army gains Fear and that just screams Night Lords. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 20, 2014 Report Share Posted March 20, 2014 Raptors come with the fear rule so it wont do much for me on that end. However, are Crimson Slaughter and Black legion battle buddies? How does that work? Quote Link to comment Share on other sites More sharing options...
Aventine Posted March 20, 2014 Report Share Posted March 20, 2014 Raptors come with the fear rule so it wont do much for me on that end. However, are Crimson Slaughter and Black legion battle buddies? How does that work? D'oh, totally didn't realize they came with it stock. It is pretty funny when you get Fear inducing Cultists. There is a little weirdness as far as Allies go. All the book says is they can be Brothers with the CSM book, nothing about Daemons, or Black Legion, or any other Alliances. That said, every other supplement has gotten the parent Codex allowances. Considering they are heavy on Possessed and there is bunch of fluff about Abaddon making them part of his Black Crusade, I think Daemons or Black Legion would be fine, it just needs clarification. Quote Link to comment Share on other sites More sharing options...
winterman Posted March 20, 2014 Report Share Posted March 20, 2014 Oh, right, the 3++/Rending one replaces the AP3 one. It's an interesting idea, but very awkward in its inclusion. Changing your unit type can do some really weird stuff- like having Beasts embarked on a transport or on the upper levels of a ruin, or a Daemon prince with the upgrade accidentally losing his Smash rule (and potentially FMC status as well.) Beasts can go into ruins in 6ed so no issue there (its cav that can't go into ruin levels). However, are Crimson Slaughter and Black legion battle buddies? How does that work? The first couple of supplemental codexes had a rule that said an army can only ever have use one supplemental codex. Not sure that has carried over into the newer ones though. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 20, 2014 Author Report Share Posted March 20, 2014 Oh, right, the 3++/Rending one replaces the AP3 one. It's an interesting idea, but very awkward in its inclusion. Changing your unit type can do some really weird stuff- like having Beasts embarked on a transport or on the upper levels of a ruin, or a Daemon prince with the upgrade accidentally losing his Smash rule (and potentially FMC status as well.) Rule specifically states changes unit type from infantry to beast, so no problems for the demon Prince... I'm currently taking a sorcerer with jump pack and the I'm possessed too relic. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 20, 2014 Author Report Share Posted March 20, 2014 I'm planning on running CS as well once I get my models. I have to say, I don't see what the yang is to the yin that the codex gives you. Where is the take away? I can't take Veteran of the Long War upgrade for most of my units...is that it? Is that the only downside for all of the extra stuff the list gives me? No daemon weapons, loss of main book relics (Black mace on Prince, brand of skalathrax), also I figure named characters from main book... Still working through details I may have jumped to conclusions for the named character thing... 1 Quote Link to comment Share on other sites More sharing options...
Aventine Posted March 20, 2014 Report Share Posted March 20, 2014 Yeah, I feel like no Daemon Weapon is the real downside Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 20, 2014 Author Report Share Posted March 20, 2014 Still not finding a modification to the named character bit, so I'm now thinking that the specific ally to chaos space Marines may have been intentional... Who knows that is a con to the book but not to bad so I'm accepting it as is. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 21, 2014 Report Share Posted March 21, 2014 Would he just "gain" the Beast unit type, and thus only add the good parts of being a beast while keeping his other rules? Some unit types (like jump/jet pack) are "stackable," but most are not- if you're Infantry, you're not a Beast, and vice versa. I don't have the book so I can't get the exact wording, but from the sound of things it changes the model to unit type Beasts, not adds it (which wouldn't really make any sense anyways.) I'm planning on running CS as well once I get my models. I have to say, I don't see what the yang is to the yin that the codex gives you. Where is the take away? I can't take Veteran of the Long War upgrade for most of my units...is that it? Is that the only downside for all of the extra stuff the list gives me? VotLW is a minor loss, although not completely ignorable. The main one is the opportunity cost you're paying- bringing a CS list means you won't have access to the relics or warlord traits that basic CSM (or BL) get. Especially in the case of CSM, this is not an ignorable loss- Axe of Blind Fury, Burning Brand, and Black Mace are all quite good, and the CSM warlord trait likewise has some very strong selections on it (like Infiltrate and Hatred.) CS gets some interesting toys of its own, but you're definitely giving up access to some valuable stuff to get it. Fear as a universal rule and the bonuses to Possessed really aren't that big of deals on their own, so it's generally going to boil down to a matter of which relics/traits your army wants access to when deciding whether to build CSM or CS. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 21, 2014 Author Report Share Posted March 21, 2014 Some unit types (like jump/jet pack) are "stackable," but most are not- if you're Infantry, you're not a Beast, and vice versa. I don't have the book so I can't get the exact wording, but from the sound of things it changes the model to unit type Beasts, not adds it (which wouldn't really make any sense anyways.) VotLW is a minor loss, although not completely ignorable. The main one is the opportunity cost you're paying- bringing a CS list means you won't have access to the relics or warlord traits that basic CSM (or BL) get. Especially in the case of CSM, this is not an ignorable loss- Axe of Blind Fury, Burning Brand, and Black Mace are all quite good, and the CSM warlord trait likewise has some very strong selections on it (like Infiltrate and Hatred.) CS gets some interesting toys of its own, but you're definitely giving up access to some valuable stuff to get it. Fear as a universal rule and the bonuses to Possessed really aren't that big of deals on their own, so it's generally going to boil down to a matter of which relics/traits your army wants access to when deciding whether to build CSM or CS. I checked the wording above on the possessed thing. And while the loss of the original chaos relics is not ignoble, you generally used just one so could still ally in your weapon of choice. The relentless sword is pretty awesome, starts as a power sword, then gets better as you kill things, plus one strength for first cc kill then at three it gets ap2, there are more but I wouldn't count on getting much higher each game. Cheaper than the other weapons... Quote Link to comment Share on other sites More sharing options...
BrainFireBob Posted March 21, 2014 Report Share Posted March 21, 2014 With Von Vilkee. The Ally rules mean you're not losing much. Honestly, I see the most powerful outcome of this book being the other way- Divination sorcerers in regular CSM/BL armies. A third beatstick HQ on a bike for the determinedly CC inclined. Cultists that cause fear. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 21, 2014 Report Share Posted March 21, 2014 Fear doesn't work super often but it's still cool. I think my Raptors have gotten it to work once or twice but its really hard to get it off. Part of the problem is you forget they have the rule til the enemy is already done rolling dice. That's mostly on me though. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 21, 2014 Author Report Share Posted March 21, 2014 I'll post my list here soon but in general I have primary CS with an allied Fabius bile, enhanced Marines double melta in Rhino. Gives me lots of fearless units and a couple fearless characters to plug the gaps. Lord, Fabius, and a divination sorcerer. Thing to remember is with the sorcerer if you take a mark, you have to generate at least one power from the god's list... Con to know. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 21, 2014 Report Share Posted March 21, 2014 Fabius is a favorite of mine. I have played upgraded marines to good effect in 5E but been too busy doing Night Lords to try it in 6E. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted March 21, 2014 Author Report Share Posted March 21, 2014 The fearless on them is money lets them operate out on the flanks away from the main fight. Also reading the fluff and I was just surprised by Fabius showing up, lol he is in my list already... Quote Link to comment Share on other sites More sharing options...
Prophecy Posted March 23, 2014 Report Share Posted March 23, 2014 So I read the fluff as well but there is one portion I must have missed as at alludes to terrible fate for Kranons brother but I can't find it. It says he gave all the loyalist marines over to Fabius except his brother. Did I miss something or does the fluff tell of what happens to his brother other than being locked in a cell? Wait wait I see it now in the dated files of time it says he was wired into a hellbrute. Man they missed some interesting fluff by just slapping a date and event on it. Quote Link to comment Share on other sites More sharing options...
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